Recommended Posts

So what's your favourite foosball move?

I lean a lot toward the 2-3 cut in front, and the 2-2 shot from the back.

Second; I know the rules of foosball. I know what moves are allowed and what aren't. Sadly, however, there are a large number of people who play a lot and don't know the rules! The most contested move seems to be the Snake.

For those unfamiliar with the name, the Snake is when you pin the ball, facing forward, and simultaneously drag the ball and then shoot it, in one motion. It looks like a spin, but really is only one revolution and since the hand never leaves the bar, it's not considered a spin. It's actually a very dangerous, very legal move.

Yes, I've played people who get totally ****ed off and mad at us because (read my friend, as I can't do it), do the Snake.

That's when they're not getting ****ed off at us using moves they haven't seen before... like 1-3s, or 3-wall-3-cut.

Third; what lingo do you use? Because I'm sure some of you are reading this and saying ' what ? '

~D

Link to comment
https://www.neowin.net/forum/topic/151104-foosballbabyfoottable-soccer/
Share on other sites

hmm since we're armenian/lebanese/syrian babyfoot is in our blood. i kinda suck, but ive mastered the one timer from the 5 between their 5 to the back of my 3. we don't usually use terminology.

what are your rules though? no scoring from the 5man unless it touches someone before it goes in. no spinning. sometimes if we're playing for fun, in-and-outs are 2pts. we also never use the ball drop, we just throw it. if it goes out, we drop it in the corner it flew out from.

hmm since we're armenian/lebanese/syrian babyfoot is in our blood. i kinda suck, but ive mastered the one timer from the 5 between their 5 to the back of my 3. we don't usually use terminology.

what are your rules though? no scoring from the 5man unless it touches someone before it goes in. no spinning. sometimes if we're playing for fun, in-and-outs are 2pts. we also never use the ball drop, we just throw it. if it goes out, we drop it in the corner it flew out from.

http://www.canadafoos.com/officialrules.htm

These are the official rules of foosball. Everyone *should* play by them. Of course, everyone has their own variations, myself included.

The style I play normally is passage (eg; you can pass between players and you don't have to touch the wall before shooting), WITHOUT scoring from the 5 bar. No spinning of course.

Officialy, you are allowed scoring from the 5. However, it's widely regarded that there is less skill involved with 5bar goals, so we only shoot with the 3 bar. That said, we're very capable of scoring from the 5 and stopping shots from the 5s.

If we do play with scoring with the 5s, then it has to touch a man before shooting, yes. Eg; NO SCORING OFF THE BREAK *grumbles about all the ###### that do that*. Some people have rules that say you must pass to another level before you can score with the 5s.

Terminology differs wherever you go, I guess. The easiest is just the numbering of the guys. The far guy on any bar is numbered 1, and you count back.

~D

i get some of the terminology, but not all of it. i'm pretty good, but i never knew the various styles of play until the last time someone started a thread here. i never spin, but i wasn't aware of the passage and non passage styles of play. i didn't know scoring from the 5 wasn't allowed either, it's usually pretty easy to stop those anyways...

i don't get all the "it's gotta touch x guys, and x walls, and be passed x times" before scoring. makes it way too complicated. what do you do when someone breaks that rule? just toss the ball in again?

Scoring from the 5 is allowed. In some groups, however, it's frowned upon and looked at as a no-skill shot.

It's not as complicated as you think;

Passage = pass between guys. Anything goes, really. No spin.

No-Passage = ball must touch a wall before being scored. So there is no passing between guys on the same bar. You are allowed to pass from the 5 to the 3 and score, though.

See... not complicated at all. haha. *sigh*

FOOSBALL!

~D

i'm trying to picture no passage, and its not making sense. so you can make one pass, and then shoot. and what if your 2-bar gets it? you have to pass off the wall to who? or do you just have to try to score from where you are? lol......my head is spinning....wait, no spinning! :p

i'm trying to picture no passage, and its not making sense. so you can make one pass, and then shoot. and what if your 2-bar gets it? you have to pass off the wall to who? or do you just have to try to score from where you are? lol......my head is spinning....wait, no spinning! :p

In no passage, you can shoot from any bar so long as you touch a wall first. Eg; bounce against the wall and shoot. You can not pass the ball between men on the same bar and shoot. You can pass between men on the same bar (eg. passage style), but the ball must touch a wall before you shoot.

For example

1-2-1-2-wall-1shoot

or 5bar - 3barshoot.

~D

So what's your favourite foosball move?

hmmm

in front i like to do a 1-3 cut

but i usually depend on my 1-2 one timer

...and i usually change it up with a drag/push from either 1 or 3

i hate playing back

...but i usually just drag or cut with the far guy

this is a site one of my friends made a long time ago

he hasn't updated in ages tho

the moves are pretty cool anyways

http://www.jitzking.com/

Scoring from the 5 is allowed. In some groups, however, it's frowned upon and looked at as a no-skill shot.

It's not as complicated as you think;

Passage = pass between guys. Anything goes, really. No spin.

No-Passage = ball must touch a wall before being scored. So there is no passing between guys on the same bar. You are allowed to pass from the 5 to the 3 and score, though.

See... not complicated at all. haha. *sigh*

FOOSBALL!

~D

passage and no-passage?

we call it slowball (passing, no shooting from 5) and fastball (no passing) here

ahh, making more sense now. dude, wtf is that snake ****? thats legal? how is he not spinning?

There are foosball sites that have examples of the snake.

It's most common in front. You pin the ball, facing forward. Gripping the rod with your wrist, you drag the ball and in the same motion pull the rod up to bring it around. It's 1 full revolution.

Spinning is characterised by randomly spinning the rods. Just around and around and around. That's illegal. Your hand leaves the rod, and there is no purpose to it.

With the snake, your hand never leaves the rod, and it's calculated, so it's legal. It's also only 1 revolution, rather than over and over again.

~D

Ah... I figured I do a search for foosball and maybe find some foosers on neowin :)

w00t!

Anyways, yeah I can do the snake (aka "the monkey shot"), my better shots though are pushes, pulls, a front pin pull, push kick 1-2, and the europin series :). And I do that on a harvard table muahahahahah!!! If anyone of you know what a harvard table is, you'll know that that requires a helluvalot of practice on a harvard table to accomplish. Recently I've been competing on tornado tables, and I JUST bough a bonzini table and it will be shipped to me this wednesday! I'm hella excited :D

So for my opinion, snakes shots are lame, they are very boring and very easy to defend against. And believe me, I played against some people that are rates pro and play in vegas, and I can stop most of their snakes well over about 80% ;) Just remember, a simple shot requires a simple de, and every person I've ever played has a telegraph, whether it be very minimal or whatever I can pick up on it within two goals ussually.

Here, I'll whip out my paint skills and show you how to defend against the snake :D

<ten minutes laters...>

When they setup for the snake, don't even watch the field, just concentrate on the person shooting and find his 'tell'. Then just do the motion you see below and BOOM your opponent is gonna here nothing but ball on plastic action ;) Of course, this is primarly for a tornado table, on a french table, you may need to have a slightly more active defence.

post-91-1080542242.jpg

Also, to add to that defence - depending on your opponent, he may favour one side over the other. For example, I'm better at the push snake than I am at the pull snake :) but for me atleast, it doesn't really matter that much, but if you take stats you'ld notice I'ld shoot push more often. So start cheating a little bit and you can pretty much cut off his strong hole before he shoots and leave 1.5 sized hole on his weak side, then you just gotta anticipate it well.

I don't know what snakes you've seen, but I've seen some very very nice ones. Very long drags and then clean cuts in the OPPOSITE direction. All in one motion, no less.

I play mostly on Garlandos. They's the best. I get to play on a bonzini every now and again, but not often. Being in Quebec there really are only two types of tables. Bonzini and garlando (and various take-offs).

I have owned my own table for about 5-6 years now, but have played for probably 8. I always play no spinning (unless a girl is playing, but it's controlled spinning), and I let any goals go.

The reason for this is it's a sport/game/whatever you want to call it. Flukes happen, anything happens, and they are allowed, foosball/jitz is no different. Scoring off the break with the 5 is "cheap", fine, but both teams can do it, and a 5 year old can defend it using his mids, let's be realistic here.

Me and my roommates (I'm @ university), have 1 extra rule. If you loose 10-0, singles or doubles, the loser (or losers), must streak from one block down on our street, and finish at the main street, which conveniently, there are 2 bars located right at the corner. This has so far happened twice, once in singles, once in doubles (I won both times :p).

I personally don't like the snake. Now you may be saying, "well it's probably because you suck at it".... well in fact, no I don't, I'm actually very damn good at it, the reverse snake, and both push and pull versions of it.

I used to play fastball only, but am now trying to finese the game. I pass between players a lot on the same bar now, an example is on the 3 bar I can go:

close-mid-close-far-close-far-mid-far-close, and then cut it to the far corner of the net. I can do this consistently and fast, and can change it up and any second and shoot it from anywhere. I feel no matter what player on D I play against, there is nothing he can consistently do to stop this, while with almost every other technique you can.

I also do not "drag" the ball on offense anymore, I do on D from time to time, but am now working on the "wall shot" from D, which is much harder to defend against, it basically has to hit the 5bar to be stopped. I choose not to "drag" the ball or do the "snake" because those are moves anyone can learn and score on "cheaply", if you really want to say it. But the main reason why I don't is because everyone else does it, they learn those 2 "moves" and just go to them 9/10 times they get the ball. I don't know about you, but that is just a boring game, if you win or lose.

I have played on all types of tables, and I can do what I have talked about on all types. I love playing both O and D, depending on how I feel at the time I guess, no real preference.

Only thing I'd like to work on is working on my goalie shot, but I don't really bother because, yes it is unexpected, but if you get stuffed you are screwed, so I'd much rather just use my 2bar.

i only play on fabi tables

those are the best i've seen so far

i prefer slowball just cuz i've seen a lot of idiots playing fastball... well it's not really fastball cuz they just try to hit the ball as hard as they can. but i've seen a few good fastball players where they actually aim their shots

i just like slowball better because i like passing haha :laugh:

if anyone is ever in Markham (just outside of Toronto), drop my Metro Square and maybe u'll see me there :shifty:

whats the diff? where in quebec (montreal) r there Garlando's and Bonzini's?

Tables are everywhere!

Just to list the few that come to mind right now

Scratch (any of them, there are 3)

Mad Hatter

Frappe

Foufounes Electrique (the Bonzinis are here)

Xoom

Fatz

O'blitz

Maz

Legneds of the Forum

Lanjeu (now Trix)

The managment lounge at McGill (free table)

Baloos

McGibbins

And those are just the places that I've been. Tables are everywhere in Montreal and throughout Quebec. We's big on the foos here.

I can see there are a lot of different styles of play. And really, that's expected. In Montreal, the majority of people seem to play a certain way (diffs between no-passage and passage, though). That said, I've played against many different styles from people in Montreal.

People from Ontario seem to play a very different way... eg; they can't. But that's my opinion. In general, we play following international foosball rules. These rules seem to be common all over the city, but when I play people from abroad, they don't seem to get it. Again, different styles of play. In any case, we beat them handily whether we are playing their rules or not.

I really want to play in a big tournament, where people come from all over. I know I'd lose miserably... well, maybe not miserably, but I surely won't win. But I just want to play different styles.

Incidentaly, the style most common in Montreal is passage and generally slower. I play slow. Sometimes really slow, but I'm trying to pick up my speed to make my game a little more fluid. Lots of passing. I find that my slower game beats really fast play more often than not. I'm more accurate in my shots.

lol i never payed attention to the brands, but if theyre the ones they have at Skratch then ya, those r the best :) theyre all we play on

Actually Skratch has two types of tables... at least in Skratch West Island.

They have regular Garlando's and also Garlando Euro tables. The euros are bigger, have rounded feet on the men, heavier men, and just in general is slower than regular garlandos. Bonzini tables are also slow. Eg; no matter how fast you try to play, the ball always travels 'slowly'.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!