Recommended Posts

Visual Style: XEONSAPH [self made] dont ask for the theme...its not for public release just yet

Icons: mixed

Wallpaper: Mugen Power Honda Civic [ self made ]

http://outsidestudios.ssxh.net/Screenshots/033.PNG

Sweet looking Winamp skin there (Y)

Got a link? :whistle:

totalhack1-0_big.jpg

yea... so i'm running dual monitors now and i decided it was time to port someone else's work to my computer... enter tokyo. (http://users.customize.org/_tokyo/)

i ported the vwm exactly from his screenshot, then added in a systray as i saw fit. i couldn't emulate the iconbox since ls doesn't have any modules for something like that.

i took his idea for the media player and remixed it. i tore out the balance controls because i would never mess with the balance on my speakers, then i turned the playlist into a file info box that displays all the info you could ever want from the current song. tells you the artist, song, album, song length, release date, codec, bitrate, etc. i even got it to show the current album cover (which just looks really cool). i did all of this with foo_text and xlabel/lsbox.

the miranda background/folder toggles was an idea i got just thinking about how the client works and it looks really smooth how the folder icons blend in exactly with the bar. i like it much.

i had originally made a shellwm skin to match tokyo's screenshot and it matched it perfectly, but shellwm is in slight disrepair at the moment and was more of a bitch to use than not to. if you want the shellwm skin, i'll see about publishing it.

i also made a quicknotes skin, but i don't really use quicknotes so i didn't show it. it's a nifty app for the forgetful i'm sure.

the rest is just 3dcc, a snowE.2 shell32 i made, and some fonts (Swis721 set and cure).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
    • Turbo Pascal was my first real programming experience more than 30 years ago at university. I mostly taught myself from the included examples and help documentation, because the university only taught the basic syntax and philosophy of Pascal, without going deeply into Turbo Pascal’s advanced features. I still remember when I discovered that I could embed assembly language directly into Pascal code, call BIOS functions, manipulate screen memory, use mouse interrupts, and control peripherals from my programs. That opened huge doors for me. Programming back then felt really fun, direct, and close to the machine. What I loved about Pascal was its readability and the almost instant compile time. Turbo Pascal was an amazing environment, but unfortunately Turbo Pascal for Windows 3 did not feel like it fully carried that legacy forward. Later, Delphi got things back on the right track after the messy transition to TP for Windows. Sadly, Delphi suffered from years of uncertainty as it moved from Borland to CodeGear and then to Embarcadero. That instability made many developers lose confidence in it, even though Delphi itself remained a powerful and productive tool. I still work with Delphi from time to time, but I definitely miss the old days of Turbo Pascal.
    • I hope this encodes in to AV1 or AV2 as currently tiktok uses h265 and h264.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!