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2 hours ago, Cnónna said:

amazon UK showing Firaxis Steam pricing to be the joke that it is. £35 including release day delivery (first Class Royal mail post) £40 for Steam code also on amazon.

 

https://www.amazon.co.uk/2K-Games-PC65368-Civilization-VI/dp/B01FVRK9DO/ref=sr_1_1?ie=UTF8&qid=1474392100&sr=8-1&keywords=civilization+6

 

 

Screw you Firaxis and your £50 digital download cost, Ubisoft tried that crap last year and fell flat on their faces.

Can't edit above post, Just jumped back up to £40 on amazon UK.

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13 hours ago, Cnónna said:

Can't edit above post, Just jumped back up to £40 on amazon UK.

Still shows £35 for PC CD copy for me.

 

But, seeing as a lot of people like to risk their accounts already around here, Civ VI is <£30 at CD Keys with FB voucher.

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4 hours ago, Andrew said:

Still shows £35 for PC CD copy for me.

 

But, seeing as a lot of people like to risk their accounts already around here, Civ VI is <£30 at CD Keys with FB voucher.

aye, it's been yo-yoing up and down for a while, I didn't see a point in posting again just to say it'd gone back down to £35.

 

careful with CD Keys amazon saying it's digital keys are region locked.  so it might be the same for other keys.

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2 hours ago, Frank B. said:

Am I the only one who isn't fussed about paying €5 more on Steam for a game you will spend hundreds of hours playing? 

There's nothing wrong with being frugal :p Especially at this time of year when people buy lots of games.

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3 hours ago, Frank B. said:

Am I the only one who isn't fussed about paying €5 more on Steam for a game you will spend hundreds of hours playing? 

£50(that'd be €58 or $65us) from Steam and most other retailers or £35 (€40 or45us) from amazon uk I'll pick amazon every day of the week.

I don't trust those key sites. most of them just open box copies bought in asia and sell the key(IMO).

 

(give or take a few ¢ with current exchange rates not accounting for exchange fees)

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Minimum

OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
MEMORY: 4 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 1 GB DirectX 11 Video Card (AMD 5570 or nVidia 450)
 

Recommended

OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
MEMORY: 8 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 2 GB DirectX 11 Video Card (AMD 7970 or nVidia 770 or greater)

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I've really liked the Civ V and BE but I'm frustrated by the diplomacy. It is lacking in V and when BE came out, it was like we went backwards. It's been a while since I've played either game so I don't remember a lot of the details but I hope they improve on it in a meaningful way.

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Quote

Civilization 6: The most in-depth Civ to date

 

After 15 hours and several hundred turns, Civ VI is clearly something special.

Sam White (UK) - 9/29/2016, 3:07 PM

 

This year marks the 25th anniversary of Sid Meier’s Civilization. It’s an important milestone for a series that has shaped the strategy genre in countless ways over the last quarter-century. The release of Civilization VI is the next big step, and after 2014’s good-but-not-outstanding Civilization: Beyond Earth, which felt more like a spinoff than a sequel, expectations are high.

 

 

The good news is that in the 15 hours and several hundred turns I've poured into a pre-release version of the game—which features all of the structural and mechanical features from the retail release, half of the game’s 20 distinct civilisations, a comprehensive list of different map types, three map sizes, and two game speeds—Civ VI is already very good indeed. It might even be the most in-depth Civilization game to date.

 

Sure is purdy

 

Of course, the most recognisable change is the art style. While Civ VI retains the functional hex-grid structure introduced by Civ V, developer Firaxis has dropped the more realistic look, redesigning everything with brighter colours and cartoonish characters more similar to those in Civilization Revolution. The results are absolutely gorgeous, and while I’m sure the visuals will divide opinion, I’d argue Firaxis has picked the better-looking of the two aesthetic approaches. The game has a real sense of flair, and screenshots really haven’t done it justice—it looks beautiful in motion.

 

From snow-capped mountain ranges and sand dunes, to coastal oceans lapping against the shore and rivers that glint in the morning sun, Civ VI captures nature and makes it look breathtaking. Cities look amazing too, each of them recreated with different architectural components depending on the civilisation you play as, while there’s even a day/night cycle, which brings cities to life with twinkling lights and campfires. There were times I would just sit back and relax, looking at the individual buildings and units, zooming in up close to admire the intricacy and detail that Firaxis has poured into every single aspect of the game.

 

The visual design riffs off the Age of Discovery—the period of overseas exploration between the 1500 and 1800s that helped globalise the Earth. There's a real focus on cartographic imagery which influences everything on screen, with lovely flourishes like astrolabes that adorn the game’s newly refined overlay. Firaxis has even used the fog of war to further sell the period aesthetic, resulting in an ink-and-paper crosshatch effect to depict unobserved areas, and arty drawings of sea monsters and compasses to represent portions of the map you’ve not yet ventured towards. The map organically ebbs and flows like a living thing as you move around it, and seeing new stuff—whether it’s a natural wonder or a brand new civilisation—is a compelling reason to continue scouting around the world.

 

Continues...

 

-----


 

Quote

 

Civilization VI Brings The Series Back To Its Best

 

By Adam Smith on September 29th, 2016 at 3:00 pm.

 

A month ahead of its release, I’ve spent a week with Civilization VI [official site]. The build of the game is near-complete, though only ten of the twenty civs are playable and there are some limits on startup settings. When I heard that I’d be able to play so much of the game so long before release, I hoped that was evidence of 2K’s confidence in what they had to show.

 

Whether that’s true or not, they should be brimming with confidence. Civ VI is excellent.

 

There are two things I want from a Civ game: a competitive race through history and strategy that allows for an element of roleplaying. The latter is something more associated with grand strategy than a Civ-like 4X, but I do enjoy guiding nations as I choose to rather than as the specific setup of a playthrough demands. Before I spent a week with Civ VI, I hoped it’d have elements of both competitive strategy and the more free-wheeling cultural/historical simulation that I crave.

 

After forty-seven hours of play, using several civilizations and various map sizes, I’m not so sure this latest Civ does succeed as a strategic historical sandbox. It’s not that I necessarily expected it to, not to any great degree, but the main way in which Civ VI changes the script is by placing a greater emphasis on geography’s ability to determine the shape of a civilization. That does mean that achieving greatness is often a case of working with what you have rather than choosing a route through history. The character and course of your nation, to a greater degree than ever before in the series, is determined by in-built specialisms, the leaders that you meet along the way, and the lay of the land.

 

If I had to describe what defines this interpretation of the Civ concept in a single statement, I would focus on the stronger emphasis on exploiting resources for short-term benefits. It’s a game that rewards reactive play, whether that be technology choices that allow you to gain a short-term advantage over a neighbour when a vulnerability has been identified, or a decision to concentrate on a long-term objective by crafting a city of singular purpose.

 

Continues...

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6 minutes ago, 7Kelevra said:

It's been awhile since I've played Civ, never actually been any good at it mind.. 

just race for the nukes tech, then nuke everyone:shifty::rofl:

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I've played all the Civ games since Civ 2, so far 5 and 2 are my favorites (2 mainly for the nostalgia factor, it wasn't that great, objectively). I've never been very good at them but it's always a fun time sinker. Going to pick up this when it goes on sale eventually.

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Okay, So....whos the first Civ everyone's going to nuke, cause lets face it. all Civ playing folk want to see how the nukes look and the damage they do in a Civ game, and it's good to have  goal:woot:

 

the English for me. :devil:

 

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UYMi3nP.png

 

 

We’re happy to announce that pre-load is now live for Civilization VI on Steam. If you pre-ordered the game, simply head into your Library and click on Civilization VI, then click the Pre-Load button to begin downloading the game.

We have also confirmed all region unlock times for Civilization VI. Click the image above for a high-res version of the release schedule map, or check out the links below to see the local time as it corresponds to several example cities and countries within the region.

• Zone 1 – https://steamcommunity.com/linkfilter/?url=http://2kgam.es/Zone1
• Zone 2 – https://steamcommunity.com/linkfilter/?url=http://2kgam.es/Zone2
• Zone 3 – https://steamcommunity.com/linkfilter/?url=http://2kgam.es/Zone3

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5 hours ago, Mirumir said:

12 hours to go...

 

 

 

:woot:

I have to wait till the morning, Amazon just shipped my retail box copy there 30mins ago. :(

 

saved £15 over purchasing it from Steam, so ah guess I can't complain too much :rofl:

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25 minutes ago, Cnónna said:

I have to wait till the morning, Amazon just shipped my retail box copy there 30mins ago. :(

 

saved £15 over purchasing it from Steam, so ah guess I can't complain too much :rofl:

I hear you. I'll be able to play the game no sooner than on Saturday evening :/ But I've already done my pre-load! :) 

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