[NEWS] Over 105000 games are available to play on Linux.


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When considering all methods—including native ports, compatibility layers, ChromeOS games, Android games, Steam windows compatibility, console emulators, WebGL browser games, cloud gaming and Android integration—Linux has access to over 105000 games.

As a comparison.

The PlayStation 2 (PS2) had the most native games of any PlayStation, boasting an unmatched library of +- 4400 unique titles.

Since switching over to Linux approx. 6 months ago I've been very impressed with just how seamless gaming on Linux has been. Pretty much everything I’ve wanted to play in my Steam library so far has just worked. I've just had one game I had to switch over to proton experimental to get working.

Even older CD based games that can no longer be purchased I've managed to get installed / working perfectly fine via Heroic Games Launcher.

It's probably easier to list what doesn't work on Linux at this point!

On 01/06/2026 at 09:48, FateTrap said:

Linux has access to over 105000 games

68,739 involve a poorly animated penguin sprite where there should be either:

  • A hedgehog
  • A plumber
  • A yellow pie chart at 75%
On 01/06/2026 at 13:18, MuffinMullet09 said:

Lol doesn’t mean it works better 

I am one of the first people to use the DXVK technology.

In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey.
https://www.youtube.com/@nahum7995/videos

Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release.
It launched with its own fair share of funny but frustrating glitches.

I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux.
Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series:
Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration

But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed.
However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time.
What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated?
This is information from Google about these situations that I am quoting.

In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core.
Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors.
In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX.
Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay.
Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines.

PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                

PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling.

Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it?
- The Nintendo Switch has an extensive library of exclusive games.
- PlayStation has an extensive library of exclusive games
- Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles.

And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago.
However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.

BTW DXVK is also available on Windows and offers similar benefits like on Linux when it comes to performance, at least in some titles. The Raceroom racing sim for example even offers DXVK as one of its officially supported options and it can achieve ridiculous improvements in certain situations, like quite literally doubling (or more) the framerates :)

On 04/06/2026 at 15:00, Case_f said:

BTW DXVK is also available on Windows and offers similar benefits like on Linux when it comes to performance, at least in some titles. The Raceroom racing sim for example even offers DXVK as one of its officially supported options and it can achieve ridiculous improvements in certain situations, like quite literally doubling (or more) the framerates :)

DXVK generally performs better on Linux (using Wine/Proton) than on Windows. Because Linux utilizes highly optimized, open-source Vulkan drivers (like RADV/ACO) that were specifically built for AMD Radeon hardware, the translation of Direct3D 9/11 to Vulkan is highly efficient.

But if you take the trouble to watch my video, you can see that there are also advantages for Nvidia users.

You see that I run Assassin's Creed Odyssey on 4GB RAM and on an i3-3240. What do you think are the minimum system requirements for windows11?

For CPU-based rendering, Linux is generally faster than windows11 by about 15% due to lighter background overhead and efficient kernel scheduling.

On 04/06/2026 at 16:06, FateTrap said:

You see that I run Assassin's Creed Odyssey on 4GB RAM and on an i3-3240. What do you think are the minimum system requirements for windows11?

No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out.

Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux or Linux gaming in general (despite my own experience being a bit of a mixed bag). I just thought it would be good to point out that DXVK is not Linux exclusive and that you can benefit from using it even in Windows.

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