Steam Is Now Offering Refunds


Recommended Posts

This is something that many people have been asking for for a long time, however I wonder if this will work as seamlessly as they say it will. Considering Steam Support's reputation...I'm not so sure.

Wow pretty cool. A major shift for the industry IMHO. As this is the first time any major retailer has offered 14 day returns on software that they didn't make themselves.

 

Really cool as this could lead to overall higher quality games. As nothing would be less fun than a ton of pre-orders that end up as returns on launch day to the launch day bugs or just overall poor quality.

Edited by LogicalApex

About damn time. Surprised they were able to get away with not offering it for so long here in the EU.

We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.

Kind of them. While on about getting the best deal, here's a little tip: grab Enhanced Steam and you can see the pricing history for every item, so you'll see if a deal's good or not.

About damn time. Surprised they were able to get away with not offering it for so long here in the EU.

Kind of them. While on about getting the best deal, here's a little tip: grab Enhanced Steam and you can see the pricing history for every item, so you'll see if a deal's good or not.

They were able to "get away with it" in the EU because the EU doesn't mandate they offer returns...

 

You are no longer entitled to a refund once you initiate the download or start streaming the media in the EU.

 

This new offering from Steam not only enables returns, but also allows you to download and attempt to play the game for up to 2 hours before you lose the ability to request a refund.

They were able to "get away with it" in the EU because the EU doesn't mandate they offer returns...

You are no longer entitled to a refund once you initiate the download or start streaming the media in the EU.

True, but you don't automatically download a game on Steam once you've bought/redeemed it; you can cancel that and download it later, so I'm under the impression they were obligated to provide the fortnight window if you didn't start downloading the game (although I'm going to assume they included something in the agreement on the checkout page to wriggle out of it).

True, but you don't automatically download a game on Steam once you've bought/redeemed it; you can cancel that and download it later, so I'm under the impression they were obligated to provide the fortnight window if you didn't start downloading the game (although I'm going to assume they included something in the agreement on the checkout page to wriggle out of it).

For me, steam automatically starts downloading games when I hit finish on the dialog purchasing it. I don't remember if there was a checkbox allowing me to stop that, but the wording at the EU suggests that stating the download is enough to end the rescinding period; even if I were to have cancelled it prior to the completion of the download.

 

But this is a tangent. This is definitely good news overall for us consumers. Hopefully it leads to more polished games with less "Day 1 DLC", other horrible gimmicks, and launch day bugs.

This is something that many people have been asking for for a long time, however I wonder if this will work as seamlessly as they say it will. Considering Steam Support's reputation...I'm not so sure.

Their support will wait for a few weeks before addressing your refund request and then tell you it is too late. :D

Wow pretty cool. A major shift for the industry IMHO. As this is the first time any major retailer has offered 30 day returns on software that they didn't make themselves.

 

Really cool as this could lead to overall higher quality games. As nothing would be less fun than a ton of pre-orders that end up as returns on launch day to the launch day bugs or just overall poor quality.

It's not 30 days though. As for being the first, GOG has something similar with 30 days, as well as EA's Origin (it's much shorter for non-EA games, but it's there).

 

It's also an alternative to curation, which they refuse to do. It's good IF the support is there.

It's not 30 days though. As for being the first, GOG has something similar with 30 days, as well as EA's Origin (it's much shorter for non-EA games, but it's there).

 

It's also an alternative to curation, which they refuse to do. It's good IF the support is there.

Thanks for catching my slip of the mind. I meant 14 days and have edited the post to reflect that.

 

GoG doesn't sell Day 1 release games... They are only selling older games that companies are using as an additional revenue stream.

 

Origin only sells EA owned or affiliated games, no? That was always my understanding. So a policy like this was easier for them to do. What Steam is doing is akin to Amazon offering such a policy due to being a large retailer for pretty much everyone in the industry. Origin isn't a major retailer, but more of an EA company store.

Thanks for catching my slip of the mind. I meant 14 days and have edited the post to reflect that.

 

GoG doesn't sell Day 1 release games... They are only selling older games that companies are using as an additional revenue stream.

 

Origin only sells EA owned or affiliated games, no? That was always my understanding. So a policy like this was easier for them to do. What Steam is doing is akin to Amazon offering such a policy due to being a large retailer for pretty much everyone in the industry. Origin isn't a major retailer, but more of an EA company store.

GoG does sell some Day 1 releases. It's mostly kickstarted games like Divinity Original Sin, Pillars of Eternity, Wasteland 2 or indies. Here's a list of 2015 games if you're curious.

 

While I'm not that familiar with Origin, they do sell games that have no connection with them like the Witcher series. uPlay also sell some 3rd party games and have a very limited refund policy. GreenManGaming and Humble store which are big Steam key resellers with refund policies as well.

 

Maybe it would be easier if you said what you considered a major retailer because it looks like Steam is the only one that qualifies. From where I'm standing, Steam is the last one to offer the service although it's a decent policy compared to some stores provided support is up to snuff.

GoG does sell some Day 1 releases. It's mostly kickstarted games like Divinity Original Sin, Pillars of Eternity, Wasteland 2 or indies. Here's a list of 2015 games if you're curious.

 

While I'm not that familiar with Origin, they do sell games that have no connection with them like the Witcher series. uPlay also sell some 3rd party games and have a very limited refund policy. GreenManGaming and Humble store which are big Steam key resellers with refund policies as well.

 

Maybe it would be easier if you said what you considered a major retailer because it looks like Steam is the only one that qualifies. From where I'm standing, Steam is the last one to offer the service although it's a decent policy compared to some stores provided support is up to snuff.

GreenManGaming doesn't offer refunds like this.... If you've been given the Steam key, including them sending it to you via email, then you're not eligible for a refund. Humble Bundle only issues refunds "at their sole discretion" whatever that means...

 

My point is simply that Steam is the largest retailer of games from pretty much all game publishers to have this policy and it is a very liberal policy as well. Refunds have long been the thing that the game industry by and large were not major supporters of. Steam is dragging them into this full force. This doesn't appear to be a "at our sole discretion" policy nor is it limited to only a few titles here and there. This covers the entirety of the Steam Store... Indies, who are more willing to offer such policies, and large scale publishers alike.

 

I would consider GreenManGaming a large retailer similar to Steam, but, as I mentioned earlier, they don't offer anything close to this type of return policy.

For me, steam automatically starts downloading games when I hit finish on the dialog purchasing it. I don't remember if there was a checkbox allowing me to stop that, but the wording at the EU suggests that stating the download is enough to end the rescinding period; even if I were to have cancelled it prior to the completion of the download.

For me, when I buy something on Steam, I have to click a big green button on the transaction complete page that says "Install games". DLC is the exception there; that starts automatically after a minute or so. The "cancel" button thing I mentioned originally is only when you redeem a code.

  • 2 weeks later...
  • 2 weeks later...

I actually used it for a refund for Wild Hunt. I bought it, but my laptop couldn't run it smoothly. The experience was just awful. So I asked for a refund, and got it within a few hours. It was pretty smooth, actually.

 

The downside though is that I paid with a credit card, but they only refunded space money to my Steam Wallet. I'll probably use it all eventually, but it's still annoying. It would have been nice to get the money back on my card instead.

The downside though is that I paid with a credit card, but they only refunded space money to my Steam Wallet. I'll probably use it all eventually, but it's still annoying. It would have been nice to get the money back on my card instead.

 

That's not a refund... That's store credit... :/

 

Bloody bait n switch!

  • Like 1
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • VS Code 1.123 introduces massive upgrades for persistent AI developer workflows by Paul Hill Microsoft has just released Visual Studio Code 1.123 alongside its annual developer conference, Build 2026. This release, as always, has a heavy focus on advanced AI agent integration and making the built-in browser more robust. Notably, this update brings big sync changes that keep your AI agents persistent across sessions. With this update, VS Code now supports cross-machine syncing for chat histories, touched files, repository contexts, and related PRs via GitHub accounts, tying users even more into Microsoft’s developer ecosystem. This update also introduces the new /chronicle command that allows you to query past sessions using natural language, generate instant standup reports, and get personal productivity insights. Microsoft has also made some improvements to network-dependent operations, it explains: “When a terminal command that is run by a local agent requires access to domains that are not configured as allowed domains, the command is automatically retried inside the sandbox with unrestricted network access. After that, if it still fails, it falls back to unsandboxed execution. This allows network-dependent operations such as git fetch to finish, while keeping filesystem protections in place.” Microsoft has not stopped there; in this update, it also allows developers to drag, drop, and pin multiple agent sessions side-by-side for easy code comparisons in real-time. It also introduces the Research Agent, accessible via /research. This is a read-only, depth-optimized tool that gets data from the web, local codebase, and GitHub to give you a Markdown report on complex APIs or unfamiliar code. Now, let’s talk about the integrated browser and some security enhancements. VS Code 1.123 features enhanced screenshot capture tools that allow for targeted Area Screenshots and Full Page Screenshots to send layout context instantly to AI chat. The address bar has also been revamped, supporting favorite pages and tab management. Finally, on the security front, this update introduces a safety-first two-hour delay on third-party extension auto-updates to safeguard against compromised or buggy releases. This release is now available for Windows, Mac, and Linux. If you have VS Code, keep an eye out for the update availability notification. If you still don’t have VS Code, you can get it here.
    • I'm hoping with the Surface Pro 12, I can use either USB-C for my Xreal One Pro glasses. With my Surface Pro 11 OLED X Elite, I have to plug them into the top port. The bottom port will power it, but nothing shows on the screen. Maybe it's my setting. When I plug in the glasses, I have it output only to the glasses. So maybe I need to turn on both displays with it in the top port, then switch the glasses to the bottom port and set it to output only to the glasses. And then hopefully Windows remembers the settings for either the top port and bottom port (one of the awesome features of Windows where it remembers the exact configuration when plugging in external monitors.
    • Forgive my ignorance, but the only difference I see here is that a USB-A is now a USB-C, so there are two of them. For the modern age (and I'd argue since 2020), most products would now come with USB-C as an option, if not the default. Display, charging, devices, etc on TWO connectors, sometimes all combined! So having 2 of those powerful ports is great for something this size! Meanwhile my Surface Pro (5) has a single USB-A port which I cannot even get display out to, instead relying on some Surface Connect dock which I don't have. That is a poor experience, not to mention expensive and not compatible with other devices. Thank God USB-C is mainstream!
    • wow. that color finally comes to Surface Pro. was always a little jelly when a friend had the sandstone Surface Laptop. I wonder how different this dune is from the sandstone. I'll be getting the dune version. always thought black and platinum were a little boring. I'll still have access to my blue Surface Pro 11 as it'll be a hand-me-down.
    • Looks a very subjective aren't they!? I like its simple design. I love the way Apple designs their products with function over form, minimalization, and simplicity over cluttered complex designs. Many, not all, of their products follow this trend, and the device becomes a tool rather than dominating the space. I do not however like their OS. I have never bought a Apple product, and while I'd consider the Neo for my wife, I am hoping there are better alternatives out there when her failing MacBook Pro 2017 finally stops. Fischer-Price is famously plastic, garish, and poorly made. Basically you're describing the Window Laptops the Neo competes against! This is how product design should be, and what Apple have often followed in recent years: https://tenprinciples.design/
  • Recent Achievements

    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
    • Week One Done
      oliviaexpo earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      227
    3. 3
      Skyfrog
      70
    4. 4
      FloatingFatMan
      58
    5. 5
      Nick H.
      54
  • Tell a friend

    Love Neowin? Tell a friend!