Xbox 360 emulation and the future


Recommended Posts

So, since this has been announced and we know that they sort of developed the Xbox OS off with some Hyper-V services configuration, do you think this 360 gaming is going to be a pure VM running alongside the One OS or is it going to be running off the One OS? Is the One OS going to be the host OS or is there something else that is currently the host for the One OS that will also host the 360 image?

If it turns out to be that the One OS is also a VM running off Hyper-V, then does that mean Microsoft is "streaming" the game to the computer, and I'm talking windows 10 here, by simply having the computer connect to a Hyper-V machine over the network? Or are they pulling an NVidia and actually streaming the data?

And, does anyone know about 360 emulation and streaming to PC? Are we going to be able to stream our 360 games as well?

Link to comment
https://www.neowin.net/forum/topic/1260888-xbox-360-emulation-and-the-future/
Share on other sites

If streaming to another device, like the PC, is just a video output then absolutely anything running on the Xbox One can be streamed. It would work similarly to a PS4 streaming to a Vita, Vita TV or an Xperia device. Anything the PS4 does is simply mirrored on the device streamed to. So yes is the answer to that question :p

Local streaming is really versatile. It's once you start streaming from a data center hundreds if not thousands of miles away that introduces more hurdles with things like lag.

You can stream your 360 games to a Windows 10 PC no problem, as for the code, it's a VM running it's own instance next to the other OS'.  In the dashboard it'll look just like any other game/app that's running, the UI doesn't let you tell the difference.   The Xbox One OS isn't a host OS in this case, it's just another VM running on the main Xbox One Hyper-v OS.

You can stream your 360 games to a Windows 10 PC no problem, as for the code, it's a VM running it's own instance next to the other OS'.  In the dashboard it'll look just like any other game/app that's running, the UI doesn't let you tell the difference.   The Xbox One OS isn't a host OS in this case, it's just another VM running on the main Xbox One Hyper-v OS.

 

So the 360OS runs side by side with the One OS, and lets the 2 run simultaneously.  As well as mingle with each other (Game DVR, Screenshots, etc)?

 

That is an engineering feat when you think about it.

  • Like 4

I think Microsoft is now truly in the process of transcending the Xbox Brand/Platform.  It seems that the Xbox Gaming Name/Brand will no longer be tied to a definitive box (a la: Xbox Music, Video), but almost any box.  Games (if publishers allow it) will follow the account/gamertag and not be confined to the box it was initially made for.

 

I know this is off topic but;  The other day I went to visit my brother and nephews, I had my WD 4TB external HDD with me.  I logged into my nephews Xbox One with my gamertag, hooked up the external drive.

And he was allowed to play all of my games (without having to download or install them) with his gamertag.  

 

Wow times have changed in my 36yrs of life...

  • Like 1

So the 360OS runs side by side with the One OS, and lets the 2 run simultaneously.  As well as mingle with each other (Game DVR, Screenshots, etc)?

 

That is an engineering feat when you think about it.

 

Not so much. Microsoft loves their Hyper-V stuff and everyone was a bit skeptical to see it merge its way into our gaming consoles, but when they announced the various features coming with the One, then it made more sense. As for engineering, Microsoft pumped the Xbox One with hardware a little ahead of what was needed for most console games. Think about the 360, the console that lasted 10 years with the same hardware. When they gave the One a TON more power, they were really giving it wiggle room for things like this 360 VM.

 

 

I think Microsoft is now truly in the process of transcending the Xbox Brand/Platform.  It seems that the Xbox Gaming Name/Brand will no longer be tied to a definitive box (a la: Xbox Music, Video), but almost any box.  Games (if publishers allow it) will follow the account/gamertag and not be confined to the box it was initially made for.

 

I know this is off topic but;  The other day I went to visit my brother and nephews, I had my WD 4TB external HDD with me.  I logged into my nephews Xbox One with my gamertag, hooked up the external drive.

And he was allowed to play all of my games (without having to download or install them) with his gamertag.  

 

Wow times have changed in my 36yrs of life...

 

I don't think they are trying to ditch the Xbox brand, but rather expand it. For years, devices have been separate and only intermingle with other devices on a short term bases. Microsoft is trying to remove these barriers between your devices and make it so any Microsoft product you have can talk and interact with any other Microsoft product you have. This includes merging Xbox Gaming with their Windows PCs. If you remember, back in the day games used to have this little sticker syaing if they were going to be Windows Live enabled. They ditched that a while ago, and I think it was because Microsoft has been planning to merge all their products for some time now. Making it so your Xbox can play to your PC or tablet, while you control it with your Windows Phone. Again, pushing universal-iality (?) is awesome imo and I can't wait to be running Windows 10 on my phone, Xbox, PC, and tablet.

Not so much. Microsoft loves their Hyper-V stuff and everyone was a bit skeptical to see it merge its way into our gaming consoles, but when they announced the various features coming with the One, then it made more sense. As for engineering, Microsoft pumped the Xbox One with hardware a little ahead of what was needed for most console games. Think about the 360, the console that lasted 10 years with the same hardware. When they gave the One a TON more power, they were really giving it wiggle room for things like this 360 VM.

I think there is no denying that Microsoft pulled off an impressive feat of engineering here.

  • Like 2

I think there is no denying that Microsoft pulled off an impressive feat of engineering here.

 

Its a specialized Hyper-V. Engineering wise, they may have redesigned the OS to run a bit more simply, but overall they are loading up a VM. My Desktop could run both VMs simultaneously if I had access to them. I guess overall I will say, congrats Microsoft for redesigning the 360 OS to be simply run for specialized uses, but its not something revolutionary that they have done. "Amazing feat of engineering" might be up-selling it, more like "about time they instituted this".

  • Like 1

Billaguana: I think you're underplaying the fact of the different processor architectures, this is more than standard Hyper-V. Hyper-V only allows the running of different OS's, they still have to be able to natively run on the hardware which isn't the case here. Xbox 360 is PowerPC. Xbox One is x86-64, completely different.

 

They seem to have re-engineered the Xbox 360 OS to run on Intel and without much of a performance impact which is absolutely a big deal as it's never been done before. Even if it transpires that games are being 'ported' individually rather than pure 'emulation' then it's still a major feat. (I believe the technical details are still a little ambiguous at the mo, hence this comment).

  • Like 1

I think you forgot about processor compatibility mode. Although this is from one Hyper-V on host CPU to another on different host, they could have imaged from a dev machine and allowed for the same CPU into a Hyper-V and then moved on to migrate to their current one.

 

 

Use the Processor Compatibility Mode only in cases where VMs will migrate from one Hyper-V-enabled processor type to another within the same vendor processor family. Note that, while the name of this feature may give the impression, Processor Compatibility Mode does not enable migrations between AMD- and Intel-based hosts.

 

https://technet.microsoft.com/en-us/magazine/gg299590.aspx

 

So you can't even migrate between vendors let alone architecture with that feature.

  • Like 1

The 360 is not exactly off the shelf hardware, so to emulate / virtualise a bespoke a triple core PowerPC Processor running at 3.2 GHz along with the bespoke graphics chip the 360 has is pretty impressive I think. It's not like the Xbox One / 360 even share the same processor architecture.

  • Like 1

I think you forgot about processor compatibility mode. Although this is from one Hyper-V on host CPU to another on different host, they could have imaged from a dev machine and allowed for the same CPU into a Hyper-V and then moved on to migrate to their current one.

Ok sir, you definitely proved you know nothing about the complexity involved in doing this. Downplaying the complexity of virtualization, and especially such special architecture as the Xbox 360 has, is pretty ignorant. Even competitors like Sony are praising Microsoft for the effort; so it's not up to you to claim here it's not something special :-)

  • Like 1
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
    • Endless Wars  Endless Shrimp!!! 🦐    
    • How can it beat a Steam machine without a serious GPU? The two CU iGPU only provides about 5fps in gaming. That's not going to make any gamer happy.
    • Anthropic introduces Claude Tag, a new AI teammate for Slack by Fiza Ali Anthropic has announced Claude Tag, a new feature that lets teams work with Claude directly inside Slack. The idea is simple: once Claude is added to a Slack workspace and given access to selected channels, users can tag @Claude in conversations and assign tasks. Claude can then work through those requests using connected tools and data sources before posting its results back into a Slack thread. What makes Claude Tag different from a typical chatbot is that it's designed to operate as a shared assistant for an entire team rather than a single user. Everyone in a channel interacts with the same Claude instance. This allows the team members to see ongoing work and continue tasks started by others. Furthermore, Anthropic says the AI can build context over time by following conversations in channels where it has permission to operate. This means users don't have to repeatedly provide the same background information for every request. The system is also designed for asynchronous work. Instead of waiting for responses in a chat window, users can assign a task to Claude and return later once the work is complete. Anthropic says Claude can break larger requests into multiple steps and use connected tools to complete them. Moreover, the system can also schedule follow-up tasks and continue working on projects over extended periods. Another feature allows Claude to keep the users updated and follow up on unresolved tasks when its optional "ambient" mode is enabled. The company says the tool is already being used internally for software development, data analysis, support workflows, and debugging. According to Anthropic, around 65% of its product team's code is now generated through its internal version of Claude Tag. For organisations concerned about security, administrators can control which channels, tools, and data sources Claude can access. Separate Claude instances can also be configured for different departments, helping keep information isolated between teams. Administrators can also monitor activity logs, review completed tasks, and set spending limits at both the organisation and channel level. Claude Tag is now available in beta for Claude Enterprise and Claude Team customers and runs on Claude Opus 4.8 that was announced this May. The feature will also replace Anthropic's existing Claude in Slack application, with current users able to migrate within a 30-day migration window. Lastly, eligible customers will receive introductory credits to help teams evaluate the new experience.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!