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we need to remember that id is basically a graphics engine company that licenses their tech, but occasionally makes a game that shows off the engine's capabilities. 1. graphics engines 2. games.

We need to remember that id WAS a graphics engine company that licensed their tech.  I'm pretty sure they made a game to show off every version of their engine and they pretty much all had great graphics (the point) and crappy stories (not important for a graphics engine demo).

 

That's not true anymore though.  When ZeniMax Media bought id they stopped licensing their engines externally (announced at QuakeCon 2010).  So they don't license their tech anymore.  When John Carmack left for Oculus VR they lost their main graphics engine developer so now they probably don't even develop graphics engines anymore, I doubt there will be an id Tech 7.  So what id is today is just a company that holds the licenses to id's prior franchises (Doom, Quake, etc.) and that's it.  As such they need to actually start making these things into compelling games in their own right or they may as well just shut down the company.

When John Carmack left for Oculus VR they lost their main graphics engine developer so now they probably don't even develop graphics engines anymore, I doubt there will be an id Tech 6.

 

Original post (did you possibly mean id tech 7?):

 

He also dropped the news that Doom will be running on id Tech 6, a much-needed update to the years-old technology that has run previous games from id (and struggled with texture pop-in and other technical problems)

 

Makes ya feel a bit older doesnt it? Shoot, i remember getting my hands on the leaked Doom 3 alpha code back in 2001/2002. Pretty amazing at the time. It ran on my shiny new Geforce 3 :D

I remember trying the alpha on my GeForce 3 Ti 200 (I was only 17-18 at the time so I had to go for the lower-end GeForce 3) and it was an absolute slideshow. I remember wishing I could see it running on a Ti 500.
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@xrobwx - Yeah, Doom 3 was pretty annoying. It tried to do a story but failed; it tried for tension but resorted to cheap tricks, like limiting flashlight use and monsters jumping out of closets; it tried to push graphics but everything ended up looking plasticy with over-the-top shadows, unlike Far Cry. It was thoroughly mediocre, which was disappointing for a company like id Software.

Lol what?

Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

Lol what?

Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

Shadows... yes.  Overall graphics?   Not so much.    They did look overly try hard, and not realistic.   As above post, they did look like shiny plastic effects you can create in photoshop, rather then true metal shine.  It was special effects galore! Even at release I did not like it too much...

 

But YES, shadows....

Shadows... yes.  Overall graphics?   Not so much.    They did look overly try hard, and not realistic.   As above post, they did look like shiny plastic effects you can create in photoshop, rather then true metal shine.  It was special effects galore! Even at release I did not like it too much...

 

But YES, shadows....

Oh yeah the graphics overall were just kindoff meh and not really realistic at all.

I actually never finished Doom 3 now that I think about it. Maybe I should go back and finish it just to see how bad it is. I have the special edition on Steam too, so as least there is that.

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Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

They were completely over-the-top - sharp edges, lacking transparency and overused (every scene had to be insanely dark). Certainly I would disagree that they were "superbly well done".

 

Speaking of shadows, bizarrely id Software removed them in the BFG update - one of the consequences of incorporating elements of the id Tech 5 engine.

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I actually never finished Doom 3 now that I think about it. Maybe I should go back and finish it just to see how bad it is. I have the special edition on Steam too, so as least there is that.

 

I was thinking about it, but then I decided I better play some new game instead :)

 

Though I heard BFG edition is pretty good.  

Holy crap, it's been 10 years since Doom 3 was released?

 

It doesn't feel 10 years ago when me and my friend Richard built a rig together to play it on high graphics settings! We were awed by the graphics quality, on surround sound the game really spooked you :)

I was thinking about it, but then I decided I better play some new game instead :)

Metro: Last Light is a nice alternative, as it has a lot of atmosphere and depth while having solid shooter mechanics. And Homefront: The Revolution looks pretty decent as well, if it ever gets released. Sure they're lacking demons but that's not necessarily a bad thing.

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Metro: Last Light is a nice alternative, as it has a lot of atmosphere and depth while having solid shooter mechanics. And Homefront: The Revolution looks pretty decent as well, if it ever gets released. Sure they're lacking demons but that's not necessarily a bad thing.

Last Light is one of my favorite game of this generation.   Really liked it, also because I got to play in original Russian language, not some crappy translation that the English language was.

Seriously, I speak english for 20 years.    The level of translation was ok, but not exceptional (or professional) by any means. It really took the immersion out of the game.

With original language you can relate to everything that is going on much better!   

I really wished they hired not just a translator, but a translator lived in an english speaking country for a long time, who delivers the meaning and the feeling, not just the literal translation!

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They were completely over-the-top - sharp edges, lacking transparency and overused (every scene had to be insanely dark). Certainly I would disagree that they were "superbly well done".

But the every scene had to be insanely dark wasn't an issue with the shadow engine, it was because the game itself was designed that way. The shadows also didn't require as heavy resources as they would have if they used traditional rendering techniques.

You're also forgetting when this game came out which was in 2004. Far Cry didn't have anywhere near the quality of shadows that doom did. We didn't start seeing games with soft transparent shadows until later in the decade.

As for the BFG update, most people hated that anyways because the graphics were worse and you couldn't use some of the excellent mods that Doom 3 got

Last Light is one of my favorite game of this generation.   Really liked it, also because I got to play in original Russian language, not some crappy translation that the English language was.

Seriously, I speak english for 20 years.    The level of translation was ok, but not exceptional (or professional) by any means. It really took the immersion out of the game.

With original language you can relate to everything that is going on much better!   

I really wished they hired not just a translator, but a translator lived in an english speaking country for a long time, who delivers the meaning and the feeling, not just the literal translation!

 

Well you can play Metro in russian with english subtitles. I have yet to play Last Light but if i remember corectly i played Metro 2033 in russian with english subs.

Well you can play Metro in russian with english subtitles. I have yet to play Last Light but if i remember corectly i played Metro 2033 in russian with english subs.

 

Yeah, that does not make the translation any better, but it least you can feel the mood of the thing better.

I wish someone makes a fan translation, by someone who knows what they are doing.  It will make the game for english speaking people a lot better.

I don't know, Mars has been done two times now. I would of like to seen a return to the city as in Doom 2.

 

And I kind of liked the flashlight techinque in Doom 3, Made the whole thing tense and tactical; you don't even get to use it much in the later parts of the game where it becomes run and gun.

Holy crap, it's been 10 years since Doom 3 was released?

 

This sounds awful. Particularly the bold part. That does NOT belong in a Doom game in my opinion.

 

I particularly liked the melee moves in Killzone 3, but they did not require the player to be weakened, and weakened players didn't flash and get highlighted, you just sneak up on them and stick a knife in their throat or shove your thumbs into their eyesockets and move on.  The whole flashing part sounds a bit "arcade"-esque for Doom, but maybe it'll work out and look cool.

I particularly liked the melee moves in Killzone 3, but they did not require the player to be weakened, and weakened players didn't flash and get highlighted, you just sneak up on them and stick a knife in their throat or shove your thumbs into their eyesockets and move on.  The whole flashing part sounds a bit "arcade"-esque for Doom, but maybe it'll work out and look cool.

Definitely. I really liked how it was done in Killzone. I remember Guerrilla saying, way back in the day before KZ1 was released, that melee kills were specifically designed to be insta-kills because they wanted them to be like a kind of "reward" for being able to get within arms distance of an enemy without dying. I think it works really well in the context.

 

But putting something similar in Doom, where you're supposed to be battling super-human demons (who can most likely best a human in a hand-to-hand fight) seems out of place. And it definitely seems like an awful design move if they're going to be highlighting enemies on top of it.

Lol what?

Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

 

Yeah bearing in mind I was 13, Doom 3 scared the hell out of me playing it.

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