Official Transformers  

11 members have voted

  1. 1. Who is your side of Transformers?



Recommended Posts

Then there's the issue of which franchise(s) you like. G1, G2, Beast Wars/Machines, RiD, etc.

 

For me it's pretty much everything except IDW, Dreamwave (the two most recent comic companies to have the license) and Kiss Players.

  • 2 weeks later...

G1, The movie, IDW/Dreamwave & High Moon Studios take on G1. Anything else is dead to me.

 

The War For Cybertron & Fall of Cybertron games? They're not technically G1 - they're officially "Aligned" - the same universe as the recent Transformers: Prime and Robots in Disguise shows.

 There's too much different from either the cartoon or comics for them to be G1 - too many characters in the games who shouldn't even exist yet if they were G1.

The War For Cybertron & Fall of Cybertron games? They're not technically G1 - they're officially "Aligned" - the same universe as the recent Transformers: Prime and Robots in Disguise shows.

 There's too much different from either the cartoon or comics for them to be G1 - too many characters in the games who shouldn't even exist yet if they were G1.

 

They can claim it but it doesn't hold water. Same as The War Within (which I forgot to mention). I see it as a re-imagining of G1, especially when the takara figure back story contradicts the marvel comics, which contradicts the 80's cartoon, the movie contradicts both and the further series post-movie contradict everything else. The amount of times Swoop/Divebomb has supposedly or actually died must be something of an on-going joke by now.

They can claim it but it doesn't hold water. Same as The War Within (which I forgot to mention). I see it as a re-imagining of G1, especially when the takara figure back story contradicts the marvel comics, which contradicts the 80's cartoon, the movie contradicts both and the further series post-movie contradict everything else. The amount of times Swoop/Divebomb has supposedly or actually died must be something of an on-going joke by now.

 

You may disagree, but that's the official line. Even the TFWiki pages for the games list them in the Aligned Continuity family

 

There's also the new, major concept of Dark Energon, started in FWC, and continued in Prime. It hasn't been included in any other timeline, just Aligned. Bumblebee is rendered mute in FOC, and remains so in Prime. No G1 Bumblebee has ever been unable to speak - that's a Movie/Aligned thing. The establishing shots of Cybertron in Prime are taken directly from WFC. Cliffjumper's head design in FOC is taken directly from his Prime design. Optimus Prime is a former librarian/data clerk, not a former dock/warehouse worker like in War Dawn. Trypticon is reformatted into the Nemesis, Megatron's ship in TF:Prime.

 

Meanwhile, the games feature:

the Aerialbots (born in late season 2 of the show/issue 21 of the comic)

Jetfire/Skyfire, who should either be frozen in Arctic ice at this point or won't be activated until issue 11

Trypticon and Metroplex, who won't show up until 2005 on the show

Dinobots, who either shouldn't exist yet or at least shouldn't have dinomech forms yet. Nor was Shockwave responsible for those forms.

 

 

Basically, the only thing IMO that points to the games being G1 is the character designs, and the same can largely be said of the other franchises. They're all reimaginings of G1 when you get right down to it - the same basic premise and similar characters, but they're each their own entity, rather than part of G1.

 

There's just too many differences for me to accept these games as G1. They're fun, with a great storyline, but they're the backstory for Transformers: Prime, not for G1.

 

The War Within was clearly a G1 prequel - down to giving a "flashforward" to the battle on Shermin Dam from MTMTE episode 2. Dreamwave was clearly set in between season 2 and the movie. I don't like Dreamwave, but they get points for trying to tie it into the original.

 

And IDW . . . well, let's not open that can of worms. Let's just say I don't like it, and don't consider it G1. The portrayals of the characters are just too different (wrong) for me.

Technically Jetfire was not inside the ark when it crashed into earth in FoC, he's quite possibly frozen in the artic circle at the end of the game (fitting in with G1).

 

They never covered where Metroplex came from in the G1 cartoon, other than it was hinted heavily that Metroplex became a part of Autobot City then was repaired after the battle into a functioning transformer again (this was the intention of the absorbed Scramble City arc originally IIRC). I think Highmoon did a good job of possibly tying up Trypticon's origin (being part of a crashed deception space ship which Megatron constructs in the G1 cartoon). Having the constructions conjuring up a city sized transformer was a bit weak and rushed just for Hasbro to introduce the Scramble City toy.

 

Being as the whole media franchise exists to sell toys, it's a walking mess of contradictions when it comes to what came in from where really.

Technically Jetfire was not inside the ark when it crashed into earth in FoC, he's quite possibly frozen in the artic circle at the end of the game (fitting in with G1).

 

They never covered where Metroplex came from in the G1 cartoon, other than it was hinted heavily that Metroplex became a part of Autobot City then was repaired after the battle into a functioning transformer again (this was the intention of the absorbed Scramble City arc originally IIRC). I think Highmoon did a good job of possibly tying up Trypticon's origin (being part of a crashed deception space ship which Megatron constructs in the G1 cartoon). Having the constructions conjuring up a city sized transformer was a bit weak and rushed just for Hasbro to introduce the Scramble City toy.

 

Being as the whole media franchise exists to sell toys, it's a walking mess of contradictions when it comes to what came in from where really.

 

Jetfire: Yes, but when he woke up he was unaware of the war, so he should have been in the ice during the games if they were G1.

 

Trypticon was explicitly shown being remade into the Nemesis! That ties directly into Prime, like I said. Prime even shows the ship becoming self-aware again and rebellious due to Megatron using Dark Energon on it (another link between the games and Prime. Nothing to do with G1 at all. And while Scramble City does show Metroplex & Trypticon active before 2005 (I'd guesstimate mid-90s), there's nothing in it to suggest that they existed prior to being built on Earth.

 

High Moon did originally conceive of WFC as G1, but ultimately it was placed in the Aligned franchise. And they may have said "making authenticity to the G1 cartoon series as high as possible to be [their] biggest priority", but apart from the character designs, there's very little tying the games to G1. Most of the similarities to G1 are also present in the other franchises as well, and there are too many major contradictions for it to be G1.  Meanwhile in FOC a concerted effort was made in the game to tie it explicitly to Transformers: Prime. So at this point even High Moon themselves consider the games set in the Aligned franchise.

 

You're right that there's a lot of contradiction within the TF franchises, but IMO that doesn't mean one should ignore the continuity that exists and that everything is interchangeable.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      FloatingFatMan
      67
  • Tell a friend

    Love Neowin? Tell a friend!