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So I thought it would be cool to have a thread specifically for character build ideas.

This is Roland, my Sniper. He's built to utilize laser rifles for sniping at a distance, and V.A.T.S. up close. His high Perception and Agility means he's extremely accurate and has a ton of action points to decimate enemies when up-close and personal. You'll note that his Perception only starts at 6, that's because

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There is a SPECIAL book in your son's room when you return home which I use to get +1 Perception, and the Perception bobble head shows up VERY early in the game.

NAME: Roland
S: 3
P: 6
E: 1
C: 1
I: 6
A: 9
L: 2
 
LEVEL 02: Locksmith
LEVEL 03: Hacker
LEVEL 04: Science
LEVEL 05: Armorer
LEVEL 06: Scrapper
LEVEL 07: Locksmith
LEVEL 08: Sneak
LEVEL 09: Hacker
LEVEL 10: Sniper
LEVEL 11: Rifleman
LEVEL 12: Sneak
LEVEL 13: Armorer
LEVEL 14: Sniper
LEVEL 15: Rifleman
LEVEL 16: Sneak
LEVEL 17: Science
LEVEL 18: Locksmith
LEVEL 19: Ninja
LEVEL 20: Ninja
LEVEL 21: Hacker
LEVEL 22: Scrounger
LEVEL 23: Science
LEVEL 24: Scrapper
LEVEL 25: Sneak
LEVEL 26: Armorer
LEVEL 27: Sniper
LEVEL 28: Rifleman
LEVEL 29: Scrounger
LEVEL 30: Scrounger
LEVEL 31: Action Boy
LEVEL 32: Action Boy
LEVEL 33: Hacker
LEVEL 34: Ninja
LEVEL 35: Refractor
LEVEL 36: Refractor
LEVEL 37: Scrounger
LEVEL 38: Sneak 
LEVEL 39: Armorer
LEVEL 40: Rifleman
LEVEL 41: Science
LEVEL 42: Locksmith
LEVEL 43: Refractor
LEVEL 44: Refractor
LEVEL 45: Refractor
LEVEL 46: Rifleman
 
 
You will note that this is NOT a settlement build. I'm not taking skills to improve settlements with this guy. Instead, he is focused on getting into areas very quickly with access to Lockpicking and Hacker skills as soon as they become available. He also excels at modding his science-based equipment- so lasers and so forth, as opposed to bolt-action weapons. He's not the personable type, either, which has been fun.
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I don't really like to min/max my build to that extent, especially on the first play through when I don't know how useful the various things will end up being.  I'll tweak on subsequent play throughs but I started with:

Strength - 4 (I wanted to take enough to get Armorer and Blacksmith if I decided I liked crafting and I didn't want it to be too low because I knew going in hauling loot would be an issue)

Perception - 4 (This I intend to raise but that's the baseline as it's enough to get Locksmith which I consider essential)

Endurance - 4 (This I was afraid to lower since it determines health)

Charisma - 6 (This I raised to get Local Leader if I wanted it but also to be above average for story based dialog options)

Intelligence - 5 (This I raised to get Scrapper which I consider an essential perk to take right away so I don't have to spend so much time looking for rare loot)

Agility - 3 (This I intend to raise but that's where I started to give me enough for sneak which I consider essential.)

Luck - 2 (This I don't care about much but I put enough to get scrounger if ammo became an issue.)

Perks:

I don't remember what order I got them in but I have Scrapper, Rifleman (2), Locksmith (2), Hacker(2), and Sneak (3) at level 12 with one point unspent (I keep one in reserve on my first play though just in case I need to grab a perk last minute that I didn't think about).

I haven't actually taken Armorer or Blacksmith as you can see as their crafting recipes don't look all that appealing to me yet, nothing else in Strength really appeals to me.  As I understand it from talking to friends the Armorer perks will look much more promising once tier 2 armor starts dropping.

Perception I'll likely raise eventually until I can get Sniper and it's home to Rifleman and Locksmith with are core skills for me.

Endurance I'll likely never take a perk from or raise but 4 gives me a solid baseline for heath.

Charisma I'll likely never raise but I think I'll eventually pick up Local Leader and maybe even Lone Wanderer and Animal Friend if points become abundant.

Intelligence I consider Scrapper and Hacker essential skills.  If my crafting takes off I'll likely raise this to get Science! as well.  I'll likely get Gun Nut at some point as well but so far I've been able to put together some decent weapons that I can't craft from salvaging loot.  I'd say so far Gun Nut looks the most promising to me of the crafting skills though and will likely be the one I take first.

Agility I'd like to work my way up to Ninja eventually... I mean who doesn't want to be a Ninja!

Luck annoys me.  It's a whole tree of random stuff and I dislike my build depending on random chance.  If ammo becomes scarce (it hasn't yet) I may take Scrounger but otherwise I likely won't touch this or it's perks.

 

  On 17/11/2015 at 21:02, McCordRm said:

So I thought it would be cool to have a thread specifically for character build ideas.

 

NAME: Roland
Expand  

Dark Tower fan?

 

My guy's Roland too, and also favoring PER and AGI. Didn't do much planning and I take perks almost impulsively. Starting to wish I'd focused less on settlements and more on combat and infiltration. Settlement building in unpatched vanilla is not very good. I'm sure in a year it will be another story. But I'm not the Minecraft type anyway. Rather VATS raiders in the face with a trusty pistol.

Oh, yea. I've been a Dark Tower fan from the first novel.

I'm on character 13 at the moment. I made the same decision you did: screw settlements for now. I'm running a melee asshat who isn't out to make any friends. hehe

I followed the same "rule" for Perception as my above build, but this guy is all about the up-close-and-personal melee bashing. Here's the build and a backstory summary; I'm thinking of doing some Fan Fiction with him.

 

 

<Insert Movie Voice here>

He woke up to a world ruled by violence and wicked men. But for all its darkness, the Wasteland still had rules; had sides to be chosen.

He didn't care. Someone killed his wife and stole his child, and until he knew the truth everyone was guilty. Everyone would pay.

They called him Fury, a man loyal only to his anger.

 

NAME: Fury
S: 4
P: 2
E: 5
C: 3
I: 4
A: 9
L: 1
 
LEVEL 02: Hacker
LEVEL 03: Locksmith
LEVEL 04: Lone Wanderer
LEVEL 05: Aquaboy
LEVEL 06: Big Leagues
LEVEL 07: Locksmith
LEVEL 08: Action Boy
LEVEL 09: Hacker
LEVEL 10: Big Leagues
LEVEL 11: Big Leagues
LEVEL 12: Toughness
LEVEL 13: Life Giver
LEVEL 14: Life Giver
LEVEL 15: Big Leagues
LEVEL 16: Life Giver
LEVEL 17: Lone Wanderer
LEVEL 18: Locksmith
LEVEL 19: Action Boy
LEVEL 20: Toughness
LEVEL 21: Hacker
LEVEL 22: Toughness
LEVEL 23: Blacksmith
LEVEL 24: Blacksmith
LEVEL 25: Armorer
LEVEL 26: Armorer
LEVEL 27: Big Leagues
LEVEL 28: Armorer
LEVEL 29: Blacksmith
LEVEL 30: END +1
LEVEL 31: Toughness
LEVEL 32: END +1
LEVEL 33: Hacker
LEVEL 34: Adamantium Skeleton
LEVEL 35: Adamantium Skeleton
LEVEL 36: Adamantium Skeleton
LEVEL 37: Rad Resistant
LEVEL 38: Rad Resistant
LEVEL 39: Armorer
LEVEL 40: Lone Wanderer
LEVEL 41: Locksmith
LEVEL 42: Big Leagues
LEVEL 43: Rad Resistant
LEVEL 44: Blitz
LEVEL 45: Blitz
LEVEL 46: Toughness
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