Doom 3 timedemo


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  LOC said:
Uh, timedemo and benchmarking are totally and completely different than a single player framerate cap.

Are you saying John Carmack LIED about having a framerate cap in his own game?

There may be a 60FPS cap in the game (haven't checked yet) but the timedemo will run as high as it can go. The original post said to run the timedemo, not to just post random framerates from in game.

LOC: I wasn't aware that he stated he placed a framerate cap in the game, and I wasn't aware that the benchmark processed all of the frames as fast as possible, and then divided the total processing time by the number of frames to get the average framerate.

Some other unimportant news:

I upped the voltage on my processor and gave a slight over volt to my slow ass 333 RAM so that it would remain stable at 400 (Kingston ValueRAM stuff. . :wacko:). Overclocking from 2500+ to 3200+ netted me a few extra FPS, boosting my score to 23.1. The real benefit came when I turned off all AA and set all quality settings to their lowest levels in the nVidia graphics quality controls. Retaining the same quality settings within Doom 3, I boosted my score to 34.4. I'm certain the score would be higher, were it not for my slow ass HDD not being able to keep up with all of the on the fly loading done by the engine.

Hmm. . seems that this time around, Doom didn't keep grabbing stuff from the HDD. . anyways. . I turned off NAV, and turned Mipmaps all the way off, and gained another two fps. . 36.7.

Anways, perhaps my tooling around might give some less fortunate people an idea as to how Doom 3 will run on more common systems. :happy:

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