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You will need some good NICs in your ESXi server. Also, don't bother with a hardware firewall, pfSense is far better than that TPlink and perfectly suited to your ESXi box.

For reference, below is my ESXi server.

As for the components you've listed. Definitely avoid the Crucial MX series. Awful firmware and a lot of problems with them.

https://www.google.co.uk/#q=crucial+mx100+bsod

 

 

I'd go with Supermicro instead of MSI motherboards.

Hard disks, yes, as others have stated, avoid Seagate and go WD for HDD, and Samsung 850 (Pro) or SM951 for SSD.

 

ESXi 6.0 box:

1x Lian Li PC-V2130 case (holds 15x 3.5" + 4x SSDs) - PC-V2130B

1x Supermicro X10DRi-T motherboard (DP and 2x Intel10GbE) - MBD-X10DRi-T
1x Antec HCP1300 Platinum PSU (Platinum rated and quiet!) - HCP1300 Platinum
2x Crucial 32GB (16GB x2) CL15 DDR4-2133 ECC 1.2V - CT2C16G4RFD4213
2x Intel Xeon E5-2620V3 6 Core CPU - BX80644E52620V3
2x Noctua NH-U12DX i4 heatsink/fan (Narrow ILM) - NH-U12DX i4
1x LSI 8 Port 6Gbps MegaRAID SAS 9261-8i with BBU (from previous server) - LSI00212
1x LSI 8 Port 6Gbps MegaRAID SAS 9271-8i (from previous server) - LSI00331
1x Noctua NF-A4x10 FLX 40mm fan (for LSI RAID card) - NF-A4x10 FLX
1x Samsung 850 Pro 512GB SSD
2x Intel I350-T4V2 4-port Ethernet Server Adapter (from previous servers) - I350T4V2BLK
1x Kingston DataTraveler Ultimate G3 32GB USB 3.0 (ESXi boot disk) - DTU30G3/32GB
3x Lian Li HD-07A hard drive trays - HD-07A
1x Akasa Siliconized Rubber Fan Pins - 20 Pack (to silence rear fan) - AK-MX003
2x Powercool 20cm Male molex 4pin to 4x SATA Power Braided Cable - Black - M4XSATA
2x Noctua NF-S12A PWM Case Fan 120 mm (to replace noisy Lian Li rear case fans) - NF-S12A
1x Akasa AK-CBUB19-10BK USB 3.0 to USB 2.0 Adapter Cable - AK-CBUB19-10BK
1x Startech 6 inch USB A Female to USB Motherboard 4-Pin Header USB 2.0 Cable (to plug in ESXi boot disk inside case) - USBMBADAPT

 

I was going to get the NICs after I first got it built. When it comes to NICs, I'm fairly lost. I'm behind the times on things, and even BudMan is pulling hair out some times. I looked at pfSense, and their website doesn't seem to do anything. Maybe it's just the network here at work.

Is this an example of what you were referring to;

http://store.pfsense.org/SG2220/

 

 

 

 

I bought over 250 of those MX100s for work and not one issue so far. Been a year or so. After the 840 EVO issues, not sure I'd recommend Samsung. I have an 840 Pro and like it but we bought many 840 EVOs and do see slowness in those after a while.

 

Ironically, the 840 and 850 pro have been deemed the #1, at least as far as Google Searches and SSD Benchmark tests are concerned.

If you think you need massively powerful hardware for virtualisation, you are somewhat missing the point of virtualisation.  My 'server' spends most of its time running at about 200Mhz of utlilisation.  It has a dual core processor and comfortably will run about 10 virtual machines - the roadblock I hit with running more is not so much processor, but RAM (I only have 16GB).

 

My 'server' has a processor that isn't much more powerful than the sort of Atom processors you find in modern tablets.

 

Ultimately it is your money, to spend as you wish.... seems like you have plenty of it to be buying this for a lab...

 

Mm.. I was going to run a number of different things. A few of them would be learning, but some would have live applications on them.

OS1: Server 2008 - Educational

OS2: Server 2012 - Eduacational

OS3: RHEL5.x+ - Educational

OS4: RHEL7.x - Game Host Testing (Friend and I are working on converting a game server from Windows to Linux)

OS5: Windows 7

OS6: Windows 8.x

OS7: Windows 10.x

OS8: RHEL7 - Database/Educational/PHP/HTML/CSS etc..

OS1 - 4, & 8 would be online and running 24/7, the other ones would be more for Educational. Things that could be shut down.

only thing i would add on what all the other guys have said is i would have dual or triple NIC's and break the vmkern out onto one of its own

 

That's the plan boss, i was going to look at grabbing one or two dual or triple port NICs for it. As for the vmkern, I'll cross that bridge when I get to it. :p

My 2cents. I have Intel 4690s, quad core at 3.2GHZ (upto 3.9Ghz) using 65watt (and yes thats not all the time) Running my Server2012 with 6 Hyper-V VMs and is also my Steam InHome Streaming Server (with the help of my GTX750Ti Video Card). I have a 256GB SSD for VM - OS (10-30gb each) and HD Drive for Data VHDX. Have 16GB of memory. Recommand you get MEMORY and Storage Space. SSD is great but for Lab work get a HD. i7 will not help with anything so i think the i5 is your best bet. And nothing everything needs lots of memory and cpu. Most of mine are single core with 1-2GB memory, and some of my linux are just 512MB (TImeMachine). Also visit Reddit.com/r/homelab some great help there.

 IF the motherboard supports all the xeon features.

 

I guess it comes down to what you are doing. Most of my VMs are doing number but having the power of quad core for Steam InHome Streaming helps me alot.

Well, I do a lot of video encoding, and storing. Much like a lot of people in this day and age, I do pirate music/movies/tv-shows. I was looking at building a storage server specifically to host all my data, but Budman pointed out that it wouldn't be necessary. I have a massive media collection. I have 2 types of media, FLAC / MP3 (320kbps), I download tv-shows that I'm interested in, and things my family would enjoy. We don't really watch movies, but my brother loves my media collection. I wanted my Media Server to serve as an encoding platform, as well as a massive storage system. From what BudMan and sc302 have told me, Windows VMs should have 3GB of memory, while Linux/Unix can roll 1 - 2GB and still function properly. I'll have 32GB of Memory for my ESX server.

 

Anyways, I'm looking at refurbished servers for a temporary solution.

I'll swap the MX100 out of my build, and make a note of it.

Dude pull my hair out over nics?  More like your nonstop questions ;)

 

I just answered your PM that ts140 for $369 looks like a good start if you ask me, some memory, quad nic and ssd and your rocking your first esxi box for under $750 that I am sure will be sweet!!  Sent you some links to parts that should work in the PM.

 

intel server quad port $100, 16GB mem for $150 and Samsung 250 850 evo for $120 and think your screaming..

 

That memory stuff was from sc302, I run my storage windows vm with 2GB and it serves up files just fine.. my linux vm has 256MB, my unifi controller vm ubuntu 14.04 is 512, etc..  You don't need 32GB starting out.. 16 is more than enough.. And if you wanted to save a couple of bucks get a 4GB stick and add to that ts140 4GB it comes with and your out the gate to get playing.

 

I have 6 vms running - and I only hav 8GB of ram total.. they are running 24/7/365..  I just updated the w10 vm to build 74 so you can see the memory usage of that on the graph..

 

post-14624-0-34744300-1430826509.png

 

You can always update to more mem if have issue.. You don't need to max everything out at the get go..

 

Keep in mind you can over subscribe as well..  Most of the time your vms are not going to be using all the ram you allocated to them so if your vms add up to more memory than you really have its not going to bring everything down, etc.  While sure we would all want to have 512GB of ram for our VMs on our play/home/lab esxi boxes..  You can have lots of fun/use with lots less..

Dude pull my hair out over nics?  More like your nonstop questions ;)

 

I just answered your PM that ts140 for $369 looks like a good start if you ask me, some memory, quad nic and ssd and your rocking your first esxi box for under $750 that I am sure will be sweet!!  Sent you some links to parts that should work in the PM.

 

intel server quad port $100, 16GB mem for $150 and Samsung 250 850 evo for $120 and think your screaming..

 

What a boss.. My reference to hair pulling was in direction of my non-stop questions. :p

I thnk what we could do on neowin is a guiid on how to setup a ESXi box for a VM test lab as there seems to be a lot of threads getting made here by people who dont quite understand how virtualiation works.

mabey budman and hagis can help out with this.

 

BudMan started one I believe, it just never got pinned and was pushed down the list. I originally suggested this to him. I believe it was a "Post your Build" topic. I wouldn't mind a virtualization topic, explaining thoroughly how to go about it, suggested builds. i.e. dollar ranges, what you need to primarily build for. It'd be Hyper-V too. I'll be doing a similar topic for Water Cooling, because that's what my PC will have on it.

BinaryData, pfSense is a software firewall. You just need to allocate 2 nics from your VMware box and you have a full featured and very powerful firewall.

Here's the download link.

https://www.pfsense.org/download/

There are plenty of install guides on the web but be aware that the latest version 2.2 should use ESXi vnics of type vmxnet3 and not E1000. You also don't need to install VMware tools. Other than that, most guides out there will help.

BinaryData, pfSense is a software firewall. You just need to allocate 2 nics from your VMware box and you have a full featured and very powerful firewall.

Here's the download link.

https://www.pfsense.org/download/

There are plenty of install guides on the web but be aware that the latest version 2.2 should use ESXi vnics of type vmxnet3 and not E1000. You also don't need to install VMware tools. Other than that, most guides out there will help.

 

I would ask sc302 or budman ;)

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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