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Halo Custom Edition, a special (and unsupported) version of Halo: Combat Evolved. Comes with new multiplayer features and improvements, and support for custom content. Requires a working CD-key from the original game.

170 MB (178262016 bytes)

2004-05-05 01:11:12

Additional Features & Fixes in Halo CE 1.0

?Fast Shaders? ? Bypasses the D3DXEffects portion of the DirectX api resulting in increased rendering performance. The enhancement is native to Halo CE and does not require any settings adjustments. The fixed function pipeline does not use the D3DXEffects system so it won?t receive a performance increase.

F2 Rules ? A new in-game rules screen that displays all server-set rules for the current game. This function is mapped to the ?F2? screen by default, but can be changed in the controls settings.

?Show Player Names? ? A switch that toggles the displaying of names over teammates heads. Toggling this feature on will permanently display all friendly player?s names regardless of where they are in the map. Toggling this feature off will restore back to normal Halo name displaying behavior. This key defaults to ?F3? but can be reassigned in the controls settings.

MP hit sound adjust ? Added a console variable to adjust the volume of the multiplayer hit sound. You must be running the game with the ?console switch. Bring down the console and enter Multiplayer_hit_sound_volume X where X is a number between 0 and 1.

User created content ? Halo CE has the ability to play user created content. In order to get a map to display in the game?s UI, simply drop the map in the ?Maps? directory. If you try joining a game playing a map you do not have, you will be prompted about the missing map and sent back to the menu. To create custom Halo content, please download the Halo Editing Kit - which is separate from the Halo CE download.

Devmode support ? Using the -devmode switch on the command line in conjunction with -console will give you access to many of the cheats\debug tools used in the creation of Halo. These commands are largely untested a have the potential to cause an unstable game environment. This mode has been enabled so that content creators can test their maps. This mode is not intended for use online and thus the ability to join games has been removed.

Client networking fix ? A fix in networking providing a slight reduction in player ?warping? on client machines.

MP exploit fix ? The ?print screen? MP exploit has been addressed.

Map cycle hang bug fixed ? Fixed bug that would people to randomly hang during a map cycle.

Flag icon fix ? flag icons now display properly when a person is carrying a flag in a vehicle.

Fixed Rocket Warthog bug ? Rockets fired from the Rocket Warthog are now more accurate.

Removed ?stickiness? from Ghost ? The sticky effect caused by Ghost projectiles has been removed.

Dedicated Server Features (complete list can be found at the Dedicated Server Forum of www.Gearboxsoftware.com)

Server Chatting ? Servers can now chat to clients

Dedicated server logging

Dedicated server message of the day ? they dedicated serverDownload here: http://www.fileshack.com/file.x?fid=4947/file.x?fid=4947"]http://www.fileshack.com/file.x?fid=4947[/url]

Halo Custom Edition [May 01, 2004, 1:21 pm EDT] - Viewing Comments

Though there are still no indications that Halo 2 will make its way to the PC, yesterday's Bungie.net story on Halo editor plans (story) has vague mention of plans for a PC release of a "Halo Custom Edition." There is now an unofficial Halo CE FAQ on the Gearbox Forums (thanks HomeLAN Fed) clarifying, among other things, that this will not include any single player content. This project is fleshed out further in this GameSpy Q&A with Gearbox Software's Marc Tardif, where Marc describes the projects release as coming: "Very, very soon." Here's the deal:

First of all, it's not so much an update to the old software as a release of new software, which is free to Halo PC customers.

There are two parts to the new software. One part is a new executable and set of data called "Halo Custom Edition" (haloCE.exe) which will reside in its own separate directory. This new executable includes lots of new features, improvements, and capabilities. It's essentially a collection of many of the thingsThings included in the new executable are "Fast Shaders" (improves performance up to 60% on pixel shader hardware), improved network code (reduces the incidence of player "warping"), and lots of new features that provide options for players to improve their multiplayer games. Perhaps, most importantly, however, the new executable allows end users to play a potentially endless volume of new content created with the Halo Editing Kit.endless volume of new content created with the Halo Editing Kit.

The other part is the Halo Editing Kit (HEK). The HEK is an exciting package of tools, source material and tutorials that will allow modification makers to bring their own visions to life within the Halo engine.

Halo Custom Edition (HaloCE.exe) and the supporting data is about 200mb and the HEK is about 250mb.

http://www.bluesnews.com/cgi-bin/board.pl?...&threadid=48663

Edited by xStainDx
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https://www.neowin.net/forum/topic/164081-halo-custom-edition-released/
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