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Nvidia 466.11 WHQL driver lands with support for Mortal Shell RTX and DLSS
by Pulasthi Ariyasinghe
Nvidia is back with another driver update for graphics card owners on the green team. This latest WHQL-certified 466.11 Game Ready release comes with support for Mortal Shell’s RTX update, Valorant's Nvidia Reflex Boost improvements, Nvidia Noise Removal for OBS, and more.
Mortal Shell, last year's indie Souls-like developed by Cold Symmetry, is finally receiving its long-promised RTX update, featuring both ray-traced shadows and DLSS capabilities. According to Nvidia, the DLSS implementation can improve framerates by up to 130% at 4K resolution.
Meanwhile, Valorant players who are CPU-bound can now enable Boost Mode in the latency-reducing Nvidia Reflex technology. According to Nvidia, enabling Boost Mode while in a CPU-bound scenario can further reduce latency by up to 16% in the competitive title.
Open Broadcaster Software (OBS) also received additional support in this driver. The popular software's new OBS Studio 27 beta version now touts Nvidia Noise Removal as a native feature, allowing creators to automatically remove any unwanted background sounds. Previously, this was only available via the company's Nvidia Broadcast companion app.
Nvidia also validated six more monitors and televisions as G-Sync Compatible Displays with the release of this driver. The updated list now includes the LG displays 27GP950, 2021 B1 4K Series, 2021 C1 4K Series, 2021 G1 4K Series, 2021 Z1 8K Series, and MSI's MAG301RF.
The handful of bug fixes included in this driver are as follows:
Here are the currently known issues to keep an eye out for:
The 466.11 WHQL-certified Game Ready driver can now be downloaded through the links below or via the GeForce Experience app. The release notes are here.
Download: Windows 7, 8, 8.1 | Windows 10 – Standard / DCH
Download: Windows 7, 8, 8.1 | Windows 10 - Standard / DCH
Unity is getting support for Nvidia DLSS with version 2021.2
by João Carrasqueira
Nvidia's DLSS technology is set to become available to more game developers soon, as the company today announced that Unity is adding support for it in the upcoming release of Unity 2021.2. DLSS support will be included as part of Unity's High Definition Render Pipeline (HDRP).
DLSS, or Deep Learning Super Sampling, is a technique that allows games to be rendered using conventional methods at lower resolutions, and to then take that image and process it using Nvidia's artificial intelligence processors, called Tensor Cores. This processing can take that lower resolution image and bump it up to a higher resolution, with a trained AI model that can often deliver similar or better visuals than what you might get using conventional rendering alone. Otherwise, similar visual results can also be obtained with much lower performance requirements, enabling higher framerates in games.
However, DLSS is a feature that has to be implemented per game, and not every developer can easily gain access to it. With Unity being such a common engine for smaller and medium-sized game developers, having DLSS built into the development tools can make it accessible to a broader range of games. As Mathieu Muller, Senior Product Manager for High End Graphics at Unity, explains in the video above, DLSS will be available with just a few clicks, with developers being only having to adjust some values to reap the benefits of the technology.
No specific Unity titles were announced to be in the works, but multiple popular games are based on Unity - such as Fall Guys, Genshin Impact, Outer Wilds, and Oddworld: Soulstorm. There's potential for any of those titles to get a performance boost thanks to the technology. As to when that will actually be possible, Unity 2021.1 was released just a few weeks ago, and version 2021.2 is in alpha testing right now, so it may take some time for it to be fully available.
NVIDIA invests $1.5 million into Mozilla Common Voice
by Paul Hill
Mozilla has announced that its Common Voice project has received $1.5 million from NVIDIA to help “transform the voice recognition landscape.” Mozilla Common Voice has been around for a couple of years so far and allows volunteers to contribute to a database for speech recognition software that’s in the public domain, available for everyone to use.
Accompanying today’s news, Mozilla has taken the decision to move Common Voice under the umbrella of the Mozilla Foundation and will make up part of the firm’s initiatives to make artificial intelligence more trustworthy. Common Voice has the ability to democratise voice technology development as existing voice data used to train algorithms is held by a few big companies whereas Common Voice is open for all to use.
Speaking about the investment, Kari Briski, senior director of accelerated computing product management at NVIDIA said:
Mozilla said that NVIDIA’s investment will accelerate the growth of Common Voice by engaging more communities and volunteers in the project. The money will also help Mozilla hire new staff to improve and promote Common Voice which will result in better data.
By Ather Fawaz
Nvidia now a three-chip company as it unveils its first Arm-based CPU
by Ather Fawaz
Image via Nvidia Nvidia is a company that is almost synonymous with the world of GPUs. However, at the Nvidia GPU Technology Conference today, the firm unveiled its first data center CPU. Dubbed Grace, Nvidia's first foray into the realm of central processing units is based on the famed Arm architecture and promises to deliver 10x the performance of today's fastest servers.
Named after Grace Hopper, a computing pioneer who invented one of the first linkers and laid the foundations of COBOL, Nvidia's Grace will cater directly to the use cases that prioritize high-performance computing. These applications range from natural language processing, computer vision, to protein folding and quantum chemistry.
The motivation behind Grace was to produce a CPU that can tightly couple with today's GPUs so that system bottlenecks are removed. To achieve this, Nvidia chose the arm architecture and LPDDR5x memory subsystem with the 4th-gen NVIDIA NVLink interconnect technology. Taken together, Nvidia claims that this ecosystem will provide 10x better energy efficiency compared to traditional DDR4 memory and a record 900 GB/s connection between Grace and Nvidia GPUs on the system that will in turn lead to 30x higher aggregate bandwidth compared to today’s leading servers.
Following today's announcement, Nvidia is now a three-chip company (meaning it specializes in CPU, GPU, and DPU). Jensen Huang, the Founder and CEO of Nvidia, commented on the momentous occasion:
While Simon Segars, CEO of Arm pointed towards how the Arm architecture could be the driving force behind data center hardware in the future:
As expected, Grace will be fully supported by the Nvidia HPC software development kit and the complete fleet of CUDA and CUDA-X libraries. Though you will have to wait a bit for it the CPU itself. Expected availability is two years away at the start of 2023. The Swiss National Supercomputing Centre (CSCS) and the U.S. Department of Energy’s Los Alamos National Laboratory have already announced plans to power their data centers using Grace. Further details can be found here.
Core Temp 1.17.1
by Razvan Serea
Core Temp is a useful tool that will help monitor your PCs CPU temperature. What makes Core Temp unique is the way it works. It is capable of displaying a temperature of each individual core of every processor in your system! You can see temperature fluctuations in real time with varying workloads. Core Temp is also motherboard agnostic.
Core Temp is easy to use, while also enabling a high level of customization and expandability.
Core Temp provides a platform for plug-ins, which allows developers to add new features and extend its functionality.
Core Temp 1.17.1 changelog:
Fix: Crash on some AMD Opteron/FX/APU A-series (Bulldozer based) CPUs Fix: Crash on old versions of Windows Download: Core Temp 1.17.1 (32-bit) | 399.0 KB (Freeware)
Download: Core Temp 1.17.1 (64-bit) | 440.0 KB
View: Core Temp Homepage | Core Temp Add-Ons
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