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What this compilation error means? I cannot solve it
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By zikalify · Posted
Linux 7.1 arrives with an NTFS overhaul and major hardware performance boosts by Paul Hill The founder of the Linux kernel has just announced the availability of Linux 7.1. This is a stable version of the kernel that will now be tested by various Linux distributions before it is shipped to users through update managers. Some users, like those on Debian, for example, might not get it for a long time, if at all, while Fedora users can expect it in the near future. With Linux 7.1 out on time, the merge window for Linux 7.2 is now open, giving contributors the opportunity to send in major new features that have been waiting for the last two months. Torvalds warned that he is currently travelling and will be in another timezone, so timing for the merge window may be irregular due to timezone differences and limited internet access. Torvalds said that he has already fetched early pull requests to allow him to do some offline work, but the travel could still cause disruption. Right now, he is not planning to extend the release, but did consider it. He said he might later regret not extending, though. In terms of this last week of development for Linux 7.1, Torvalds said there were no major or alarming changes. This week consisted mostly of smaller driver updates to GPU, networking, and sound, networking fixes, trace tooling fixes, and misc minor fixes. The shortlog this week lists fixes for driver bugs, memory leaks, I/O and USB fixes, networking and RDMA fixes, DRM/graphics fixes, and tooling and verification improvements. Specific fixes include USB series heap-overflow and buffer overflow fixes, and multiple use-after-free, memory-leak, and refcount corrections across subsystems such as i2c, zram, gpio, and net. There are fixes for graphics drivers, including amdgpu, i915, and virtio, as well as hypervisor and virtualization tweaks affecting mshv, vmbus, and hyperv. According to Phoronix, anyone running Linux 7.1 should look out for the new NTFS driver, Intel FRED for improved performance on Panther Lake and future CPUs, faster graphics with Intel Arc Battlemage, and improvements for older AMD Radeon GPUs. If you are running Linux on your computer and everything is fine, then you don’t need to worry about updating to Linux 7.1 as a priority; just wait for it to be pushed to you. If you have tried Linux on hardware but it didn’t work properly, trying again with a distro that uses Linux 7.1 could cause Linux to work on your machine, thanks to the new hardware support. -
By contevo · Posted
you can also do this with this tool: PowerSettingsExplorer made by mbk1969 at 3dguru forum.. I found it by accident researching on modern standby and annoying quirks of it in 2022 -
By Copernic · Posted
AB Download Manager 1.9.1 by Razvan Serea AB Download Manager is an open-source, feature-rich download manager designed to accelerate downloads, organize files efficiently, and provide seamless control over downloads. With support for multiple connections, resume capability, and an intuitive interface, it enhances the downloading experience for users seeking speed and reliability. The software integrates with various browsers, enabling quick link grabbing and batch downloading. It supports HTTP, HTTPS, and FTP protocols, ensuring broad compatibility with different file sources. Users can schedule downloads, set speed limits, and categorize files automatically for better organization. AB Download Manager is lightweight yet powerful, making it a great alternative to proprietary download managers. Its open-source nature allows developers to contribute, customize, and improve the software as needed. Whether you're downloading large files, managing multiple downloads at once, or seeking an ad-free experience, this tool offers a practical and efficient solution. Key features of AB Download Manager: Multi-Connection Support – Accelerates downloads by splitting files into multiple segments. Resume Capability – Allows paused or interrupted downloads to be resumed without starting over. Batch Downloading – Supports downloading multiple files at once for improved efficiency. Browser Integration – Captures download links directly from browsers for seamless operation. HTTP, HTTPS, and FTP Support – Ensures compatibility with a wide range of file sources. Download Scheduling – Enables users to automate downloads at specific times. Speed Limiting – Lets users control bandwidth usage for optimized performance. File Categorization – Automatically organizes downloaded files into designated folders. User-Friendly Interface – Simple and intuitive design for easy navigation. Cross-Platform Compatibility – Works on multiple operating systems. Ad-Free Experience – No intrusive ads or tracking for a clean user experience. AB Download Manager 1.9.1 changelog: Added An option to customize notification sounds (#1259) Fixed Ongoing notification was laggy on Samsung One UI devices (#1269) Improved Updated Translations Minor UI/UX improvements Download: AB Download Manager 1.9.1 | Portable | ~80.0 MB (Open Source) Download: ARM64 | Portable ARM64 | Android Links: AB Download Manager Website | Github Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware -
By WITHOUT-ME · Posted
watching him because of the Mr Klinton cat -
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Question
tininha
I am making a fairly simple tictactoe game with Borland C++ Builder. But it is the first time i am making a project alone with it. I have worked with it for a few months, before, but in projects that were working. I just adjusted or added some kinds of things. My project is a win32bit thing.
First, i had an issue with the "onClick" event function. The 9 buttons (the game positions where we play) must have 9 different position. When i drawed the dialog, i copied an empty and basic button to have them 9. But after doing this, if i double clicked the "onClick" event of one of them, and created a new function, this function were "magically" given to all 9 buttons. And worse than that: if i went to the second button and change it in it, wanting in it alone, all the other 8 were changed 2. I had to empty the events of each button, and then create the event function. I will never reuse things in the dialogs, just because they have size or other properties that may take a bit of time to adjust. But this problem is done. I compiled the code, which did not do anything, at this time, but it worked.
And i kept working things to make my game algorithm implemented. After each set of things i did, i CTRL+F9 to check if anything was missed or written wrong.
The last thing i am trying to do is to make the "terminou" function work. It is a function which is called after each move, and it checks if the game ended with a winner, or in a draw. The code had a lot of strange warnings, first. I found it strange. But after fiddling it with my favorite text editor, Vim, i found the culprit: i accidentally delete, without noticing, the closing braces of a function which is before all the onClick functions, for the buttons.
All the warnings are fixed, i want to make it compile, and maybe run or run as debug it a little, before i continue. But this warning is strange to me:
TjogoDaVelha:: referenced from C:\[...]\VELHA.OBJ
"Velha" is the name of my project. It has 4 files: velha002.cpp velha002.dfm velha002.h velha.mak
In a previous situation with this project, i had a nonsense compiling error about functions that did not exist. But the name was a function that i tested for an event in all the button, but after the test, i removed it from all their properties. The compilation stopped working! After muuuuuuuuuch time trying various "magical rituals", i discovered the functions declarations were removed from the dialog properties and from the cpp file, but *not* from the header file. They were there... laughing at me. Humph. Now, i work with the header file opened, and i always check it.
So, can you help me finding what is causing the error above?
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