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Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.

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  • 1 month later...

No clans... booo!

I mean, I'll probably play the hell out of it. but I'll be sad with no Mad Cat or Behemoth besides the clan invasion is the best time of BT universe. I need my Jade Falcons. Guess I'll have to wait for the sequel :/

Personally I'm glad they started at the beginning.  If you start with clans, especially if the players have access to clan tech then you're pretty much done.  If they start with "classic" tech you can make an entire game of just that and then introduce Star League tech later or maybe even as extra rare mission rewards and such.

The clans can come later as an expansion pack/DLC or even a sequel and I'd be fine with that personally.  Of course I started on BattleTech playing the original miniature game in grade school with Technical Readout 3025 so I'd hate for all the stuff I know to be obsolete garbage as it would be if Clans and even Star League tech were there from the start... so perhaps I'm biased. ;)

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meh, pre clan is boring.

also, no Jade Falcons....

And well the IS did pretty well for itself after the initial invasion. and all the cool mechs come post clan warfare, hopefully they manage the same deal as the guys who make MWO though allowing them to bring back the "redesigned" forgotten mechs. 

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Also one of the few TR's I had(well I may probably still have it somewhere...) was the I dunno.. 3055 or something I think , which included the Behemoth.. I love the Behemoth...

I'll wait and see for this game anyway though. I have yet to see a really good Battletech game played as a strategy game on computer. there's been some "decent" ones, but no greats, unlike the Mechwarrior games, that have mostly all been great. I'm thinking that BT is best on a table. 

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And well the IS did pretty well for itself after the initial invasion. and all the cool mechs come post clan warfare, hopefully they manage the same deal as the guys who make MWO though allowing them to bring back the "redesigned" forgotten mechs. 

You know I had no idea the whole "redesigned" forgotten mechs thing happened (apparently they're called "unseen" in the community now).  I haven't played the game since the early 90's and all that happened after I stopped paying attention (apparently there was a lawsuit in '94).  I can't even imagine BattleTech without the Rifleman, Archer, Warhammer, Marauder, Battlemaster, etc.  These are the defining mechs of my BattleTech experience.

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Stage 2 Stretch Goal has been reached.  The single player story campaign in now in.  The next few goals just refine it and then on to Stage 3, the Expanded Mercenary Campaign where the game becomes open ended with procedural missions and such.  THAT's what I'm hoping for (I personally couldn't care less about Stage 4 which is PvP multiplayer)

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Wait so if this is pre clan, it doesnt have Timber Wolf? Please correct me if I am wrong.

ROFL, no.

I had to look it up but Timber Wolf is apparently a Clan Omimech (one I knew as the Mad Cat from when I played).

There are no Omimech's of any kind in 3025.  No ER or pulse versions of energy weapons, no ultra or LB versions of auto cannons, no ferro-fiberous armor or endo-steel internal structure, no double heat sinks or XL engines, no gauss rifles, no thunder or swarm versions of LRMs, no streak versions of SRMs, etc. etc.

If they don't have the so called "unseen" though I'm not sure what's in the game.  The "unseen" list seems to constitute just about every pre-clan mech I remember and most of the ones that came in the original 3025 technical readout.  Atlas is in, woot! /s

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Here's a handy link I found:

http://www.sarna.net/wiki/Inner_Sphere_'Mechs

Just look at the 3025 list minus the 3025 "revised" list (those are "unseen")  Apparently they augmented the massive loss of mechs by making lower tech versions of the 2750 Mechs in the revised edition.  For those that don't know 2750 mechs are actually higher tech and came along later (the 2750 technical readout was published years after the 3025 where BattleTech began and before 3050 which introduced the clans.) 

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ROFL, no.

I had to look it up but Timber Wolf is apparently a Clan Omimech (one I knew as the Mad Cat from when I played).

There are no Omimech's of any kind in 3025.  No ER or pulse versions of energy weapons, no ultra or LB versions of auto cannons, no ferro-fiberous armor or endo-steel internal structure, no double heat sinks or XL engines, no gauss rifles, no thunder or swarm versions of LRMs, no streak versions of SRMs, etc. etc.

If they don't have the so called "unseen" though I'm not sure what's in the game.  The "unseen" list seems to constitute just about every pre-clan mech I remember and most of the ones that came in the original 3025 technical readout.  Atlas is in, woot! /s

 

Geez, then what do they fight with then, sticks and stones?

I still find this interesting and will probably back it just because I like these things a lot.

Edit: nm, saw your link. Reading it now.

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Geez, then what do they fight with then, sticks and stones?

In the original game there was only one version of each kind of weapon (no ER or pulse or Ultra varients of things).

You still had large, medium, and small lasers for energy weapons as well as the PPC and flamer.

You had autocannon 2, 5, 10, and 20 as well as the machinegun (primarily for anti-infantry) for projectile weapons.

For missiles you had SRM 2, 4, and 6 as well as LRM 5, 10, 15, and 20.

Believe it or not but that was enough to make quite a diverse set of mechs (and vehicles), rofl.

 

 

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In the original game there was only one version of each kind of weapon (no ER or pulse or Ultra varients of things).

You still had large, medium, and small lasers for energy weapons as well as the PPC and flamer.

You had autocannon 2, 5, 10, and 20 as well as the machinegun (primarily for anti-infantry) for projectile weapons.

For missiles you had SRM 2, 4, and 6 as well as LRM 5, 10, 15, and 20.

Believe it or not but that was enough to make quite a diverse set of mechs (and vehicles), rofl.

 

 

That's good to know. I also discovered this: http://www.sarna.net/wiki/Apple_Computers_Interstellar

My strategy will be to use these futuristic Apple products in my Mech. According to this article, we now know why Apple is hoarding cash. They want to purchase an entire planet.

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I was so excited for this then I saw 'turn based' :(
I cant stand turn based games :(

 

If you can't stand turn based this is definitely not the game for you.  That's a key selling point for others (myself included).

As an interesting bit of turn-base vs. realtime trivia though I think the first BattleTech computer game was a turn-based game called BattleTech: The Crescent Hawk's Inception (that's the first one I played anyway).  It was made by a little company called Westwood Associates at the time and it's sequel was a REALTIME game called BattleTech: The Crescent Hawk's Revenge.  The Crescent Hawk's Revenge served as a prototype for what would later become Dune II and in turn lead to the Command & Conquer series.

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I'm going to shamelessly bump this because it's slowing down, and I REALLY want to see what the goals are for Stage 3, the Expanded Mercenary Campaign! 

Currently it's funded to $1.6mil, $1.85 unlocks the Expanded Merc Campaign, $2.5 unlocks PvP Multiplayer \o/ Come on people, go forth and pledge!

While you are at it, also hit up the weekly goals. This week it's post images of your BT Collection on Twitter with #myBTstuff and #BATTLETECH the more we get, the more special content is unlocked, like e-novellas, and my personal goal of the Natasha Kerensky cameo in the Campaign. You can also help that along by liking the announcement on FB, Sharing it, Retweeting, liking their FB Page, and following their twitter.

Now stop sitting around having a Smoke and get it done!

BATTLETECH-12.jpg

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While you are at it, also hit up the weekly goals. This week it's post images of your BT Collection on Twitter with #myBTstuff and #BATTLETECH the more we get, the more special content is unlocked, like e-novellas, and

my personal goal of the Natasha Kerensky cameo in the Campaign

. You can also help that along by liking the announcement on FB, Sharing it, Retweeting, liking their FB Page, and following their twitter.


 

Man after my own heart.  I do take some consolation on the fact that 32 points is "Add the Black Widows, including Mechwarriors, as an enemy unit you can fight in the skirmish game."  Natasha Kerensky of course being the leader of the Black Windows so she'll already be in the skirmish game at 32 points (we're currently at 24).  56 points gets her into the campaign as well though.  Personally I don't care much for Stage 4, the e-books, or the twitch goals but I REALLY, REALLY want Stage 3.  I can't wait to see what the sub-goals are for Stage 3 as well and getting all the famous units from the backer missions into the skirmish game and cameos into the campaign would be great as well.  Being the OP of this thread I backed on day 1 myself but it's nice to see someone else who seems to be almost as excited as I am!

I backed and enjoyed the Shadowrun games but my biggest complaint was that it's a set story that ends instead of a more open chance to run a groups of shadowrunners.  Stage 3 seems to directly address that issue in this game.

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Agreed, the idea of an endless campaign is really the big thing that draws me. What I'm wanting to see is a mix between random single mission contracts, some small multi-mission ones, and some larger mini-campaigns.. Ideally where you actions have an effect not just on your standings after, but toward the rest of the mission group as well. Like, for example I go in and do a surgical strike, kill the one target, get out.. I go down path A, where as I spray and pray kill everything on the map, I get a second path, with different outcomes and effects. But we shall see, in about $250k.. That and hopefully the missions are truly diverse.. I play Eve Online a fair bit and one thing that drives me nuts about the missions are they are cut and dry. Did them once you did them a thousand times. Needs more random.

Also, I want proper "bad" missions. Where you go in, and you are ######ed. There is no way to win, it's you getting reamed like it or not. MechWarrior II Mercs had one or two like that for campaign reasons, but I wouldn't mind it in the extended. Cause lets face it, no one wins all the time. Not even the Wolf's Dragoons. Also would reinforce the idea that you don't want to send in all your best all the time.

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  • 4 weeks later...

12 Hours to go, if you want to get in on it \o/

PvP Multiplayer has been unlocked, all funds now go to making the game more polished, and updates after the initial release, including plans for a co-op mode.

BATTLETECH-16.jpg

https://www.kickstarter.com/projects/webeharebrained/battletech/ 

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Well, Battletech has always been a PvP game. From the tabletop on up. So ya, I think the made the right choice.

But this is nothign like the tabletop. this is more like (as they state) the previous PC "RTS" game. PvP never really worked for these types of games. Coop could. 

personally I wouldn't play either coop or PVP though. if the make a proper fully 3D beautiful 3D models on a hexagonal 3D board battletech PC PvP game, then I'd play PVP witht he classic battletech rules. 

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It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
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