PlayStation Meeting 2016


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49 minutes ago, Asmodai said:

4k MIGHT be 25% of NEW TV sales...maybe. But people don't replace TVs yearly and there is no way it's that high of a percentage of TVs in active use. Most TVs in active use are likely several years old.

 

As for HDR it's a software update so it's not like it took any focus from the hardware design of the system.

 

I would argue its a lot higher than 25% on new sales, 95% of new TV's above 55" would be 4K in Australian shops. You would have to go out of your way to find one not 4K and would be a subpar chinese set. I have friends who work at JB HiFi (Australia's largert retailer) and every TV they sell besides cheap sets for the childrens rooms are 4K. It's hard to find statistics on this but, and I'm sure it would vary country to country as well. Anyone shopping for a new TV today right now wouldn't be looking at anything but 4K unless size is an issue. 

 

Can only find this article about market penetration (sets inside homes) being around 50% by 2020. TV's being one of those items your right only replaced every 5-10 years for people not on such a high disposable income. 

 

http://www.channelnews.com.au/4k-uhd-tvs-to-be-48-of-the-market-within-4-years/

1 hour ago, Asmodai said:

4k MIGHT be 25% of NEW TV sales...maybe. But people don't replace TVs yearly and there is no way it's that high of a percentage of TVs in active use. Most TVs in active use are likely several years old.

 

As for HDR it's a software update so it's not like it took any focus from the hardware design of the system.

 

http://www.rapidtvnews.com/2016040742376/trendforce-4ktv-penetration-to-pass-23-in-2016.html

 

Quote

Almost a quarter of the world’s population will own a 4K TV set by the end of 2016, with Chinese manufacturers poised to take a large chunk of the LCD market, according to Trendforce.

 

i am very mixed on what I saw from the PS4 Pro (i liked the Neo name better)

 

i was impressed on the "magic" they used to upscale the games.. they did look amazing

seems like the same magic Remedy used w/Quantum Break... Just on beefier hardware

 

$399 is the biggest applause, I'll give Sony, i would of went $429 and just threw in the 4K Blu-Ray Drive and just ate the cost if there were a difference.

But I know Sony refuses to lose anymore $$$ on console hardware.

Just now, soniqstylz said:

So just read an unconfirmed rumor that TLOU will have a patch to run native 4K/30fps

It is confirmed, it's getting a native 4K patch.

 

ESO is another native 4K game, but you can see below why

 

 

  • Like 1
1 minute ago, Andrew said:

Found another reason to hold off playing, @Audioboxer :rofl:

:laugh:

 

And I'm not believing that lie. You'd be playing it at 1080/60 anyway. Not 30 stinking FPS.

 

Also first mention of 4K/60 but of course, it'll end up indie and/or not visually taxing games

 

Quote

 

I work at Hi-Rez Studios, makers of SMITE.

 

We currently have SMITE running at 4K, 60FPS on a PS4 Pro dev kit, so the hardware is definitely capable of it.

 

https://www.reddit.com/r/Games/comments/51n52n/ps4_pro_announced_399111016/d7dathb

  • Like 2
14 hours ago, Vandalsquad said:

I would argue its a lot higher than 25% on new sales, 95% of new TV's above 55" would be 4K in Australian shops. You would have to go out of your way to find one not 4K and would be a subpar chinese set. I have friends who work at JB HiFi (Australia's largert retailer) and every TV they sell besides cheap sets for the childrens rooms are 4K. It's hard to find statistics on this but, and I'm sure it would vary country to country as well. Anyone shopping for a new TV today right now wouldn't be looking at anything but 4K unless size is an issue. 

The 25% stat was soniqstylz not mine and as such I have no intention of arguing how true it is one way or another, my "MIGHT...maybe" comment was intended to express my doubt that he had a valid source for that number not that I didn't think it reached that number specifically.  My actual point was that most TVs people actively use aren't 4k right now and I stand by that no matter what the specific percentage of NEW sales may be.  Most people don't buy new TVs yearly.

14 hours ago, Vandalsquad said:

 

Can only find this article about market penetration (sets inside homes) being around 50% by 2020. TV's being one of those items your right only replaced every 5-10 years for people not on such a high disposable income. 

 

http://www.channelnews.com.au/4k-uhd-tvs-to-be-48-of-the-market-within-4-years/

That article then supports my argument.  Thank you for saving me the time of looking up a source.  Again, my argument is that most people don't currently have 4k TVs.  According to your source not only is that true but it is expected to continue to be true for the next four years... which happens to be two years beyond my anticipated release year of the 4k disc supporting PS5.

  • Like 1
13 hours ago, soniqstylz said:

I'm not sure what your point is here.

 

In my post I simply stated "Most people don't have 4k TVs yet anyway."

 

The 25% number was yours and frankly I don't care what the specific number is... unless it's > 50% which would disprove my "Most people don't have 4k TVs yet anyway" statement.  If it's 20% or 25% or 30% makes no difference to the point I was making and you replied to.

 

That being said your own quote in fact DISPROVES your original stat.  The quote is:

"ALMOST a quarter of the world’s population will own a 4K TV set by the end of 2016, with Chinese manufacturers poised to take a large chunk of the LCD market, according to Trendforce."

 

"Almost" means it's not a quarter yet but they anticipate it will reach there by the end of 2016.  Considering a good number of sales likely come in the Black Friday and Christmas holiday shopping season it's probably a good ways away from 25% right now.  Again though if it is 25% specifically or not doesn't change the fact that MOST (i.e. > 50%) of households don't own 4k TVs right now anyway so there isn't a huge rush for Sony to have a 4k movie disc player in their gaming console.  According to Vandalsquad's source they don't even expect it to hit 50% until 2020 which is likely years after the PS5 comes out which will almost certainly have a 4k disc player.

  • Like 2

This is a good listen from DF

 

 

Getting excited about the thought of some of the fall games getting a Pro patch (TLF/FF15).


Dat triple decker burger/heater is going to make some console games look amazing.

3 hours ago, Asmodai said:

I'm not sure what your point is here.

 

In my post I simply stated "Most people don't have 4k TVs yet anyway."

 

The 25% number was yours and frankly I don't care what the specific number is... unless it's > 50% which would disprove my "Most people don't have 4k TVs yet anyway" statement.  If it's 20% or 25% or 30% makes no difference to the point I was making and you replied to.

 

That being said your own quote in fact DISPROVES your original stat.  The quote is:

"ALMOST a quarter of the world’s population will own a 4K TV set by the end of 2016, with Chinese manufacturers poised to take a large chunk of the LCD market, according to Trendforce."

 

"Almost" means it's not a quarter yet but they anticipate it will reach there by the end of 2016.  Considering a good number of sales likely come in the Black Friday and Christmas holiday shopping season it's probably a good ways away from 25% right now.  Again though if it is 25% specifically or not doesn't change the fact that MOST (i.e. > 50%) of households don't own 4k TVs right now anyway so there isn't a huge rush for Sony to have a 4k movie disc player in their gaming console.  According to Vandalsquad's source they don't even expect it to hit 50% until 2020 which is likely years after the PS5 comes out which will almost certainly have a 4k disc player.

Ok now go back and check market penetration for 1080p or blu-ray when the PS3/360 came out.

 

A big chunk of the reason they do this is to move the tech forward, not worry about what's big now.  My point was that they were pushing the HDR which has an effect on the rendering of games but affects about 5% of TVs, but didn't put in a UHD blu-ray player which it should be able to do no sweat and would affect roughly 25% of TVs.

 

I first made the point about market penetration and you said that it would maybe be that 25% of NEW TVs would be 4k.  The point of my post was to refute it, that no indeed we are looking at nearly 25% market share worldwide (not just US numbers).

1 minute ago, soniqstylz said:

Ok now go back and check market penetration for 1080p or blu-ray when the PS3/360 came out.

And the Xbox 360 didn't even have a Blu-Ray player yet it heavily outsold the PS3 which did in the largest market (U.S.)  So why would Sony want to repeat that?  Clearly people don't care so much about the disc format, it certainly didn't help the PS3.  Furthermore the PS3 actually COULD use the expanded storage of the new media for games.  The PS4 Pro can't because it would render the disc unreadable on non-Pro PS4s.  Sony has a huge lead over the Xbox One with the PS4 and I don't think not putting a Ultra HD Blu-Ray drive on the PS4 Pro, even if the Xbox One S has one, is going to hurt that lead to any significant degree.  It's just not a big deal.

 

1 minute ago, soniqstylz said:

A big chunk of the reason they do this is to move the tech forward, not worry about what's big now.  My point was that they were pushing the HDR which has an effect on the rendering of games but affects about 5% of TVs, but didn't put in a UHD blu-ray player which it should be able to do no sweat and would affect roughly 25% of TVs.

Because HDR is a software patch that has ZERO hardware cost and applies to all consoles from launch forward.  An UHD Blu-Ray player in the Pro has increased hardware costs and effects only the fraction of their install base that ends up getting a Pro.  They got done what was cheaper/easier to do and they "push" what they got done.

 

1 minute ago, soniqstylz said:

I first made the point about market penetration and you said that it would maybe be that 25% of NEW TVs would be 4k.  The point of my post was to refute it, that no indeed we are looking at nearly 25% market share worldwide (not just US numbers).

I was making no statement there to refute.  I was just casting doubt on YOUR stat.  The 25% came from you and NOT me.  The "MIGHT...maybe" part again was meant to impart my doubt of your statistic being valid NOT to say I didn't think the number was that high specifically.  In rereading what I wrote after your first reply though I could see how it could be interpreted the other way and so I already clarified that in my last post.  Again, I don't care what the specific number is, I don't care if it's lower than 25 or higher than 25, heck I'll give you it's 30 or 40 if it makes you feel better.  It it no way contradicts my original claim of "Most people don't have 4k TVs anyway" that you replied to.  Heck even 49% is still not most...

 

Furthermore my doubt of your stat ended up being correct as you disproved your own claim with your "ALMOST a quarter... by the end of 2016" source.

  • Like 1
11 minutes ago, Asmodai said:

And the Xbox 360 didn't even have a Blu-Ray player yet it heavily outsold the PS3 which did in the largest market (U.S.)  So why would Sony want to repeat that?  Clearly people don't care so much about the disc format, it certainly didn't help the PS3.  Furthermore the PS3 actually COULD use the expanded storage of the new media for games.  The PS4 Pro can't because it would render the disc unreadable on non-Pro PS4s.  Sony has a huge lead over the Xbox One with the PS4 and I don't think not putting a Ultra HD Blu-Ray drive on the PS4 Pro, even if the Xbox One S has one, is going to hurt that lead to any significant degree.  It's just not a big deal.

 

Because HDR is a software patch that has ZERO hardware cost and applies to all consoles from launch forward.  An UHD Blu-Ray player in the Pro has increased hardware costs and effects only the fraction of their install base that ends up getting a Pro.  They got done what was cheaper/easier to do and they "push" what they got done.

 

I was making no statement there to refute.  I was just casting doubt on YOUR stat.  The 25% came from you and NOT me.  The "MIGHT...maybe" part again was meant to impart my doubt of your statistic being valid NOT to say I didn't think the number was that high specifically.  In rereading what I wrote after your first reply though I could see how it could be interpreted the other way and so I already clarified that in my last post.  Again, I don't care what the specific number is, I don't care if it's lower than 25 or higher than 25, heck I'll give you it's 30 or 40 if it makes you feel better.  It it no way contradicts my original claim of "Most people don't have 4k TVs anyway" that you replied to.  Heck even 49% is still not most...

 

Furthermore my doubt of your stat ended up being correct as you disproved your own claim with your "ALMOST a quarter... by the end of 2016" source.

Agree with you completely, but the PS3 eventually outsold the 360 WW. However, the sentiment is the same that blu-ray did not set the consoles apart like Sony gambled on (and lost a significant amount of £$€).

 

Sadly I think this UHD topic is going to turn out like Blast Processing all over again. It's the one spec on the sheet which PS4 Pro doesn't have, and fans are just going to regurgitate the claim over and over. It doesn't matter that the console has better specs in every other department :sleep:

5 minutes ago, Asmodai said:

And the Xbox 360 didn't even have a Blu-Ray player yet it heavily outsold the PS3 which did in the largest market (U.S.)  So why would Sony want to repeat that?  Clearly people don't care so much about the disc format, it certainly didn't help the PS3.  Furthermore the PS3 actually COULD use the expanded storage of the new media for games.  The PS4 Pro can't because it would render the disc unreadable on non-Pro PS4s.  Sony has a huge lead over the Xbox One with the PS4 and I don't think not putting a Ultra HD Blu-Ray drive on the PS4 Pro, even if the Xbox One S has one, is going to hurt that lead to any significant degree.  It's just not a big deal.

 

Because HDR is a software patch that has ZERO hardware cost and applies to all consoles from launch forward.  An UHD Blu-Ray player in the Pro has increased hardware costs and effects only the fraction of their install base that ends up getting a Pro.  They got done what was cheaper/easier to do and they "push" what they got done.

 

I was making no statement there to refute.  I was just casting doubt on YOUR stat.  The 25% came from you and NOT me.  The "MIGHT...maybe" part again was meant to impart my doubt of your statistic being valid NOT to say I didn't think the number was that high specifically.  In rereading what I wrote after your first reply though I could see how it could be interpreted the other way and so I already clarified that in my last post.  Again, I don't care what the specific number is, I don't care if it's lower than 25 or higher than 25, heck I'll give you it's 30 or 40 if it makes you feel better.  It it no way contradicts my original claim of "Most people don't have 4k TVs anyway" that you replied to.  Heck even 49% is still not most...

 

Furthermore my doubt of your stat ended up being correct as you disproved your own claim with your "ALMOST a quarter... by the end of 2016" source.

Actually, the disc format DID help the PS3, early adopters were getting it as a nice (at the time cheap) Blu-ray player.  Gamers didn't want the $599 USD price tag which is why it didn't sell well at first but eventually caught up to the 360 well before PS4/X1 came out.  The 360 year headstart helped as well.

 

There's no reason to use UHD discs for games.  HOWEVER, there's no reason not to include the a capable player to use for movies, especially when you're a main proponent of the format itself.  The Pro is aimed mostly at 4K adopters, both in gaming and streaming.  And yet the available streaming apps that do 4K (Netflix, Amazon, YouTube) are all base apps available native in every 4K TV out there.  What I can't get on my 4K TV is UHD.  Leaving that out of a "Pro" model that is again aimed at 4K adopters is an omission.  This entire console is a hardware cost.  It's one thing to leave it out of the Slim.

45 minutes ago, Andrew said:

Agree with you completely, but the PS3 eventually outsold the 360 WW. However, the sentiment is the same that blu-ray did not set the consoles apart like Sony gambled on (and lost a significant amount of £$€).

 

Sadly I think this UHD topic is going to turn out like Blast Processing all over again. It's the one spec on the sheet which PS4 Pro doesn't have, and fans are just going to regurgitate the claim over and over. It doesn't matter that the console has better specs in every other department :sleep:

Well Sony did have the GOD RAYS! Or was that Killzone 2? Something had "God Rays" lol.

 

The Xbox PR machine has already started with the true 4K claims

Scorpios power advantage over PS4 to be OBVIOUS

 

Expect them to be very noisy over the next few months, although this quick flurry would make you think they had an event alongside Sony...

  • Like 1
2 hours ago, soniqstylz said:

Actually, the disc format DID help the PS3, early adopters were getting it as a nice (at the time cheap) Blu-ray player.  Gamers didn't want the $599 USD price tag which is why it didn't sell well at first but eventually caught up to the 360 well before PS4/X1 came out.  The 360 year headstart helped as well.

It didn't help sell PS3s, the launch sales were awful.  Sony had to strip down the console, dropping ports, dropping flash support, dropping hardware backwards compatibility to get the price down so people would buy it because they didn't think it was worth the price for the new disc format.  It was the blue lasers for the Blu-ray drive that made it cost so much and consumers didn't think it was worth it.  The Xbox 360 had an "outdated" DVD drive and it sold just fine.  The market taught Sony it didn't care that much about movie disc formats... lesson learned.  Yeah it was a great cheap Blu-ray player for those who did care (of which I was one) but there weren't enough of us to make the console a sales success.  Sony eventually caught up to (and passed) the Xbox 360 in sales globally but it wasn't the new disc type that did that and it never even got remotely close in the U.S.

2 hours ago, soniqstylz said:

There's no reason to use UHD discs for games.

Yes, there is.  It has increased capacity up to 100GB which is twice what a standard Blu-ray can hold.  Games are already running into the 50GB cap.  Just as one example you can buy GotY editions of games that are supposed to include all DLC but they don't put it on disc because there isn't room.  Instead they put the base game only on the disc and you have to enter codes and download the DLC.  With UHD discs the whole thing would fit there.  Plus, if it was an option I have no doubt more developers would take advantage of the extra space.  Not every game would need it of course but it would absolutely get used.

8 hours ago, Asmodai said:

The 25% stat was soniqstylz not mine and as such I have no intention of arguing how true it is one way or another, my "MIGHT...maybe" comment was intended to express my doubt that he had a valid source for that number not that I didn't think it reached that number specifically.  My actual point was that most TVs people actively use aren't 4k right now and I stand by that no matter what the specific percentage of NEW sales may be.  Most people don't buy new TVs yearly.

 

 

My argument was 4K TV sales account for nearly all brand new TV sales today. No ones buying a new TV that isn't 4K, I believed you had typed only 25% of new TV's being sold where 4K I must of misunderstood. 

 

8 hours ago, Asmodai said:

 

That article then supports my argument.  Thank you for saving me the time of looking up a source.  Again, my argument is that most people don't currently have 4k TVs.  According to your source not only is that true but it is expected to continue to be true for the next four years... which happens to be two years beyond my anticipated release year of the 4k disc supporting PS5.

And no one had DVD players when the PS2 was launched and even at $1,100 it was the cheapest on the market in Australia and drove for progression and pushed the format forward and sold a hell of a lot of PS2's because of that. It was one of the main reasons for me purchasing one over the Dreamcast. (I'm not advocating in anyway UHD will ever be in the same league as DVD) But progression is nice to be pushed. 

 

The PS4 Pro is being marketed as a premium device, but fails to include a serious premium feature we all assumed would be included. This discussion will continue to go in circles but and just reminds me of the xbox one launch of those on both sides going round and round and don't want us to fall back to having threads like that again.

 

 

12 hours ago, Vandalsquad said:

My argument was 4K TV sales account for nearly all brand new TV sales today. No ones buying a new TV that isn't 4K, I believed you had typed only 25% of new TV's being sold where 4K I must of misunderstood. 

I understand what your argument is, it has nothing to do with what I said that you replied to and I am not attempting to dispute it.   After your reply I went back and reread what I wrote and I can see how it could be interpreted as you did but that was NOT my intent.  As such a made a point to clarify what I meant by the statement so that this point we are in complete agreement here I believe.

12 hours ago, Vandalsquad said:

 

And no one had DVD players when the PS2 was launched and even at $1,100 it was the cheapest on the market in Australia and drove for progression and pushed the format forward and sold a hell of a lot of PS2's because of that. It was one of the main reasons for me purchasing one over the Dreamcast. (I'm not advocating in anyway UHD will ever be in the same league as DVD) But progression is nice to be pushed. 

When the PS2 was released it was a different world.  Console makers in general and Sony in particular where interested in pushing the tech envelope with their consoles.  They spent a good deal of money on R&D to make mostly custom architectures and sold the consoles at a loss at launch with the intent of making a profit over time via peripheral sales, software licensing, and hardware cost reductions over time.  Those days are over, consumers killed them by showing console makers they were willing to buy low spec hardware (at the time of launch) like the Wii in droves and they weren't willing to spend money for expensive custom hardware like Cell or Blu-Ray drives.  Now consoles are only slightly modified PC components that are sold at a profit from day one.  Sony isn't interested anymore in pushing the tech envelope via consoles and having a UHD drive on the Pro isn't going to make or break them in terms of sales this generation.

12 hours ago, Vandalsquad said:

 

The PS4 Pro is being marketed as a premium device, but fails to include a serious premium feature we all assumed would be included. This discussion will continue to go in circles but and just reminds me of the xbox one launch of those on both sides going round and round and don't want us to fall back to having threads like that again.

 That's what we get for assuming.  It's being marketed as a premium device because it has double the GPU power, not because it's good at playing movies.  Sony made a big deal from the launch of PS4 at how games are first (in contrast to MS) and media capabilities come second so it's not all that surprising.  Am I a bit disappointed, sure, but I'm not shocked or outraged.  Personally I had no intention of buying a Pro no matter if it had a UHD drive or not.  My current PS4 has twice the storage and will play all the games the Pro does.  I'll get a 4k console when it can actually play 4k native games and not have to upscale to 4k (Project Scorpio?  PS5?)  With any luck the PS5 will be backwards compatible in 2018 and play PS4 games in "Neo mode" where it's supported.  Either way I'm not spending $400 on a sub-4k resolution bump. (or $275 with a $125 trade-in which is what I believe GameStop is offering around here)

  • Like 1

came across this interesting article.  Not all games on PS4 Pro will receive a spit shine, is this true?

 

Gamespot is reporting that following the unveiling of the PS4 Pro last week they managed to get in some questions with the developers about whether or not the games would run at higher frame-rates on the PS4 Pro. One such game is Mass Effect: Andromeda, which was one of the showcase games for Sony's new 4K-enabled game console. However, according to BioWare producer Fabrice Condominas, the upcoming sci-fi space opera will not run any different on the PS4 Pro compared to the PS4.

 

http://www.cinemablend.com/games/1555009/not-every-game-will-perform-better-on-ps4-pro

10 hours ago, Showan said:

came across this interesting article.  Not all games on PS4 Pro will receive a spit shine, is this true?

 

Gamespot is reporting that following the unveiling of the PS4 Pro last week they managed to get in some questions with the developers about whether or not the games would run at higher frame-rates on the PS4 Pro. One such game is Mass Effect: Andromeda, which was one of the showcase games for Sony's new 4K-enabled game console. However, according to BioWare producer Fabrice Condominas, the upcoming sci-fi space opera will not run any different on the PS4 Pro compared to the PS4.

 

http://www.cinemablend.com/games/1555009/not-every-game-will-perform-better-on-ps4-pro

The way they word this is confusing but let me break it down as I understand it.

 

When they say it won't "perform" and different they are talking ONLY about FPS.  This is going to be true for most games.  The idea Sony is pushing for the PRO is for developers to increase the resolution while keeping the FPS as close to identical with the non-Pro console as possible. (there may be other little extra's in the Pro version as well like better Anti-Aliasing, more particles, etc.)

 

This is especially important for multiplayer games where having the Pro 60fps while the non-Pro is 30fps would be a HUGE advantage for the Pro players.  I personally think the resolution bump is still a significant advantage but Sony seems to disagree.  So the vast majority of games will likely have nearly identical (Sony claims it will be identical... I call B.S. on that as you can't hit the exact same FPS with spikes and dips and such on two different pieces of hardware at two different resolutions) "performance" it's just the PRO will be higher resolution with possible extra/improved effects.

 

The only games you may see significant "performance" (i.e. FPS) improvements on the Pro are single player ones but again Sony is really pushing devs to use the extra GPU power to up the resolution not the frame rate.

14 minutes ago, Asmodai said:

The way they word this is confusing but let me break it down as I understand it.

 

When they say it won't "perform" and different they are talking ONLY about FPS.  This is going to be true for most games.  The idea Sony is pushing for the PRO is for developers to increase the resolution while keeping the FPS as close to identical with the non-Pro console as possible. (there may be other little extra's in the Pro version as well like better Anti-Aliasing, more particles, etc.)

 

This is especially important for multiplayer games where having the Pro 60fps while the non-Pro is 30fps would be a HUGE advantage for the Pro players.  I personally think the resolution bump is still a significant advantage but Sony seems to disagree.  So the vast majority of games will likely have nearly identical (Sony claims it will be identical... I call B.S. on that as you can't hit the exact same FPS with spikes and dips and such on two different pieces of hardware at two different resolutions) "performance" it's just the PRO will be higher resolution with possible extra/improved effects.

 

The only games you may see significant "performance" (i.e. FPS) improvements on the Pro are single player ones but again Sony is really pushing devs to use the extra GPU power to up the resolution not the frame rate.

 

Thanks for clarification.  

 

I just don't understand why a framerate bump wouldn't be given to single player games...

14 minutes ago, Showan said:

 

Thanks for clarification.  

 

I just don't understand why a framerate bump wouldn't be given to single player games...

Asmodai and I spoke about this last week, and IIRC developers are being told to max out the hardware any way they see fit when it comes to SP content. The level playing field stuff is more important when talking about MP performance. Although the real world results remain to be seen, and I am as skeptical as he is that devs can do it, as we have seen the X1 vs X1S cannot even stay at 1:1 performance.


 

Quote

 

Single-player games can still have a higher frame rate on the Pro than on the PS4, Gyrling said, but he added that it's likely developers working on AAA games will use that power to increase visuals, not frame rates.

"Developers are free in single-player modes to make their games run at a higher frame rate if they can," he said. "For triple-A titles in particular, we tend to use everything in the machine.

 

http://www.polygon.com/2016/9/8/12846740/playstation-pro-won-t-buy-you-much-of-an-online-advantage

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    • ExplorerPatcher 26100.8457.70.3 by Razvan Serea ExplorerPatcher is a versatile and free tool that allows you to tweak and enhance the Windows Explorer. It comes with a range of useful features, including the ability to add new context menu items, change file name colors, and enable hidden features. Feature summary Choose between Windows 11 or Windows 10 taskbar (with labels support, small icons and lots of customization). Disable Windows 11 context menu and command bar in File Explorer and more. Open Start to All apps by default, choose number of frequent apps to show, display on active monitor and more. Choose between the Windows 11, Windows 10 and Windows NT Alt-Tab window switcher with customization. Lots of quality of life improvements for the shell, like: Skin tray menus to match Windows style, make them behave like flyouts and center them relative to the icon. Choose action when left and/or right clicking the network icon. Revert to the Windows 7 search box in File Explorer, or disable Windows Search altogether. Disable immersive menus and use mitigations that help you run the real classic theme without glitches. Discover the program's full range of features by reading this wiki article. ExplorerPatcher 26100.8457.70.3 changelog: Tested on OS builds 22621.4317, 22631.7079, 26100.6899, 26100.8037, 26200.8246, 26200.8457, 26300.8493, and 28000.2113. TIP: Windows Defender no longer flags ExplorerPatcher. It is no longer needed to configure Defender exclusions. Enjoy! Important Update for Windows Insider Users If you're running Windows 11 Beta build 26220.8474 or Experimental build 26300.8493, updating ExplorerPatcher is highly recommended. Microsoft has removed parts of the old Windows 10 Start menu from these builds, which caused ExplorerPatcher's Windows 10-style taskbar and Start menu to crash. This update fixes those issues and ensures Explorer starts correctly after future Windows updates. Because the required components are no longer included in Windows, the Windows 10 Start menu option has been disabled on these builds and future builds that lack the necessary files. A temporary workaround is to replace StartTileData.dll with a version from build 26xxx.8457, but this solution may stop working in future releases. The good news: development on the Windows 10 Start menu isn't over yet. More updates are planned. Highlights Fixed crashes affecting the Windows 10 battery flyout on Windows builds 25951 and newer. As part of that fix, network flyout buttons now behave like they did before Windows 11 version 24H2. Changes to the Primary taskbar location on screen setting now apply instantly without requiring a restart. ExplorerPatcher no longer modifies Windows 11 taskbar auto-hide settings when Explorer starts. The Open Start in All apps by default option is now hidden when the new Windows 11 Start menu is enabled. Fixed Windows 10 Start menu crashes on very early Windows 11 builds (21996–22000.51). Fixed a crash in Registry Editor when switching to thumbnail view during registry import/export operations. Improved compatibility with recent Windows builds, especially ARM64 and upcoming 26H1 releases. Improved overall ARM64 performance. Added Greek language translations. Thanks to @KonVetsos! ep_taskbar Improvements ep_taskbar now supports all 43 Windows 11 display languages. Fixed several issues in the system tray and other taskbar components. For mod developers: DLL naming has been simplified and made easier to understand. For mod developers: internal TrayUI changes provide better stability across Windows builds that use different taskbar implementations. Windows 10 Start Menu Improvements To help preserve compatibility, ExplorerPatcher now includes a newly recreated version of the tile layout engine that Microsoft removed in build 26xxx.8474. Current limitations: Tiles may occasionally overlap when pinned in certain ways. Restarting StartMenuExperienceHost.exe or Explorer usually corrects the layout. Further improvements are planned. Additional Fixes Added a blacklist that prevents ExplorerPatcher's shell extension from loading inside specific applications where it may cause problems. Updated Windows 10 Start menu animation support for newer ARM64 Insider builds. Fixed a rare taskbar initialization deadlock that could occur during startup. Start10 Updates Addressed a new compatibility issue caused by Microsoft's ongoing removal of tablet mode code in Windows 11 25H2 Experimental builds. Pinned tiles are no longer reset after repeated crashes. Various wording and interface text improvements throughout the application. Translation and UI Several interface strings have been cleaned up and clarified. Thanks to @sefinek for wording improvements. Please consult the README for more details. Download: ExplorerPatcher 26100.8457.70.3 | ARM64 | ~11.0 MB (Open Source) View: ExplorerPatcher Home Page | Features | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This author may be AI..... we just...... don't know.... lol AI is taking over.....run for the hills!
    • Here's how to grab your share of Apple's $4 billion lawsuit payout (if you qualify) by David Uzondu Image via DepositPhotos.com A UK tribunal has approved a collective legal action letting a $4 billion (£3 billion) claim against Apple proceed to trial after consumer rights group Which? formally accused the company of violating competition laws. The tribunal recently set a full trial date for October 2028. Which? filed the lawsuit way back in November 2024, accusing Apple of trapping users in iCloud by restricting rivals from fully accessing iOS. Apple gives users only 5GB of free space, and once that limit vanishes, the system drives upgrades by repeatedly nudging users through notifications. The group claims Apple overcharged millions who bought plans ranging from 99p a month for 50GB to £54.99 a month for 12TB. If Which? wins the now-greenlit lawsuit, the court will force Apple to pay out damages to roughly 40 million UK consumers, with each person receiving around £77 for the pricing abuse. Apple has already put out a statement telling Reuters that the allegations are completely false and that consumers do have choices. "We work hard to make iCloud a great experience, but no customer is required to use it, and customers in the UK have plenty of alternatives to choose from," it told the outlet. The good thing is that if Which? wins, claiming your share requires almost no effort due to the automatic structure of the litigation. You are eligible if you used Apple's iCloud services between November 8, 2018, and June 8, 2026, and paid for upgraded storage during that time. The tribunal automatically enrolls everyone living in the UK on June 8, 2026. The system operates on an "opt-out" basis, meaning you do not have to register right now, and you will just verify your details to collect your cash. However, if you want to leave the claim, you must notify Which? by October 8, 2026. But if you lived outside the UK on June 8, 2026, you must manually register on the official Which? website before October 8, 2026, to opt into the action. If you ignore this deadline, you will lose your chance to grab a share of the settlement. On a related note, Google recently had to resolve a massive data privacy fight by agreeing to a payout of over $170 million to Android users. In that lawsuit, plaintiffs argued that Google programmed the Android system to transmit user data without permission, wasting cellular data. To settle, Google agreed to pay a $135 million nationwide settlement alongside an extra $35 million in California. Eligible Android users must submit online claims to secure their cash, with the final approval hearing literally taking place today (June 23, 2026).
    • Microsoft outs Windows 11 KB5095093 with long list of new features by Sayan Sen Microsoft today has released its newest preview update (C-release) for the month of June 2026 under KB5095093, builds 26200.8737 (for Windows 11 25H2) and 26100.8737 (on Windows 11 24H2). The update brings new features across various elements of the OS including the Windows update, the Recovery, Widgets, File Explorer, and more. The full changelog is given below: First up we have the features rolling out gradually: [Point-in-time restore for Windows] New! This flexible recovery feature helps you quickly roll back your PC, including apps, settings, and personal files, to a recent automatic restore point. It helps reduce downtime and simplifies troubleshooting when issues occur. To learn more, see Point-in-time restore for Windows. [Windows Update] New! A calendar experience in Windows Update Settings (Settings > Windows Update) lets you pause updates by choosing an end date, for up to 35 days. You can extend the pause by selecting a different end date and re‑pause updates as needed. For more information, see Pause updates in Windows. [Widgets] New! A quieter, more focused Widgets experience helps reduce interruptions and improves default settings and notification controls: Reduce distractions: Widgets no longer open on hover. Notifications and taskbar badges are minimized by default. Simpler: Open to the Widgets dashboard by default on first use. Customize: Configure Widgets how you want by selecting Settings in the navigation bar, then changing any of the default settings. Stay informed: Dashboard icons show the number of alerts, and badges clear automatically when you leave a dashboard. Adjusted defaults: Some default settings are preserved based on usage, while others adjust to reduce interruptions. Performance improvements: This update provides improved reliability, responsiveness, and visual quality across the Widget experience. [Accessibility] New! This update makes your screen easier to see and customizes your zoom experience: Screen tint: Apply a full-screen color overlay to help reduce eye strain and improve readability. Choose from preset tint options, adjust the intensity, or turn it on automatically. Find this feature in Settings > Accessibility. Magnifier: Enter a zoom percentage directly and change it in increments in the Magnifier window for more precise, flexible control. Magnifier settings menu: You can now also modify zoom increments directly from the magnifier bar instead of navigating to Windows Settings each time. [File Explorer] New! When you hover over a file in File Explorer Home, commands such as Open file location and Ask Copilot appear as quick actions. This experience is now supported for work and school accounts (Entra ID).1 Improves the speed and performance of File Explorer launch.2 Fixes an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run with administrative mode. The address bar now supports paths containing double backslashes and quotation marks (for example, C:\\Users\\user or "C:\Users\user"), improving compatibility with a wider range of inputs. The address bar suggestion dropdown is more reliable and now consistently closes after an item is selected. This update addresses an issue on File Explorer Home where OneDrive files could appear duplicated in the Favorites section. This update includes several refinements to the Rename experience: Addresses an issue where text was repeatedly selected when renaming items in folder views. Addresses an issue where case-only name changes were not immediately reflected in folder views for items stored locally or in the cloud. [Bluetooth] This update improves reliability and performance when connecting to and using Bluetooth devices: New! Windows now keeps the microphone mute state in sync between the audio mixer and the Hands-Free Profile (HFP) for a more consistent experience with Bluetooth headphones with mute buttons or indicators. Accessory compatibility workarounds: Improves compatibility with specific Bluetooth audio devices, helping AirPods appear faster in pairing mode and improving microphone reliability on Beats Studio Pro headphones. Bluetooth audio stability: Improves overall Windows stability with certain PC manufacturer drivers (error code 0x9F). Improves Bluetooth reliability for voice calls when using Classic Audio devices with the Hands-Free Profile (HFP). Reduces time for LE Audio accessories to start playing audio while using the microphone. Device management: Windows will no longer show a “Remove failed” message when attempting to remove Bluetooth devices if the Bluetooth radio is unavailable or has changed since pairing. Settings experience: Improves stability when using the Bluetooth & devices settings page for a smoother, more consistent experience. Connection reliability and responsiveness: Reduces the time it takes for classic Bluetooth audio devices to reconnect after Windows resumes from hibernation. Improves reliability when LE Audio accessories disconnect, such as when another device (for example, a phone) connects. Improves reliability of LE Audio streaming after a connection is lost and restored. [Bluetooth and Phone Link] This update improves audio routing for calls made through a connected phone: When an outgoing call is dialed from a paired phone, audio remains on the phone while ringing and transfers to the PC only when the call is answered from the PC. When Do Not Disturb is enabled on Windows, incoming call audio from a paired phone no longer rings on the PC. [Voice access and voice typing] New! You can now use voice access and voice typing in French, German, and Spanish. As you speak, your PC improves your text in real time. It corrects grammar, punctuation, and recognition errors, and helps improve clarity—even in the presence of background noise. This makes dictation smoother and reduces the need for manual edits.3 [Audio] This update improves the reliability of the inbox HD Audio driver. [Taskbar] This update improves the reliability of opening the Start menu when selecting the left edge of the taskbar when the icons in the taskbar are left-aligned. [Networking] This update includes networking improvements for virtualized environments. Confidential Virtual Machines (CVMs) now use SR-IOV hardware acceleration by default for improved network throughput, and a configuration issue in nested Hyper-V virtualization network setup has been corrected to ensure reliable VM network provisioning. This update improves the reliability of the Windows networking stack. It reduces bug checks (blue screen errors) related to Wi-Fi power and improves cellular (WWAN) connectivity, including support for IPv6 VPNs. Compatibility with third-party VPN software and SR-IOV configurations on server hardware is also improved. Network adapter settings and bindings are now preserved across OS upgrades. [Printing] New! New printer installations use Internet Printing Protocol (IPP) by default when supported, simplifying setup and improving reliability. For details about third-party driver deprecation, see End of Servicing Plan for Third-Party Printer Drivers on Windows. To control this behavior, use the toggle in Settings > Bluetooth & devices > Printers & scanners > Default install printers using Windows Ready Print. For more information, see Introducing Windows Ready Print and modernized driver selection. For more information, see Introducing Windows Ready Print and Modernized Driver Selection. [Windows Subsystem for Linux (WSL)] The update improves usage of WSL in mirrored networking mode with VPNs. [Display and graphics] Improves the reliability of rendering content while scrolling for certain apps spanning across multiple monitors. Improves the reliability and persistence of applying color profiles. [Location services] This update changes how some location settings are displayed in Settings > Privacy & Security > Location to help with clarity. When location services are turned off, settings like Default location and Allow location override don't immediately apply, since location information is not given to apps or services. These settings will now be greyed out when location services are off to reduce confusion over when they take effect. [Search] This update improves the reliability of setting Search related group policies. [Input] New! You can now customize the size of the right-click zone in Settings > Bluetooth & devices > Touchpad. Choose from default, small, medium, or large to control how much of the bottom-right corner responds to a single-finger right-click. This setting is only available on touchpads with a pressable surface. If your device manufacturer provides customization through their own app, a Custom option will appear to reflect those settings. This update improves recognition of English characters when using Japanese handwriting. [General performance] Improves the time to shut down Background Intelligent Transfer Service (BITS) when you turn off your PC. [General Reliability] ​​​​This update improves the reliability of explorer.exe. It addresses issues on the login and lock screens related to third-party credential providers, reduces the probability of taskbar icons appearing as blank gray placeholders, and improves navigation to Home in File Explorer during OneDrive sync. It also improves explorer.exe reliability when switching between desktops, enhances app launch with shell extensions, and using acrylic blur effects in the Start menu, Settings, and the lock screen. [Apps] Resolves an issue where some installers and applications could show unexpected elevation (UAC) prompts after installing KB5089549. [Remote Desktop] This update refreshes the dialog design when you enable Remote Desktop in Settings > System > Remote Desktop. [Graphics Kernel] Improves memory-management policy that allows PCs with more than 32GB of installed memory to run larger local AI models. Up next we have the features under normal rollout: [Secure Boot] With this update, Windows quality updates include additional high confidence device targeting data, increasing coverage of devices eligible to automatically receive new Secure Boot certificates. Devices receive the new certificates only after demonstrating sufficient successful update signals, maintaining a controlled and phased rollout. [Authentication] This update improves Netlogon secure channel connections between domain controllers, enabling successful connections from member servers to domain controllers set up before 2025. [Emoji Panel Update] The emoji panel (Windows key + period (.)) now uses GIPHY for GIF content following the deprecation of Google’s Tenor API. Starting June 30, 2026, install the latest Windows update to continue using GIFs in the Emoji panel. If you don’t update, you will see a "GIF service is not available" error in the panel. Installing the latest Windows update will restore access to GIFs. [Networking] This update improves how your device connects to shared network resources. Connections used by apps and system features, such as the NetUseAdd function, now work more reliably, including unauthenticated (null session) connections. [Recycle Bin (known issue)] Fixed: This update addresses an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. This issue might occur after installing the June 2026 security update (KB5094126). [Taskbar] This update improves notification badge display across your apps. Notification counts and badge visuals now update correctly, helping you stay up to date with new activity. You can choose to manually download the update from Microsoft's update catalog website at this link.
    • Hands-on with BOOX Tappy: cute little reading accessory by Taras Buria Page turners are quite popular accessories for e-readers, as they enable a hands-free reading experience, which is particularly useful with large readers featuring 10-inch or larger displays. The BOOX Tappy is a new accessory that was introduced earlier this year, and we took this cute-looking thingy for a spin. The Tappy comes in a small box, with two additional buttons and a user manual. The device is made of glossy green plastic and resembles old appliances from the nuclear age. Material quality is great, and each part feels quite premium. Plastic is high-quality, the switch is nice to flick, and the buttons are not rattly. At the bottom, four rubberized feet prevent slipping when used on a desk. Unfortunately, there are no color options, and the Tappy is only available in green. It looks good, but I wish there were other options as well. There are two removable buttons, an on/off switch, and an LED indicator that displays connection mode, charging status, and more. The buttons resemble those of an old typewriter, with quite a long travel distance and a pleasant clack. In the box, you have four buttons with different icons: heart, coffee, O, and X. You can easily swap buttons by simply pulling them upwards. Tip: buttons come with plastic covers, but they are quite tricky to remove. It is hard to call the Tappy the most ergonomic remote control, but after fiddling with it for a few hours, I managed to find a comfortable hand position. Attaching a lanyard to it can make it more comfortable in use without the fear of dropping it, but unfortunately, the Tappy does not come with one. The Tappy connects via Bluetooth 5.2, and it works in three modes, which you can toggle by pressing and holding both buttons for about five seconds: Reading Mode Multimedia Mode Browsing Mode Next / Previous page Next / Previous Track Up / Down scroll If you pair the Tappy with a BOOX device (I tested it with the BOOX Go 10.5 Gen 2 Lumi), you will get small pop-ups indicating the current mode. Plus, you can customize what each button does when pressed one time, two times, or held for a few seconds. The list of available actions and features you can use is massive, and I like that BOOX lets you map stuff like brightness adjustment, app launching, screenshot-taking, screen rotating, navigation, and more. Note, however, that while you can use the Tappy with other readers, its customization is only available on BOOX devices running firmware version 4.2 and newer. I could not connect the Tappy to my computer (Windows 11 claims a driver error when I try), but it worked with the DuRoBo Krono that I recently reviewed. My Kindle Paperwhite refused to work with the Tappy, though, just like my iPhone. The Tappy uses a non-removable Li-Ion battery, which can be recharged with a Type-C cable. BOOX rates the remote for "weeks of use," and I can say that it indeed has very good battery life. While there are no battery indicators on the remote, you can see the current level in the status bar or in Input settings in the BOOX firmware. After a few days of active use, mine still shows about 95%. Overall, the Tappy left a nice impression. It is well-made, and the integration with BOOX devices is great. I also like that BOOX decided to have some fun with its design and swappable buttons. I cannot say I am a fan of its odd shape, though. Still, I managed to find a way to use it comfortably. And when not in use, it just looks neat sitting on the table doing nothing or serving you as a small clacky fidget. Buy BOOX Tappy - $29.99 on Amazon US As an Amazon Associate, we earn from qualifying purchases.
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