Late 1990s - 2000s Game Period Recommendations and Discussion


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When I was a kid, my brother passed down to me his computer and XBox along with all of his games. To this day, most of my gaming goes to those very same games or other games from that period of time. I am in desperate need of more games with a similar look and feel. Here is a shortened list of the ones I loved then and still love today:

Valve classics (Half-Life, Portal, Left 4 Dead, etc)

Postal 1&2

S.T.A.L.K.E.R. trilogy

Garry's Mod

Fallout 1 through New Vegas

TES Oblivion and Skyrim

Doom 3

Halo 1-3

Let me know if you old-heads have any suggestions :) Obviously there are plenty that I did not list, so I'm sure I might respond saying I've played it and add it to the list. I would love to hear about that era from those of you who experienced it directly, so please do share your nostalgia if you feel so inclined to do so.

On 06/11/2025 at 18:23, Warwagon said:

Beyond Good and Evil

I remember I was subscribed to PC gamer magazine back then, and every month beyond good and evil was in the list of recommended games. Finally got around to buying it and they were right. Great game.

There was a space game called i-war that nobody talks about that I loved too.

Clive Barker's Undying is one of my all time fave classics.  Can get on GOG.  

StarCraft, Warcraft, Total Annihilation

There's a super old DOS game called Liero that was great for split screen play. 

Old Simcity's.  Neverhood games are classics that my partner just adores.  

  • Unreal Tournament (both 99 and 2004) - essentially the Call of Duty multiplayer of that era. Both games still have a community run server list today, so you'll find populated servers to play in. I don't think you can buy these digitally any more, but I’m sure you'll find them on Ebay.
  • Quake 3 - The other must play FPS of the era.
  • Jazz Jackrabbit 2 - I loved this, a great 2D side scroller with a level editor. You can download loads of single and multiplayer levels from Jazz2Online 
  • The Settlers 2 - one of my favourite strategy games, in my opinion the best game in the series too.
  • Theme Park / Theme Hospital - building your own Theme Park is loads of fun, Theme Hospital is the next game in the series (the people who made that game had a great sense of humour too!)
  • Mafia - such an immersive story, worth playing the original, then the remaster at a later date.

Half-Life, UT and Quake also have a lot of mods / total conversions / community maps which are worth checking out.

On 07/11/2025 at 04:35, InsaneNutter said:

Mafia - such an immersive story, worth playing the original, then the remaster at a later date.

My #1 video game experience outright (I first played it when it was new in Aug/Sep 2002 and here and there over the years since). it's one of those games I replay here and there as the years pass and it never fails to prove to me it's my clear cut #1 game experience of all-time. I doubt it will ever be dethroned for me at this point.

NOTE: if someone plays it today you will likely need to restore the ab.dta/a0.dta files to the game directory (and delete the 'sounds' folder) to get the original experience as some stuff was removed on the current Steam version etc. I also use a widescreen mod on it (i.e. https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/mafia ) so it works on modern resolutions like 1080p, increases draw distance etc.

p.s. Mafia (2002) and Mafia II (2010) (on PC) are my Top 2 game experiences outright. my 3rd spot and lower I don't have anything clear cut as it's up for debate for me. 'Mafia: Definitive Edition' (2020), while it's a proper remake, does not have the overall magic of the original as some missions that stood out in the original (A Great Deal etc) are just-another-mission in the remake. plus, the ending is better on original and lead character is better on original along with his two buddies Paulie/Sam etc. basically Mafia (2002) is a 10/10 (Mafia II is a 9/10) and Mafia: Definitive Edition is a 7-8/10. Mafia III is a 7/10 as it's a bit underrated but still is the overall worst of the series (I suggest using 'Racket Damage Missions Removal' mod on Mafia III, especially on future playthroughs as it helps pacing). I did not play the new one (Mafia: The Old Country) from 2025.

Edited by ThaCrip
  • System Shock 2
  • Crash Bandicoot
  • Spyro the Dragon
  • Heart of Darkness

If you want to go really old school, I loved playing Knights of the Sky, Indiana Jones and his Desktop Adventures (which I have been able to get running on Windows 11) and Frogger. But that is probably going back too far for what you're looking for. :laugh:

On 07/11/2025 at 06:27, Nick H. said:
  • System Shock 2
  • Crash Bandicoot
  • Spyro the Dragon
  • Heart of Darkness

If you want to go really old school, I loved playing Knights of the Sky, Indiana Jones and his Desktop Adventures (which I have been able to get running on Windows 11) and Frogger. But that is probably going back too far for what you're looking for. :laugh:

I love System Shock 2. Used to scare the **** out of me when I was a little kid watching my brother play it lol.

On 08/11/2025 at 17:21, gargantua said:

I love System Shock 2. Used to scare the **** out of me when I was a little kid watching my brother play it lol.

It might be worth noting that System Shock got a remake a couple of years ago. Better controls, better graphics.

Also, if you like the System Shock series, Bioshock Remastered would be worth checking out. It's the spiritual successor to System Shock, and the story (of the first game) was awesome. I can't speak for the rest of the Bioshock series.

I can't believe I didn't add Bioshock to the original list. I love Bioshock soooo so much. The first one, like you said, has some of the best writing and plot work of any game ever!

On 10/11/2025 at 07:57, xrobwx71 said:

Jedi Knight: Dark Forces I & II

I'll check those out because I love Jedi Outcast

On 10/11/2025 at 09:51, Steffan said:

There's a lot of good games from that era. Some of mine include Doom, Wolf 3d, Legend of Zelda, Final Fantasy, Soul Blazer, and Mortal Kombat.

I have been wanting to play Zelda emulated on PC. Any emulators and games you recommend?

On 10/11/2025 at 15:05, gargantua said:

I have been wanting to play Zelda emulated on PC. Any emulators and games you recommend?

Depending on quite a few things, DOSBox would probably be your best bet for old school games.

On 10/11/2025 at 10:05, gargantua said:

I'll check those out because I love Jedi Outcast

I have been wanting to play Zelda emulated on PC. Any emulators and games you recommend?

If you want to play Ocarina of Time or Majoras Mask, I highly recommend Ship of Harkinian for OOT and 2Ship2Harkinian for MM. These tools offer some quality of life improvements to those two games for newcomers and have a bunch of additional settings to configure the experience to best match your play style. Check out the Ship of Harkinian discord for info on getting it set up.

If you are trying to play any console zelda game up to n64, check out retroarch which can emulate a bunch of different consoles. For gamecube or wii check out dolphin emu. For wiiu/switch theres a few different emu options available but some are in the middle of legal battles with nintendo so are randomly available. I used yuzu pretty well on linux for a bit.

My favorite zelda games are (in no particular order):

  • A Link to the Past (snes) - a textbook example of what i think a zelda game should be in terms of the length of the game and how it progresses, the best zelda game imo
  • Majoras Mask (n64) - dark and moody but unforgettably touching
  • Ocarina of Time (n64) - basically a 3d version of a link to the past, renowned as a contender for best game of all time
  • Windwaker (gamecube) - very charming, more relaxed vibe in general
  • Oracle of Ages / Oracle of Seasons (gbc) - both excellent games, they have a password system where you play one game and then continue your file in the other one

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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