Recommended Posts

Hi,

I hadn't touched Vista since Windows 7 came out but I've recently done a fresh install for someone (Vista SP2). Everything went okay, until I tried to run Windows Update, which just outright refuses to find updates no matter what I try. 

Upon first boot I opened windows update, "Windows update needs to update", okay... that works fine, it updates the Windows Update Agent from 7.6.7600.226 to the latest 7.6.7600.256. However, when you actually scan for updates after doing this it just sits at "checking for updates..." for hours with update service taking 100% of one core. 

I've tried manually updating the Windows Agent, running the Microsoft Windows update 'fixit' thing, stopping/starting the service, and doing a second fresh install, but nothing made any difference.

I've tested the hardware (HDD, Memory) and there were no faults. Does anyone have any ideas on how to fix it? Thanks in advance.

See if the following is working:

a. Click on Start, click Run, type services.msc in the Open text box, and then click OK.
b. Locate Windows Update.
c. Right click on the service and select Properties.
d. In Start-up type, select Enable.
e. Click Start under Service status.
f. Click OK.
g. Repeat the steps “c to f” for the following services also: 
Background Intelligent Transfer Service
Cryptographic Services

 

 Troubleshoot problems with installing updates (FixIt).  FixIt usually "fixes it".  Now the update process can take a long time searching for updates since it is a fresh install.

http://windows.microsoft.com/en-us/windows-vista/Troubleshoot-problems-with-installing-updates

You can also take a look at this article which may help.  http://www.wintips.org/windows-update-cannot-check-for-updates-windows-8-7-or-vista-solved/

or..

https://support.microsoft.com/en-us/kb/2700567/

 

 

Thanks for the reply, all the services are already running and I had previously tried the fixit script(s) with no luck, I've left it "checking for updates..." for hours. 

It's not actually giving any error messages like in the 1st link you provided, it just gets stuck on "checking for updates...". I tried a lot of the stuff in the links anyway but still nothing. 

Almost tempted to just install Windows 7 with a spare license I have because I've wasted hours trying to get this working.

Edited by ZakO

I did a fresh install of Windows 7 SP1... and that won't update either :huh:, same thing, stuck on "Checking for updates..." for the last 2 hours. I'm confused. 

The HDD has no bad sectors, memtest reports no memory errors, the network works fine (~80/20mbps), everything else installs/works on the laptop perfectly fine, but WIndows update won't work :wacko:. Any other ideas?

Here's the WindowsUpdate.log dump:

http://pastebin.com/raw.php?i=7SUsKjSh

There seems to be a few errors, but searching about them didn't really find much.

 

Edit: Yeah, I tried that fixit.

Edited by ZakO

I recently experienced a similar issue with a fresh installation of Windows Vista SP2. I tried the fix-it tool, updated to the latest version of the Windows Update Agent, ran sfc /scannow from an elevated command prompt, but none of these things solved the issue that I had in that I was stuck on "checking for updates..." Ultimately I just decided to restart and wait for all of the updates (177!) to appear.

Have you tried CheckSUR? I should note that it did not work for me when I had issues (it also hung), so perhaps you should try to wait for the "checking for updates..." message to finish and only use CheckSUR as a last resort? As I said, my update process unfortunately required patience, so my advice would be to wait it out if none of the listed suggestions work for you. Perhaps this could be done overnight or something.

I'm going to ask a really stupid question because I've had this happen before, but is the time and date set correctly?

I've fresh installed Win 7 before and it refused to install updates due to the date and time being out of sync.
I imagine you have that covered, but I figured it wouldn't hurt to ask. :)

As for the checking for updates, for me it sits there A LONG TIME. Last time I checked for updates I had it sit there for an hour.. Finally it came back with 180 updates. Just walk away it will eventually finish.

I recently did a clean install of windows server 2008 r2 and had a similar problem, stuck at "Checking for updates.." for HOURS at 100% CPU and RAM (it only had 2GB though). I just left it alone and I think it eventually prompted me to install the ~110 updates or so after 4-6 hours.

Yea, I would just give it time.  Fresh installs of Vista/7 can take awhile to come back with updates.  Forgot (and haven't tried) that Dot Net Frame Work ... though I did find it interesting when it was posted.

Thanks for all the replies, I'll leave it "checking for updates..." overnight and see if anything has happened by morning. I had previously left it for 3 hours and nothing happened, but perhaps it just needed even longer :/.

Have you tried CheckSUR? I should note that it did not work for me when I had issues (it also hung), but YMMV. As I said, the update process unfortunately required patience, so my advice would be to wait it out of none of the listed suggestions work for you. Perhaps this could be done overnight or something?

I did try CheckSUR on the Vista install, but not on the 7 install (which exhibits the same problem on the laptop). I'll try this on the 7 install if nothing has happened by morning.

I'm going to ask a really stupid question because I've had this happen before, but is the time and date set correctly?

I've fresh installed Win 7 before and it refused to install updates due to the date and time being out of sync.
I imagine you have that covered, but I figured it wouldn't hurt to ask. :)

Yeah, the time is set correctly. I've actually had that problem in the past too so it was one of the first things I checked.

Okay, I left it overnight and after nearly 6 hours it finally decided to display a list of updates. That's crazy, what could Windows Update possibly be doing that it can take 6+ hours to display a list of ~150 required updates, and not even show any useful visual feedback on a task that can potentially take that long. 

Thanks for the advice everyone, without it I would probably still be testing things thinking Windows Update was broken, rather than it just being a POS :p

it might have something to do with https://www.neowin.net/forum/topic/1270618-level3-suffering-major-outages-effects-are-felt-worldwide/#comment-597004616 <-- this

I'm not saying it does, but the problem you were experiencing might not be your hardware

 

also have you tried deleting everything that is deletable from C.Windows>software distribution>download?

  • 8 months later...

I have the same problem since I updated to Vista SP2. Windows Update has been running for almost 24 hours and still nothing <sigh>. I've done all the aforementioned things, but to no avail. It also says there's NEVER been any updates. <SMH>

 

What is wrong with my computer????:huh:

windows update error.jpg

  • 5 months later...

I've just completed this process and wanted to share my experience.  I started with a fresh install of Vista Business 64-bit with SP2 on an old Dell computer.  After reading this advice I let it run for two days before giving up.  Then I downloaded and installed the .NET framework and IE9 as mentioned.  I started checking for updates again and decided to leave it.  After almost 3 days (67 hours!) it has now finally found the updates and is installing them.  This is a dual core machine and one core was running the entire time.  Throughout the process I periodically checked task manager to confirm that the svchost.exe process was still doing something.  I can't image why it needed to spend 67 hours checking for updates, but eventually it did finish.

it's a major flaw with the outdated Windows Update Agent/Client application for Windows Vista having problems checking for 250+ worth of post-SP2 updates for Windows Vista, phansen.  The last version of the WUA for Vista is v7.6.7600.256 dated 6/2/2012 and lately it takes many hours for WU to check for updates under Vista.

 

Microsoft had permanently fixed this problem for Windows 7 users by updating the Windows Update Client app to v7.6.7601.23453 for Windows 7 SP1 starting with the KB3161608 June 2016 update rollup and with the KB3172605 July 2016 update rollup.  So far Microsoft has not issued a long-term fix for Windows Vista.

 

For those Vista SP2 (and some Win7 SP1) users still having problems with Windows Update taking so long in checking for updates, see this page for the solutions:

http://wu.krelay.de/en/

 

anyways, I've upgraded any of some old PCs I found using Vista to Win7 since Microsoft will end all support for Vista on April 11, 2017.

 

  • Like 2

as others have said, the 1st run-through of WU on a fresh install can literally take hours. i've run into this on server builds before. i just ended up leaving it overnight so it could finish the scan.

  • 4 weeks later...
On 11/2/2016 at 11:21 AM, Jason S. said:

as others have said, the 1st run-through of WU on a fresh install can literally take hours. i've run into this on server builds before. i just ended up leaving it overnight so it could finish the scan.

 

well you have that luxury of leaving your systems running overnight but I don't.

 

I'm a home PC user and I would never do such a thing since that would jack up my family's electric bill leaving a Vista based desktop PC on for many hours checking for Vista updates.

 

Thank goodness for tools like WSUS Offline Update and Autopatcher.  I'll use any one of those tools to manually update Vista on a fresh Vista installation, along with installing the very latest WIN32K.SYS update which is now KB3198234.

 

Check out the comments made on this Askwoody.com page:

https://www.askwoody.com/2016/vista-is-broken/

24 minutes ago, erpster3 said:

I'm a home PC user and I would never do such a thing since that would jack up my family's electric bill leaving a Vista based desktop PC on for many hours checking for Vista updates.

Not sure if serious…

On 11/2/2016 at 1:21 PM, Jason S. said:

as others have said, the 1st run-through of WU on a fresh install can literally take hours. i've run into this on server builds before. i just ended up leaving it overnight so it could finish the scan.

 
 

I always though with Vista it takes that long everytime you check for updates.

I still have a vista machine in my home.  You should edit your title, you have an question mark where a period should be. 

 

They took steps to alleviate this issue in windows 7...not sure about vista.   Had to run the WSUS offline update (a third party tool?)  to update my dad's computer recently.  He wasn't getting updates because windows update wasn't completing in a logical amount of time.

 

[edit] I didn't realize that this thread was started on 2015.  erpster gave a really good post on the subject though, thanks for the info.

You may need to let it run for several days. Vista will eventually update. It's just so slow it's pathetic.

This topic is now closed to further replies.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!