I'm trying to pass a value constrained type to BitConverter.GetBytes, but c# only permits a struct constraint. For example:
private void writePrimitive<T>(T obj) where T : struct {
if (!typeof(T).IsPrimitive)
throw new ArgumentException("Only primitive types allowed");
Buffer.BlockCopy(BitConverter.GetBytes(obj), 0, buf, pos, sizeof(obj));
update(sizeof(obj));
}
The compiler understandably borks at this. Still I'd like to find a solution that avoids repetition and doesn't require writing multiple overloads for different primitives.
It's not a one or the other kind of thing. Software should run efficiently, and the operating system should appropriately manage the CPU clocks. You could have the best most optimized software on earth, and it will still run faster if the CPU does a better job of boosting as needed.
All this is doing is pre-boosting the CPU based on user actions, instead of waiting for the normal detection mechanism to kick in. If the OS knows it is about to need more CPU, why shouldn't it use that knowledge?
It's the same idea of downshifting before passing someone, instead of just burying your foot into the peddle and waiting for the transmission to figure out what you want to do.
Audacity 3.7.8 by Razvan Serea
Audacity is a free, open source digital audio editor and recording application. Edit your sounds using cut, copy, and paste features (with unlimited undo functionality), mix tracks, or apply effects to your recordings. The program also has a built-in amplitude-envelope editor, a customizable spectrogram mode, and a frequency-analysis window for audio-analysis applications. Built-in effects include bass boost, wah wah, and noise removal, and the program also supports VST plug-in effects.
You can use Audacity to:
Record live audio.
Record computer playback on any Windows Vista or later machine.
Convert tapes and records into digital recordings or CDs.
Edit WAV, AIFF, FLAC, MP2, MP3 or Ogg Vorbis sound files.
AC3, M4A/M4R (AAC), WMA and other formats supported using optional libraries.
Cut, copy, splice or mix sounds together.
Numerous effects including change the speed or pitch of a recording.
Write your own plug-in effects with Nyquist.
And more! See the complete list of features.
Audacity 3.7.8 changelog:
#10688 Fixed an exception thrown when pasting into a newly-created track (Thanks, David Bailes (@DavidBailes)!)
#10870, #10884, #10775, #10629 Fixed tone generation, waveform-scale setting, SetClip Name parameter,
and clip-boundary command names for scripting and macros (Thank you, David Bailes (@DavidBailes)!)
#11106 Fixed the loading of presets for the Distortion effect (A million thanks, David Bailes (@DavidBailes)!)
#10947 Fixed paste into an empty audio track not preserving the source sample rate (Thanks, Juan Gabriel Colonna (@juancolonna)!)
#10776 Allowed AltGr modifier in label and clip name editing (Thanks, Davide Peressoni (@DPDmancul)!)
#9938 Added options to choose where silence is truncated (start/middle/end) (Thanks, Noah Rosenfield (@nosenfield)!)
#9935 Added Podcast 2.0 chapters JSON export for label tracks (Thanks, Noah Rosenfield (@nosenfield)!)
#10103 Improve UI on HiDPI displays on Linux/wxGTK (Thanks, Ivan A. Melnikov (@iv-m)!)
#10099 Fixed MixerBoard Mute and Solo button display (Thanks, Ivan A. Melnikov (@iv-m)!)
#10681 Fixed multichannel FLAC import
#10999 Fixed envelope being broken after joining clips
Download: Audacity 64-bit | Standalone ~20.0 MB (Open Source)
Download: Audacity 32-bit | Standalone
Download: Audacity ARM64 | Standalone
View: Audacity Home Page | Screenshot
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There really isn't anything magical about the low latency profile, other OS's do this as well. All they're doing is using your CPUs boost clock options in a more smarter way.
Question
simplezz
Hi all,
I'm trying to pass a value constrained type to BitConverter.GetBytes, but c# only permits a struct constraint. For example:
private void writePrimitive<T>(T obj) where T : struct { if (!typeof(T).IsPrimitive) throw new ArgumentException("Only primitive types allowed"); Buffer.BlockCopy(BitConverter.GetBytes(obj), 0, buf, pos, sizeof(obj)); update(sizeof(obj)); }The compiler understandably borks at this. Still I'd like to find a solution that avoids repetition and doesn't require writing multiple overloads for different primitives.Link to comment
https://www.neowin.net/forum/topic/1266054-bufferblockcopy-passing-generic-argument/Share on other sites
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