Using xbox 360 controller on windows 7 for gaming


Recommended Posts

i want to buy me an xbox 360 controller to use it for gaming on win 7. the game i mostly play is formula 1 2015. will it work? especially considering the accelerating/brake buttons. 

i want to buy me an xbox 360 controller to use it for gaming on win 7. the game i mostly play is formula 1 2015. will it work? especially considering the accelerating/brake buttons. 

Yes it does. Wired model or Wireless model (when used with with Microsoft's USB Wireless Receiver). You can often find the Official Xbox 360 Wireless Controller for Windows (Black control pad & Receiver) for a reasonable price via Amazon or eBay.

The Microsoft Xbox 360 Wireless Racing Wheel also works if you're interested.

If the game supports Xinput, it should work with the Xbox 360/One control pads.

Yeh, though I wouldn't bother with the official wireless adapter (if your going wireless), from what I've heard they tend to break a lot, so just get an cheap once off ebay, even if that breaks as well at least it was only like £5 rather than £15-20.

Note: as much as the wired controller works fine, the wireless will not work with the Play & Charge USB cable, you need the wireless adapter, but it does mean you can use your existing controller if you have one rather than buying a whole new wired one.

Xbox One Controller should work fine on just the standard USB cable.

Yes Xbox One controllers work by plugging in the micro usb cable and wired xbox 360 are the way to go if your going that route so your choice on which one you want to go for.

Should work just fine, I use my wireless PS3 controller on my Linux machines by just plugging them in via the USB charging cable and pressing the "Home" button, and I know Microsoft makes a wired (USB) XBox 360 controller, so surely they would build compatibility with hardware they make into the operating system they make.

Wired 360 controller is the best for PC gaming. Fun fact: Windows recognizes the first-generation Rockband instruments. Everything just works. Actual, useful applications of said Rockband controllers are quite limited, but get Rockband drums and NES Tetris. Outer pads move, inner pads rotate, and kick pedal is down. Easy for a while but it gets hard real fast. It's a shame nobody's managed to replicate Rockband gameplay on the PC (Frets on Fire doesn't count, it's garbage). I suppose you can get the first two via a PS2 emulator. The third one was on Wii, I believe, and that can be emulated too, but good luck getting DLC, or customs.

I use an Xbox 360 controller (wired) on my PC for gaming.  Lately the shoulder buttons have started being little fiddly so I tried using my Xbox One controller.  It works on some games (Batman Arkham Knight) but not others (Mad Max).  I figured it would be just a gamepad input but apparently not.

i want to buy me an xbox 360 controller to use it for gaming on win 7. the game i mostly play is formula 1 2015. will it work? especially considering the accelerating/brake buttons. 

Good choice! As others have said, it should work.

I realize that this is a bit off topic, but your post reminded me of when Microsoft discussed Xbox 360 peripheral compatibility with Windows.

Yeh, though I wouldn't bother with the official wireless adapter (if your going wireless), from what I've heard they tend to break a lot, so just get an cheap once off ebay, even if that breaks as well at least it was only like £5 rather than £15-20.

I have 2x Black, 3x White & 1x Unofficial KO. Only had one official white one fail but that was down to a powered USB hub shorting out. The oldest I have was manufactured in 2007 and is still going strong today.
The KO ones work but require manual driver installation under Windows and can be hit or miss in non-Windows platforms depending on whether they cloned the device ID information correctly. They tend to struggle to support two or more devices as the power draw is lower and they don't use a proper ground/shielding in the cable construction (which is used as the antenna). I would buy second-hand genuine cheaply rather than KO new.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The problem isn't with Epic, it's with the platform holders like Steam and Nintendo, they should be a lot more strict in their review process.
    • Hello, Installed here without issue. Regards, Aryeh Goretsky
    • Microsoft updates Visual Studio Code with easier language model discovery and in-app search by Paul Hill Microsoft has released Visual Studio Code 1.125, its latest weekly release. This week, the company has focused on discovering and installing extra language models via the Marketplace; searching the web and securely browsing over remote connections without leaving VS Code; choosing how long VS Code waits before installing extension updates; and delivering managed Copilot settings through existing device management tooling. In older versions of VS Code, extensions could contribute their own model providers, but to find these extensions, you needed the right tags to search for in the Extension view. Now, the Language Models editor gives you an Install Model Providers button that opens the Extensions view, which is filtered to extensions that contribute model providers, making it easier to find and install them. Once you install a provider, its model will appear in the model picker. If you use the integrated browser much, you can now look up information without leaving VS Code by typing a query into the integrated browser’s address bar. It will use your configured search engine, the same way a standalone browser does. You can use workbench.browser.searchEngine to pick a search engine. When the browser is opened in a remote workspace, it's now possible to proxy HTTP(S) traffic via the remote connection. This allows you to connect to any ports or services that can only be accessed from the remote machine. If you read our coverage from two weeks ago about VS Code 1.123, you might have seen that extension updates have a two-hour delay as a safety measure. In this update, Microsoft is giving you the ability to configure the time of the delay. You can find it under extensions.autoUpdateDelay. Finally, with this update, admins can deliver managed GitHub Copilot settings through native device management (MDM) channels on Windows and macOS, in addition to account-based enterprise settings files. Settings delivered via MDM appear as policy-enforced in VS Code and can’t be overridden locally. Future updates will extend the supported policy keys across Copilot surfaces. You can download the update from the Visual Studio Code website now.
    • "it opens up new doors for people who prefer using Edge, but cannot be bothered to configure a Microsoft account" You already have a Microsoft account if you are using Windows 11, because you can't set it up without one.
    • This is how much iPhone 18 Pro could cost after Apple's price hike confirmed by Hamid Ganji Image via Apple Apple CEO Tim Cook confirmed in a recent interview that the company may have to raise prices on some of its products due to the ongoing memory shortage. While he did not elaborate on the scale of the price hikes, new estimates suggest that Pro iPhone models could become significantly more expensive this fall. The Wall Street Journal and research firm TechInsights have come up with an educated estimate of how much the upcoming iPhone 18 Pro could cost after its launch in September. The estimate is based on current increases in memory and storage chip prices. For starters, the iPhone 18 Pro base model is expected to feature 12GB of RAM and 256GB of internal storage. According to TechInsights estimates, 12GB of DRAM for the iPhone 17 Pro cost Apple $39 last year. However, for the iPhone 18 Pro, the cost of the same amount of DRAM could soar to $145. Likewise, 256GB of flash storage that previously cost $13 could now cost around $51. Producing a base iPhone 17 Pro reportedly cost Apple around $582, but TechInsights estimates that the production cost of the iPhone 18 Pro could rise to $726. If Apple wants to maintain the roughly 47% profit margin it enjoys on the iPhone 17 Pro, the base price of the iPhone 18 Pro would need to reach $1,371. After standard pricing adjustments, customers could end up paying around $1,299 for the base model. However, that may not be the end of the story. As we previously reported, the iPhone 18 Pro is said to feature a variable-aperture lens, which could cost Apple at least 50% more than the current camera system. The estimated $1,299 price tag does not include the additional cost of this upgraded camera hardware. Once that expense is factored in, the base model could cost at least $1,399. A $1,399 price tag for the base iPhone 18 Pro would represent a significant increase over the current $1,099 starting price of the iPhone 17 Pro. If Apple wants to keep its upcoming iPhones competitive, it may need to accept lower profit margins.
  • Recent Achievements

    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
    • One Month Later
      Vincian earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      543
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      ATLien_0
      64
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!