Recommended Posts

snip

 

You guys need to take that discussion to the thread designated for that topic.

 

This thread is about Titanfall 2.

 

Back on topic: I hope Titanfall 2 has a really good single player campaign. I always like to play through a single player campaign to get invested in the story and master some of the gameplay mechanics before jumping into multiplayer.

You guys need to take that discussion to the thread designated for that topic.

 

This thread is about Titanfall 2.

 

Back on topic: I hope Titanfall 2 has a really good single player campaign. I always like to play through a single player campaign to get invested in the story and master some of the gameplay mechanics before jumping into multiplayer.

 

Couldn't have said it better myself (Y)

 

Topic cleaned

Has the thread you started or participated in been moved or deleted? Check with the forum moderator via PM. Under no circumstances start threads asking why other threads were moderated. Forum moderation is not up for public debate, such threads will be deleted and the thread starter warned.

Same goes for posts (Y) And

  • 1 year later...
19 minutes ago, dead.cell said:

Looks good, but not gonna hold my breath. I don't have a lot of faith in AAA game releases these days, and I'd rather not get my hopes up on it.

 

Hopefully, they're paying attention to some of the great singleplayer games that have come out though.

Let's be honest, TF won't really be about the SP. If you're expecting UC4, you're going to be disappointed. What you're likely to get is something like the CoD or BF series. 

1 hour ago, dipsylalapo said:

Good to them adding a SP campaign, but I hope that it's not just being shovelled in. I enjoyed the first game. Looking forward to the full reveal tonight

Titanfall was always supposed to have a SP, but it wasn't completed when West and Zampella fell out. West left the company (long) before the game was completed / launched, and seemingly the SP was abandoned.

 

Similar story with Destiny when Joseph Staten left Bungie.

 

Direct trailer link:

 

 

11 minutes ago, Andrew said:

Titanfall was always supposed to have a SP, but it wasn't completed when West and Zampella fell out. West left the company (long) before the game was completed / launched, and seemingly the SP was abandoned.

 

Similar story with Destiny when Joseph Staten left Bungie.

 

Direct trailer link:

 

 

 

That looks generic and underwhelming.

8 minutes ago, Andrew said:

I think that it became like that with the first. They eventually made all maps and DLC free. Let's just hope they don't double the launch price. ;) Hopefully it'll mean that it'll keep the game alive longer and players more interested. Now let's hear some news on some cool weapons.

 

It will be interesting to see what they eventually monetise. The article says there are plans for paid content, but no indication as to what it could be.

I found this engadget article about the cloud interesting:

 

'Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it

 

Here's a quote:

Quote

Respawn founder and CEO Vince Zampella -- you may know him as a co-creator of Call of Duty -- says that the multi-platform approach gives the team much more flexibility.

"Obviously the partnership with Microsoft was fantastic for us, but now as we're expanding out, the more flexibility we have, the better service we can offer the players," he says. "Being on Azure and Google and Amazon, it's just added benefit."

I knew cloud computing would be viable on non-MS platforms and even MS's cloud would be usable by other platforms but I never suspected that a single game would launch with multiple back-ends for different cloud computing platforms... WOW.

  • Like 1
On 6/15/2016 at 0:16 PM, Asmodai said:

I found this engadget article about the cloud interesting:

 

'Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it

 

Here's a quote:

I knew cloud computing would be viable on non-MS platforms and even MS's cloud would be usable by other platforms but I never suspected that a single game would launch with multiple back-ends for different cloud computing platforms... WOW.

Actually, that makes sense, because it paves the way for server fusion/consolidation as platform differences shrink (if not outright go away).  Look at DC Universe Online - the ONLY separate servers are for XBOX ONE and Test; it applies to - literally - no other platform.  The US single server is, in fact, the former USPS server (and it's not based on Azure).  It's crossdecked to Steam in addition to PSN - the crossdecking to Steam was from back when Daybreak was SOE (and predated Titanfall by over a year).  If there are no (or very few) actual game client differences between platforms, why have separate back-ends?  It saves aggro (for gamers) saves money (for those leasing server time) and it even saves money and aggro for those operating the servers - at worst, you would have geo-location issues with servers - as opposed to platform-specific issues atop of that.

 

The original Titanfall has four servers covering the United States - two for each half of the nation.  Titanfall 2 may be able to make do with just one for the entirety of the US - despite at least three different platforms (remember, we have NOT heard about macOS/OS X yet).  SimCity 2013 has a server per continent - not per platform per continent (and it's not Azure-based either).  If a traditional client/server platform architecture can handle miniscule client differences (which both EA and Daybreak prove every danged day), why couldn't a cloud back-end server do the same?

And it won't be JUST Azure, either - both Google and Amazon EC2 join the party as well.  (Prepare for Titanfall - from your phone, tablet, or Kindle? No - I'm not kidding, nor am I laughing; that won't be a first for EA, either.)

 

The same interview also explains the multiplayer technical test - and why it exists - they refer specifically to the issue that happened in the MTT for the original Titanfall (where the European servers literally bogged down and they tried to shed some of the load west to the US East servers - which nearly bogged THEM down as well).  They are aiming MUCH bigger with this MTT.

 

I'm actually hoping that EA/Respawn pulls that off.

  • 2 months later...

Did anyone get a chance to play this the past two weekends, believe they had open beta. 

 

I was gutted that I missed it the chance to play it, loved the first and wanted to have play around before committing to buy. 

I played the beta for a bit, and it was fun I guess.

 

what seemed to be the most common reaction. They killed everythign that was good about TF1, and that they fixed in TF1 from CoD and made it like CoD again. so the general consensur was, go buy and play TF1 and forget about this.  and a lot of people did. TF1 had a good surge from the TF2 beta and people who would rather play it , which didn't continually reward the best players, and actually had titans in play, rather than Titans of Duty: killstreak rewards. 

26 minutes ago, HawkMan said:

I played the beta for a bit, and it was fun I guess.

 

what seemed to be the most common reaction. They killed everythign that was good about TF1, and that they fixed in TF1 from CoD and made it like CoD again. so the general consensur was, go buy and play TF1 and forget about this.  and a lot of people did. TF1 had a good surge from the TF2 beta and people who would rather play it , which didn't continually reward the best players, and actually had titans in play, rather than Titans of Duty: killstreak rewards. 

That doesn't sound good :( It's a shame. For me, they didn't really have to make many changes to TF1. I wasn't too keen on a "proper" SP campaign. The MP was more or less there after the numerous patches. They just need to keep the content and add more.

 

Need to dig around and see if they'll run another beta before launch. Would love to get hands on.

9 minutes ago, Andrew said:

Tbh, even without the bad feedback the game received during the beta, it's going up against CoD (+MW remake) and BF1. Not a wise decision. I reckon the MP will be dead very quickly.

Well maybe not if they had stuck to the original formula. remember that the only reason the new CoD is selling is because it's the only way to get the remade MW. whichi is what everyone wanted. TF1 was essentially a remake of MW itself in a different universe and in the future. btu the same basic gameplay without all the stupid streak bonuses and crap. 

 

Now people are getting an actual MW remake and they're changing TF2 into what they promised TF wasn't going to be when they made respawn and adding in killstreak bonuses and more cool stuff for the already best players so they can be even better. If TF2 tanks, it's entirely their own fault for not living up to their promises and not giving peopel what they wanted. 

Can we stop calling it TF2, we already have one of those and it's not anywhere as universal as TiFa 2 wishes it was :p

 

 

As far as the changes go, TiFa 1 was always CoD with mechs IMO. Not surprised the studio who created the CoD formula are doing the same to TiFa 2.

Context, in this context TF2 is obviously Titanfall 2. if I wasn't in a titanfall thread I'd call it somethign else, here I'll call it TF2 because it's easy and you all know what it is. ;)

 

Also TF1 wasn COD "like" yes. but it was the part of CoD people liked, fast action, smooth action, accurate and all that. buyt it dropped the kill streaks and other lame bonuses that was given to the best players to give the further bonuses and make them stronger. that was also their mission satement when they made respawn and announced TF1. 

This topic is now closed to further replies.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!