Recommended Posts

Ok, I think I know what I am missing but need to confirm my theory...

 

I have a small business network. It consists of 2 (Netgear GS748TPS) switches "Stacked", and I have a router (Cisco RV320), and several IP Phones (Polycom IP550's). Here is what I am doing, I have the switches set to tag the MAC of the IP Phones and place them on VLAN10. Other traffic flows on VLAN1 "Untagged". My router is configured for VLAN as well. The problem however is when I use one cable going from port 4 on router to the switch, the PC's can see the Internet, but the IP Phones do not. However, if I plug the cable in on the switch with the Port ValueID to VLAN10 into the router, the phones work but the PC's do not. So I know the VLAN functions are working correctly, but... I have never dealt with Trunks before. I assume, that I would need to trunk the port on the switch and the port with the value ID together so they see the Internet?

 

I have port 1 on my switch plugged into port 4 on my router. I have port 48 on the switch with a ValueID of 10 for the VLAN. So if I trunk, port 1 & 48 together can the cable from port one still be used in port 4 of the router?

 

Sorry for the confusion, hope I explained it right.

 

Thanks,

 

Don

Link to comment
https://www.neowin.net/forum/topic/1231135-do-i-need-to-trunklag-connection/
Share on other sites

Ok, I think I know what I am missing but need to confirm my theory...

 

I have a small business network. It consists of 2 (Netgear GS748TPS) switches "Stacked", and I have a router (Cisco RV320), and several IP Phones (Polycom IP550's). Here is what I am doing, I have the switches set to tag the MAC of the IP Phones and place them on VLAN10. Other traffic flows on VLAN1 "Untagged". My router is configured for VLAN as well. The problem however is when I use one cable going from port 4 on router to the switch, the PC's can see the Internet, but the IP Phones do not. However, if I plug the cable in on the switch with the Port ValueID to VLAN10 into the router, the phones work but the PC's do not. So I know the VLAN functions are working correctly, but... I have never dealt with Trunks before. I assume, that I would need to trunk the port on the switch and the port with the value ID together so they see the Internet?

 

I have port 1 on my switch plugged into port 4 on my router. I have port 48 on the switch with a ValueID of 10 for the VLAN. So if I trunk, port 1 & 48 together can the cable from port one still be used in port 4 of the router?

 

Sorry for the confusion, hope I explained it right.

 

Thanks,

 

Don

can you draw a network diagram? would be alot easier :) could be a number of things, sounds like you have it set to an access port and trunking would be the way to go (depending on your tech) correct me if i am wrong neowin :P

If you are using trunks, you will need to have the trunk set to both vlans 1 and 10 to be able to pass traffic for both. 

 

I hard code the ports on the switch vs dynamically doing it based on mac address.  I have seperate switches on different vlans to handle this, but my environment is quite a bit larger anyway here is a sample config

 

gi1/0/54

switchport mode trunk

switchport trunk allowed 1,10

 

vlan 1

ip address 192.168.1.1 255.255.255.0

 

vlan 10

ip address 192.168.100.1 255.255.255.0

 

ip default-gateway 192.168.1.254

 

---------------------

 

the routes should be created that point all traffic to 192.168.1.254 and anything in vlan 1 and vlan 10 by default can traverse each other. 

This is kinda horrible drawing, sorry not an artist! lol...

 

post-45793-0-03802100-1412006056.jpg


Im pretty sure Trunking is the right thing I am looking for. What throws me for a loop with this is how the PC's piggy off of the IP Phones. I wish I could break them into their own ports which would make it so much nicer, but unfortunately that is not an option for this setup. So I guess I Trunk port # 1 and port # 48 together and leave port #1 going from the switch to Port # 4 on the router?

I think they are having issues with images - I can not see that image sorry. Been having a problem now and then, somes it works - other not so much.

here is the thing if you need router to see both these vlans - then you would trunk to it, or would have to have 2 access ports going to it, etc.

Yes its always nicer to have full physical separation of segments vs vlans ;)

Once I see your drawing I might have a better idea what your trying to do.

Can we assign some networks to these vlans - makes it easier to make sure we are talking the same thing.

so your native, vlan 1 is what network - make up something if you want, like 192.168.1.0/24

and your vlan 10 is say 192.168.10.0/24

On your router - how many interfaces does it have? Does it understand vlan tagging?

ok your port 30 needs to be configured like this

 

switchport mode trunk

switchport trunk allowed add 1,10

switchport trunk native vlan 10

 

By doing this vlan 10 will be untagged and will be passed to the physical phone, and vlan 1 will be tagged to be used on the switch port of the phone which your pc is connected to (may have to do some configs on the phone side, but that is what needs to be done on the switch side of things).

I can't really mess with it during the day cause it is live. The router is VLAN aware, it can see the difference. 802.11Q. I have it set right, I just can't seem to get the traffic to play nice at the switch. 

 

I understand the trunk I think I know that needs to be done, I guess my question I need answered before I can test it later this evening is... If I trunk ports 1 & 48 on the switch (port 1-47 is VLAN1, and Port 48 is VLAN10), on the physical side of things, will I use the cable going from Port 1 on the switch to Port 4 on the router still? Or will I need to use say... Port 2 on the switch since 1 & 48 are trunked??

Here is how I would have it setup

 

RV320

vlan1

192.168.1.1 255.255.255.0

vlan10

192.168.10.1

port 4

switchport mode trunk

switchport trunk allowed vlan 1,10

 

GS748TPS

Port1

switchport mode trunk

switchport trunk allowed vlan 1,10

 

 

all phone ports:

switchport mode trunk

switchport trunk allowed vlan 1,10

switchport trunk native vlan 10

 

all pc standalone ports:

switchport mode access

switchport access vlan 1

 

Don't know what port 48 is for, it doesn't need to be plugged in again to the router unless you wanted to make a redundant lag port but then I would keep the ports next to each other (47 and 48 or 1 and 2).  

 

Doing it this way you can have your QoS on your RV320 for vlan 10. 

 

don' have any experience with the rv320 but this is how I would do it on a ASA that supports vlans and intervlan routing.  I might even add a rule to disable intervlan communications between vlan 1 and 10. 

Not exactly, but it is configured to have all PVID's set as a value of 1, then the "Voice VLAN" tagging feature tags the packets based on MAC address and makes them travel through VLAN10. So I guess all ports are VLAN1, with tagged packets for 10.

So the 10 vlan is tagged and you are wondering why the phones can't get out? 10 needs to be untagged 1 needs to be tagged then untagged at the phone pc port.

 

 

 

*edit* I don't think that the way you are doing it would be a big deal for a basic setup (1 device to 1 port). But being that you are using your phones as switches (2 devices on different networks to 1 port) to the pc's, it is making it a pain to be able to make rules up that if mac address = x you belong on phone vlan else belong on pc vlan. 

This topic is now closed to further replies.
  • Posts

    • Most boring game ever. Repetitive, empty, predictable, and full of cliches. Total waste of time and money, IMO.
    • Mafia: The Old Country expansion Man of Honor announced, brings back Salieri from original by Pulasthi Ariyasinghe During Summer Game Fest, 2K and Hanger 13 brought out a new Mafia: The Old Country trailer, revealing the game's first expansion. Named Man of Honor, this is slated to add two new chapters to the Enzo storyline that the game follows. There is an iconic character returning to the series with this expansion, with players set to run into Ennio Salieri, the future Don of the Salieri crime family. Fans of the original Mafia, or its Definitive Edition remake, may remember that name as one of the biggest characters in the storyline. This expansion is set prior to his rise to being the kingpin in the City of Lost Heaven. "Set in Sicily during the winter of 1905, Enzo Favara has proven himself a reliable soldier of the Torrisi crime family in the months since his initiation," says the studio about the new chapters. "Now, the Don entrusts him and Cesare with a delicate assignment of assisting Ennio Salieri, a man of honor recently released from prison and intent on reclaiming what is his." Working at Salieri's side, players will be heading into fresh environments as they return to the role of Enzo as a high-ranking soldato. The studio also promises brand-new weapons, fresh vehicles, and charms to collect in this expansion. Moreover, the expansion will add new content to the updated Free Ride mode. Alongside new collectibles and locations, this will add more challenges to beat alongside Salieri, which are described as runs that will "test the skills of even the most elite mafiosi." The Mafia: The Old Country Man of Honor story expansion will release on August 14, 2026, across PC, Xbox Series X|S, and PlayStation 5. It will cost $10 for owners of the base game to jump into.
    • Try installing Logitech Options
    • Telltale returns with The Wolf Among Us, re-revealing the sequel and a new remaster by Pulasthi Ariyasinghe Telltale Games, the studio known for its episodic games from the 2000s, had a surprise appearance at the Summer Game Fest showcase today. The studio has gone through a collapse, an acquisition, and a revival but has largely gone silent in recent years. Today's sudden announcement was for the popular The Wolf Among Us series, with news about the sequel and a remaster dropping. Set after the events of the 2013-released title, the sequel will bring back Biby Wolf for a new adventure in Fabletown. This town of fairy tale characters is becoming unstable, with Snow White not being able to keep order as before. "When a brutal series of crimes threatens to fracture the fragile balance holding Fabletown together, Bigby Wolf, sheriff of Fabletown, finds himself drawn into a dangerous conspiracy that reaches deep into the city’s criminal underworld," says the studio. "As suspicion spreads across the city and powerful forces work against him, Bigby must uncover the truth and decide what kind of sheriff - and what kind of wolf - he is willing to become." At the same time, Telltale also announced The Wolf Among Us Remastered, bringing back the classic with a fresh coat of paint. This will include all five episodes from the original game plus over an hour of extra content that will offer behind-the-scenes videos, cast interviews, image galleries, and deleted scenes. The remaster will also have updated visuals and improved UI elements and accessibility features, alongside upgrades to the animations, audio, and frame rates. Telltale has been working on this project for almost a decade now, but if the new release schedule holds, fans will be able to jump into The Wolf Among Us 2 sometime in 2027. As for The Wolf Among Us Remastered, this is slated to release during this holiday season.
    • I use a Linux laptop every day. I have tried to switch to Linux on my gaming PC which has a 5070 ti. It was not a great experience
  • Recent Achievements

    • Rookie
      moog19 went up a rank
      Rookie
    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      488
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      77
    4. 4
      Steven P.
      68
    5. 5
      FloatingFatMan
      62
  • Tell a friend

    Love Neowin? Tell a friend!