Hot Destiny 2 rumours point to PC release, major reboot


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Wednesday, 28 September 2016 02:12 GMT By Brenna Hillier

 

Destiny 2 will throw the baby out with the bathwater, according to rumours coming in from multiple directions.

 

Destiny 2 is coming to PC and will make major overhauls to the shared-worlds shooter, according to today’s rumours.

 

The whispers kicked off on NeoGAF where a trusted poster corroborated information received from an alleged Activision source, in the wake of an internal presentation which included details of Destiny 2.

 

We’d probably ignore one set of rumours, but Kotaku has come forward to say much of the information lines up with its own sources.

 

The posts all agree on the following: Destiny 2 is coming to PC. There are a couple of reasons why this seems likely, not the least of which is Destiny has ditched PS3 and Xbox 360, meaning a PC port wouldn’t be restricted by older architecture. Cross your fingers for cross-play, although it’s super unlikely given the whole controller-mouse divide and platform holder hostilities.

 

Continues...

Ahh more destiny plez!!!

 

This is pretty much the best news I've had in terms of gaming for a long time - I don't care for anything on the current upcoming releases. As long as they basically build the game from on from TTK style of story and levelling etc then they have me won already. 

 

I'd love to see more story around the Cabal and a Cabal Raid too!

  • 2 weeks later...

Yeh I'm excited too, my only concern is that they're thinking progress won't carry over, which with the amount of time some people will have invested into Destiny is a bit of a shame.

15 hours ago, philcruicks said:

Yeh I'm excited too, my only concern is that they're thinking progress won't carry over, which with the amount of time some people will have invested into Destiny is a bit of a shame.

 

Is it really that much different from how they do DLC's? You spend x months grinding strikes, raids, PoE, Crucible etc etc to get the best gear for the vast majority of it to be irrelevant in the next DLC. 

 

The only difference here is that your subclass will be included in that. 

 

For me it just adds more longevity to the game when it does drop, getting one character up and it's subclasses and then eventually the others is just another thing to take time with. I'm also hoping that they'll get creative and create new subclasses. I don't mind them sticking with Void, Solar and Arc but I'd like to see them used on each character in a different way. I'd also like them to do all 3 subclasses from the get go.

3 hours ago, Skiver said:

Is it really that much different from how they do DLC's? You spend x months grinding strikes, raids, PoE, Crucible etc etc to get the best gear for the vast majority of it to be irrelevant in the next DLC. 

 

The only difference here is that your subclass will be included in that. 

 

For me it just adds more longevity to the game when it does drop, getting one character up and it's subclasses and then eventually the others is just another thing to take time with. I'm also hoping that they'll get creative and create new subclasses. I don't mind them sticking with Void, Solar and Arc but I'd like to see them used on each character in a different way. I'd also like them to do all 3 subclasses from the get go.

Yeh all 3 from the get go would be good, so you pick a starting sub-class, do the quest to unlock that, and then get the ability to choose the next, do that and then the 3rd.

+ the unlimited super at the end of the 3 current unlock quests is great fun.

 

I see what you mean about kit needing to go up, but unlike you I don't find the vast majority irrelevant after the next DLC, I'm still using mostly TTK kit because I spent a lot of time getting good rolls and perks (pretty much all my kit is at 95% or above, so I just infuse it up.

Only new armour I'm using are the IB Gauntlets.

 

But part of me does look forward to a fresh start, I can see the appeal.

Just hope they have some way of rewarding long standing players.

Just now, philcruicks said:

Yeh all 3 from the get go would be good, so you pick a starting sub-class, do the quest to unlock that, and then get the ability to choose the next, do that and then the 3rd.

+ the unlimited super at the end of the 3 current unlock quests is great fun.

 

I see what you mean about kit needing to go up, but unlike you I don't find the vast majority irrelevant after the next DLC, I'm still using mostly TTK kit because I spent a lot of time getting good rolls and perks (pretty much all my kit is at 95% or above, so I just infuse it up.

Only new armour I'm using are the IB Gauntlets.

 

But part of me does look forward to a fresh start, I can see the appeal.

Just hope they have some way of rewarding long standing players.

 

TTK to RoI is a bad example in this case because they've carried the gear over.

 

In the past we spent weeks and months trying to get a full set of VoG Armour, Fatebringer, Vision of Confluence etc to be the ultimate raid beating machines. Along came Crota and all of that gear was useless - this was a trend the continued right up to the house of wolves where the eventually introduced the Etheric Light to bring up the rest of the gear up to the same light level. Then we moved into Year 2 and again VoG, Crota and House of Wolves gear all became irrelevant because the gear got left behind from a light level point of view. I get why they do this but this hurts when you know how bad RNG drops can be and how many attempts you can have at a Raid to get that full gear set only for it to be removed in the next DLC. 

 

These moves pained me so much that I still have my Atheons Epilogue, Vision of Confluence, Strangers Rifle, Ice Breaker, Word of Crota, Fang of Ir Yut and original Gally still in my vault in the off chance they do bring everything into the infuse list and I don't have to re-raid just to get those drops.

 

I agree on the long standing players - 2 years of pretty much spending all my gaming time on one game is pretty impressive for me so I hope to get something like Forza often do with new iterations in that I get a bunch of cool and relevant stuff day one - even if I have to grind to max level before I can use it. 

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