Alien: Covenant - Prometheus 2


Recommended Posts

I think it's safe to say that any Alien related movie after Alien 2, and maybe 3?  Doesn't matter anymore, and that includes the AVP stuff.  Remember that they're going to reboot Predator, well, not reboot, but give it a true sequel from what I heard.   Maybe after that they will bring the two series together again but I think Scott wants to do his own thing and grow the Alien universe with these new movies.  Makes me wonder if they're going to do a true sequel later on, something post-Alien 1 and 2 at least.  

15 hours ago, Slarlac249 said:

i hope we don't have to wait long for the sequel.

The movie isn't doing that great at the box office, and people are more disappointed this time because at least the first time around they had hopes of sequel filling the holes Prometheus left behind, so I'd be surprised they move along with a new one any time soon. Alien was definitely in need of a reimagination, but unfortunately Ridley Scott shat the bed.

 

 

19 hours ago, Skiver said:

I'm not gonna argue there was some horrible writing in this, however, you seem to be making some massive assumptions...

 

You're assuming David crashed the ship intentionally, given his nature of experimenting something could have forced that situation that was outside of his control. I think Scott has already stated that Awakening is due to fill the gap between Prometheus and Covenant so don't assume we've seen the last of Shaw and David's relationship so I'd bet we find out a little more about what happened in the next movie.

 

The second point regarding the abandoned theorised military installation and bio weapons. You seem to be making an assumption that they didn't check on it, they may have been there, figured out exactly what had happened and chose to abandon/quarantine the facility under the unfortunate belief anyone who did stumble upon it wouldn't survive long enough for anything to come of it.

 

Of course I'm making assumptions, because the movie makes no effort to naturally fill the gaps between plot points. I'm not saying they need to account for every single detail, but there are some massive issues with these movies that are never touched upon. And waiting for another movie to explain anything is out of question. I'm sorry, but Covenant was supposed to answer a lot of questions from Prometheus, but all it did was sweep most of those things under the rug and introduce new set of poorly developed plot points.

 

And I can bet you $5 that Awakening won't happen. I'm actually doubtful they'll make any type of sequel within this timeline, seeing how lukewarm the reception is.

  • Like 1
21 hours ago, Skiver said:

I'm not sure if anything has been officially stated or if anything from the previous movies strictly pointed it out but this put a firm nail in that coffin. Otherwise, I'm not aware of anything that would say they absolutely have to be.

Are crossovers ever considered canon?

 

I just watched it today, and I also enjoyed Prometheus more than Covenant, the first 30mins or so was pretty pointless IMO and basically the same story line that has been used at the start of countless sci-fi sleep hibernation movies, a recent similar example being Passengers.  It sucks because I was really looking forward to its release, and had just watched the preceding movies in order over the last couple weeks to re-familiarize myself, all I really needed to watch was like the last 5min of Prometheus, but that's just my 2c not that anyone asked.

  • Like 1

So I haven't seen the movie yet (probably won't sadly) but I know the plot etc. Not sure how I feel about the way Scott took things. I seriously doubt in 1979 he knew that that was what he had planned if he ever did sequels or expanded the lore. Plus, uh, doesn't he NOT like Aliens? Like literally one of the most loved sequels ever? And very often sighted as better than its original movie? Probably why lol

  • Like 2

I saw it opening night and mildly enjoyed it. What I found was that I was actually TRYING to like it. I've been an Alien fan for years and Prometheus is one of my favorite movies. 

 

I'm left a little confused why this movie wasn't more of a follow up to Shaw's adventures. 

 

I'm a big fan of McBride and he did a fine job acting but he just seemed out of place in this movie. 

 

Lastly, why exactly is David doing this?

  • Like 1

While it hasn't been a runaway success at the box office, it's not a flop either, the budget was only $97million, small compared to other big name movies that come out.   So it really only has to make $200 million world wide at the box office to make money, give or take.   It's already at $136 million world wide, so it's doable.  I actually think it'll end it's run around the $250 million world wide mark.

1 hour ago, patseguin said:

I saw it opening night and mildly enjoyed it. What I found was that I was actually TRYING to like it. I've been an Alien fan for years and Prometheus is one of my favorite movies. 

 

I'm left a little confused why this movie wasn't more of a follow up to Shaw's adventures. 

 

I'm a big fan of McBride and he did a fine job acting but he just seemed out of place in this movie. 

 

Lastly, why exactly is David doing this?

Mild spoilers I assume by mentioning that tidbit :D

 

But I assume because either his programming has gone to the nut house itself, or he just feels like he is superior to his own creators and wants to create the perfect life form.

  • Like 1
On 5/26/2017 at 5:50 PM, Skiver said:

I'm not sure if anything has been officially stated or if anything from the previous movies strictly pointed it out but this put a firm nail in that coffin. Otherwise, I'm not aware of anything that would say they absolutely have to be.

I don't have to prove a negative. But you are welcome to provide a source that may be claiming that they are in the same universe :)

 

AVP is a cheap spin-off. To think that the events of AVP are taking place in the same universe as the originals or that the AVP is sharing the same production quality with the originals is truly insulting! :D Just take a look at the running time of the films.  AVP - 104 minutes; AVP: Requiem - 94 min! which is vastly different from the series' usual length of two hours plus per film.

 

The franchise's core instalments are usually called just "Aliens" or "Alien" followed by a colon something. Prometheus is the only exception so far.

On 2017-5-27 at 3:21 AM, Syanide said:

 

 

And I can bet you $5 that Awakening won't happen. I'm actually doubtful they'll make any type of sequel within this timeline, seeing how lukewarm the reception is.

Budget$97 million[6]

Box office$158.4 million[6]

 

 

Well, based purely on numbers, maybe they will...

On 2017-5-27 at 0:49 PM, George P said:

While it hasn't been a runaway success at the box office, it's not a flop either, the budget was only $97million, small compared to other big name movies that come out.   So it really only has to make $200 million world wide at the box office to make money, give or take.   It's already at $136 million world wide, so it's doable.  I actually think it'll end it's run around the $250 million world wide mark.

yup, slowly getting there.

VS promethues:

 

 

Budget$120–130 million[2]

Box office$403.4 million[3]s 

One thing to note as well, we're also not taking into account the money movies make from sales on DVD/BD and even more so what they make being sold digitally or what streaming services pay to add them to their catalog.   So really, post box office run, and as long as you can find movies still up for sale afterwords, I'd say any big name movie out there probably makes an extra $100 million in the home video market, if not more over time.

On 2017-5-28 at 3:28 PM, Mirumir said:

I don't have to prove a negative. But you are welcome to provide a source that may be claiming that they are in the same universe :)

 

AVP is a cheap spin-off. To think that the events of AVP are taking place in the same universe as the originals or that the AVP is sharing the same production quality with the originals is truly insulting! :D Just take a look at the running time of the films.  AVP - 104 minutes; AVP: Requiem - 94 min! which is vastly different from the series' usual length of two hours plus per film.

 

The franchise's core instalments are usually called just "Aliens" or "Alien" followed by a colon something. Prometheus is the only exception so far.

No of course not, sorry I didn't mean o come across as trying to argue against you, just that I'm a fan of both Alien and Predator and loved the crossover idea. It's not like AvP has only existed in the cinematic form either.

 

I remember being younger and getting an Alien vs Predator vs Batman (Yes Batman) Comic from the Library and I loved that so much I lost count how many times I got it out to read again and again.

 

No, of course they weren't the same quality but I'd say at least the original Predator movie was, can I at least have THAT predator movie and Alien etc in the same universe?! Please don't take Aliens vs Predator away from me :(

 

 

 

On 2017-5-27 at 1:44 PM, FloatingFatMan said:

Are crossovers ever considered canon?

 

No, not really, I just always liked to believe they were and until this point, I'm not aware of anything in either movie that says they couldn't be is all.

On 5/23/2017 at 0:44 AM, Syanide said:

Just as an example, the ship David and Shaw used to get to that planet is seen crashed in the side of a mountain, even though David was perfectly competent docking it when he dropped the cargo on the Engineer city. Why didn't he just land it somewhere? He could have then used some time to experiment, and then take off on the ship and go to Earth or wherever and wreak havoc there. Nah, better have the ship crashed and him sending a distress signal for 10 years. Such p*ss poor writing.

David woke up Shaw and she tried to park it, woman drivers *shrug*

  • Like 2
On 5/27/2017 at 7:12 PM, patseguin said:

I saw it opening night and mildly enjoyed it. What I found was that I was actually TRYING to like it. I've been an Alien fan for years and Prometheus is one of my favorite movies. 

 

I'm left a little confused why this movie wasn't more of a follow up to Shaw's adventures. 

 

I'm a big fan of McBride and he did a fine job acting but he just seemed out of place in this movie. 

 

Lastly, why exactly is David doing this?

I thought Danny McBride did a very good job, maybe you're carrying forward other stuff you've seen him in cos he was perfectly fine in this.

32 minutes ago, PsYcHoKiLLa said:

I thought Danny McBride did a very good job, maybe you're carrying forward other stuff you've seen him in cos he was perfectly fine in this.

Probably. I still see him as Kenny Powers and the vice principal I guess lol.

I read somewhere that Ridley Scott changed his original idea for "Covenant" based on fans' feedback on Prometheus... which to me implies that Scott replaced whatever vision he had for these new movies with fanservice. And it shows.

 

The single fact of the movie being named "Alien: Covenant" instead of just "Covenant" is already telling.

 

This also means that whatever overarching plot Scott might have planned is gone.

 

Spoiler

The movie has two different parts:

 

1) The island planet of Dr Moreau David.

2) The "let's give fans a confrontation with a classic alien in a mix between Alien1 and Aliens, without the appeal, quality or charisma of either".

 

The single most interesting part of the movie is David and the motivation for his actions, but even while being the architect behind all the events that unfold, his whole role gets diluted by how hard the movie tries to appease the "fans" that complained about no aliens in Prometheus.

 

The script is rather poor, with some WTF moments:

 

- A crew of a colony ship that has absolutely no concerns about landing on a completely unknown planet with no kind of enviro-suits whatsoever. But they bring weapons, though.

- An alien is killed on the way back up to the Covenant, and then out of nowhere (or maybe I missed it?) a new one shows up there. Where does that alien come from? We only got to see one egg hatching. And how did it get up there anyway?. Maybe there was something in the patch that David applied to the face of the wounded guy, but that doesn't follow the narrative of how that "new" breed of aliens are born.

- The already mentioned crashed ship, for no apparent reason.

- James Franco. Not sure if that's some kind of inside joke.

- Going from a scared "let me out" to walking back and hugging the convulsing guy which obviously had something horribly wrong going on inside.

 

 

This is a missed opportunity for both diverging from the classic alien plots while exploring the alien universe in new ways (as Prometheus seemed to hint) and for extending the classic alien saga like Blomkamp wanted.

 

It tries to kinda do both, but doesn't really achieve any.

On 2017-5-27 at 8:12 PM, patseguin said:

Lastly, why exactly is David doing this?

I don't think there's much intended depth in the movie regarding those motivations besides "because he wants", although a friend of mine argued that just like humans found their gods, learned that they were mortal and uncaring, and ultimately rebelled against them, so does he.

Also, just like engineers created (allegedly, not clear but I think it's assumed) humans and humans created robots, he develops a creation of his own.

 

Then there's a third part that has a higher assumption component where engineers would allegedly have intended to unleash the black goo on humans to eradicate them and start from scratch because humans wouldn't be working the way they intended... which could be seen as a parallelism with how the David model was replaced with Walter.

Well we certainly know of several deleted scenes already - if not stuff filmed for the movie and put in trailers or pre-launch media that never got cut into the movie proper. So, yeah it would seem an extended cut would be more likely. But isn't Scott one of those directors who doesn't like to do extended cuts for DVDs etc?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
    • Turbo Pascal was my first real programming experience more than 30 years ago at university. I mostly taught myself from the included examples and help documentation, because the university only taught the basic syntax and philosophy of Pascal, without going deeply into Turbo Pascal’s advanced features. I still remember when I discovered that I could embed assembly language directly into Pascal code, call BIOS functions, manipulate screen memory, use mouse interrupts, and control peripherals from my programs. That opened huge doors for me. Programming back then felt really fun, direct, and close to the machine. What I loved about Pascal was its readability and the almost instant compile time. Turbo Pascal was an amazing environment, but unfortunately Turbo Pascal for Windows 3 did not feel like it fully carried that legacy forward. Later, Delphi got things back on the right track after the messy transition to TP for Windows. Sadly, Delphi suffered from years of uncertainty as it moved from Borland to CodeGear and then to Embarcadero. That instability made many developers lose confidence in it, even though Delphi itself remained a powerful and productive tool. I still work with Delphi from time to time, but I definitely miss the old days of Turbo Pascal.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!