Recommended Posts

I remember a couple of years ago seeing a World of Warcraft screenshot comparing the different resolutions, and noticing that there was indeed more content in higher resolutions vs fewer. I mean, the screen was displaying more content. (720p vs 1440p)

 

Then, I have tried doing this with other games, like Assassin's Creed , (1920*1080p vs 1400*900) the screen's content is the same. 

 

So, is this true for all games, or just for some like World of Warcraft... Furthemore, am I smoking or the thing that I saw was an illusion (can't remember well how did I find it)

It wouldn't make any sense, would it?

"Guys, let's create a game with content, but only if you've paid <X> amount do you..."

Wait...

Honestly, I don't know. But sarcasm aside, I stand by my first sentence.

EDIT: For context and to avoid a fight over semantics, <X> would be the price of a higher resolution screen. But that ruins the joke. ;)

I believe he means how much you see onscreen. It depends on the game honestly. As long as the aspect ratio between two resolutions is the same, as well as the field of view, then they should display the same thing.

 

If you increase FoV, you will see more as everything is "zoomed out" a bit.

 

Some games have a forced aspect ratio, so if it is forced 16:10 and you run a 16:9 monitor, the game will actually show more width-wise on your monitor than it would on a 16:10 (because it has to shrink the vertical size to fit 16:9, but can fit more along the horizontal size then).

<Picture 2>

Using that example, are there games where someone with a screen resolution of 1920x1080 will see more in their field of vision within the game - using an FPS like FarCry 3, for example - than someone looking at the same view but with a screen of 1680x1050? Or will it be the same view range regardless of game and screen size?

Using that example, are there games where someone with a screen resolution of 1920x1080 will see more in their field of vision within the game - using an FPS like FarCry 3, for example - than someone looking at the same view but with a screen of 1680x1050? Or will it be the same view range regardless of game and screen size?

The bigger the screen with small resolution, this happens:

 

pixel.jpg

compare.jpg

 

 

 

 

I believe this image below answers your question better.4k_comparison.jpg

 

This is true, unless the game engine/graphic card does some sort of scaling, which the majority do.

  • Like 3

As far as gaming goes, how much of the world you see in a game depends on the FOV (field of view).

 

Different aspect ratios (4:3 vs 16:9) will display slightly different amounts of "content".

Wide screen monitors usually allow you to see more to the left and right.

 

If the monitors are the same aspect ratio, increasing the resolution in a game will not allow more "content" to be seen. It will simply be clearer and more detailed.

 

Here is an example of different FOVs in Halo CE: https://www.youtube.com/watch?v=Se95M2ySzDI#t=19

 

Outside of games. Higher resolution means smaller text, and smaller icons. Meaning you can fit more on the screen, but smaller is harder to read.

Windows automatically bumps up the DPI (dots per inch) on certain large resolution monitors which makes text and icons larger, for example 125% their original size

 

For maximum working space the best thing is a large monitor with a large resolution.

Usually no, it would just mean it's easier for you to see the details, but FOV is generally the same. Depends on the game though.

Definitely though, if the UI doesn't scale with the resolution, it gets alot smaller at high resolutions, meaning you can see more of the game behind the interface or in a MMORPG etc. you can have alot more hotbars etc. on the screen at once without it getting full up. 

This topic is now closed to further replies.
  • Posts

    • Microsoft wants to end printer driver headaches with Windows Ready Print by Usama Jawad A few days ago, Microsoft released Windows 11 Experimental build 26300.8553, bringing a ton of enhancements such as Start menu customization, search improvements, Taskbar polish, and other minor UI tweaks. Another relatively major enhancement snuck deep within the change log was related to upgrades to the Windows printing experience. Now, Microsoft has shared more details about these benefits. For starters, Microsoft has renamed its Modern Print Platform to Windows Ready Print. The company believes that this name highlights its shift in strategy, which now focuses on modernizing, securing, and streamlining the printing experience for Windows devices. Some of the upgrades present in Windows Ready Print have already been seeded to customers and partners. This includes ending support for third-party printer drivers via Windows Update and transitioning towards the Internet Printing Protocol (IPP) and the native Windows IPP printer driver. In line with these changes, new printer installations will default to Windows Ready Print on eligible devices starting from July 2026. However, Microsoft recognizes that not all environments will be able to migrate to this platform immediately, so it will allow users to choose between installing the printer via Windows Ready Print or the traditional OEM process. Users will be able to toggle this configuration through Settings > Bluetooth & Devices > Printers & Scanners > Printer preferences. This control applies only to new printer installations, and its functionality can also be modified via Group Policy as follows: Launch Group Policy Editor Navigate to Local Computer Policy -> Administrative Templates -> Printers Find and select 'Configure Windows Ready Print driver ranking' -> double click to open it Select 'Enabled' (if you wish to enable Windows Ready Print driver selection) or 'Disabled' (if you wish to explicitly disable Windows Ready Print driver selection). Select Apply Select OK Similarly, if you set up Windows protected print mode through the same setting in Windows 11, it will also default to using Windows Ready Print exclusively. Microsoft hopes that these improvements will help eradicate dependency on OEM-specific driver installation processes and simplify printer installations. We'll likely find out more about other tangible benefits in the coming months.
    • Hey what's about the proton vpn firefox extension ? It's not working today
    • On what though? Not Ray Tracing.
    • Agreed, but now my muscle memory immediately creates a layer for each text portion, so editing is made a little easier.
    • Happy for him, it is one of the first apps I install on a new Windows machine, been using it for years!
  • Recent Achievements

    • One Year In
      Primer1st earned a badge
      One Year In
    • Experienced
      JayZJay went up a rank
      Experienced
    • Reacting Well
      Sir_Timbit earned a badge
      Reacting Well
    • Week One Done
      rubentuben8 earned a badge
      Week One Done
    • Week One Done
      ARaclen earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      PsYcHoKiLLa
      229
    3. 3
      Edouard
      137
    4. 4
      ATLien_0
      87
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!