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Hey guys! I just released a public playtest/demo of my survival horror puzzle game. It's a mix of Blue Prince, Silent Hill/Resident Evil! Try it out and let me know what you think!

https://store.steampowered.com/app/3925340/Incoherence_Dark_Rooms/

 

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  • 4 weeks later...
On 03/04/2026 at 22:29, pmrd said:

Hey guys! I just released a public playtest/demo of my survival horror puzzle game. It's a mix of Blue Prince, Silent Hill/Resident Evil! Try it out and let me know what you think!

https://store.steampowered.com/app/3925340/Incoherence_Dark_Rooms/

 

   head_lib.png.7656f43016d1cd0dff4bad1a48421213.png
Dark Rooms has a cool name already, it sounds like the kind of game where atmosphere matters more than flashy effects, so I’d definitely give it a try. If the rooms are tense, mysterious, and make players curious to open the next door, you’re on the right track. Games that keep people interested with small surprises usually do well, same reason offers people can test easily get attention, and https://icasino-reviews.co.nz/1-dollar-deposit-casinos/150-free-spins-for-1/ is a good example of that kind of low entry idea where users can explore without committing much at the start. That same approach works for indie games too. Give players a reason to stay for five minutes, and many will stay much longer.

I checked out the page and honestly the concept looks really interesting. I’m a big fan of survival horror, and mixing that style with puzzle mechanics gives it more depth than just another “run and hide” game. The atmosphere in the screenshots looks pretty creepy too, which is a huge part of making this kind of game work.

The Blue Prince comparison caught my attention because I like games that make you think, not just survive. If it really has that kind of mystery and layered puzzle design mixed with the tension of Silent Hill or Resident Evil, that could be a really fun combo. The environment design already gives off that uneasy feeling, which is a good sign.

How long is the current demo? And does it focus more on puzzles, exploration, or being chased / combat? I’m also curious what inspired you most when making it because I can definitely see some classic horror influence there. Did you build it solo or with a team? It looks promising for a public playtest.

Posted (edited)
On 28/04/2026 at 04:09, Butterfly1 said:

I checked out the page and honestly the concept looks really interesting. I’m a big fan of survival horror, and mixing that style with puzzle mechanics gives it more depth than just another “run and hide” game. The atmosphere in the screenshots looks pretty creepy too, which is a huge part of making this kind of game work.

The Blue Prince comparison caught my attention because I like games that make you think, not just survive. If it really has that kind of mystery and layered puzzle design mixed with the tension of Silent Hill or Resident Evil, that could be a really fun combo. The environment design already gives off that uneasy feeling, which is a good sign.

How long is the current demo? And does it focus more on puzzles, exploration, or being chased / combat? I’m also curious what inspired you most when making it because I can definitely see some classic horror influence there. Did you build it solo or with a team? It looks promising for a public playtest.

Thanks! The current playtest is around 45-60 minutes long. Right now it's mostly puzzle focused, no combat yet, but there is a stalker enemy at some point.

My main inspiration was games like PT and the current remakes of SH and RE.

The current team consists of 3 people: me, a 3d modeler and a musician, but all the environments, ui, programming, story, etc is done by me and I did some voice acting and music too. I also had temporary help with game and puzzle design from a former Satisfactory developer.

I'll be updating the current playtest with new content soon, when I'm happy with it I'll officially make it a proper demo.

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