• 0

[VB.NET] Moving a form


Question

I have a timer to move a form up frmNotification.Height in ShowTime milliseconds..

   Private WithEvents tmrTimer As New System.Windows.Forms.Timer

... (called in a function)
        tmrTimer.Interval = Math.Floor(ShowTime / frmNotification.Height)
        tmrTimer.Enabled = True
...

    Private Sub tmrTimer_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles tmrTimer.Tick
        frmNotification.Top -= 1
        If (frmNotification.Top = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height - frmNotification.Height - 28) Then
            tmrTimer.Enabled = False
        End If
    End Sub

But it goes very slow no matter what the timer is set at.. is there another way I could move it up without blocking (a loop in another thread maybe?) or do I have to use some kind of high resolution timer?

Edited by todd`
Link to comment
https://www.neowin.net/forum/topic/201336-vbnet-moving-a-form/
Share on other sites

5 answers to this question

Recommended Posts

  • 0

Well, it's moving very slowly because you're only moving it up one pixel at a time. If you want it to move faster, you can either move it up further each tick, or use a System.Timers.Timer (as opposed to Windows.Forms.Timer). It has a higher resolution, so the speed still increases when you lower the interval below 100 (the SWF timer may or may not speed up).

  • 0

Thanks for the suggestions.. The AnimateWindow API seems the easiest and that's what I'm trying to get working..

AnimateWindow(frmNotification.Handle.ToInt32, ShowTime, &H8)

..is what I have, but nothing happens and when I print the result, it's False. The form is hidden at the time this function is called so I don't know what's wrong (yes, I added the declaration ;)).

  • 0

don't use AllApi for Vb.NET. use http://www.pinvoke.net instead.

http://www.pinvoke.net/default.aspx/user32.AnimateWindow

   <FlagsAttribute()> _
    Public Enum AnimateWindowFlags
        AW_HOR_POSITIVE = &H1
        AW_HOR_NEGATIVE = &H2
        AW_VER_POSITIVE = &H4
        AW_VER_NEGATIVE = &H8
        AW_CENTER = &H10
        AW_HIDE = &H10000
        AW_ACTIVATE = &H20000
        AW_SLIDE = &H40000
        AW_BLEND = &H80000
    End Enum
    Public Declare Auto Function AnimateWindow Lib "user32" (ByVal hwnd As IntPtr, ByVal time As Integer, ByVal flags As AnimateWindowFlags) As Boolean


'Usage
        Dim f2 As Form2
        f2 = New Form2
        AnimateWindow(f2.Handle, 1000, AnimateWindowFlags.AW_VER_NEGATIVE Or AnimateWindowFlags.AW_SLIDE)
        f2.Show()

Edited by weenur
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The Teams Admin center is still a mess. I use it all the time. They really need to talk with the Intune or Entra ID folks for help.
    • Senua's Saga: Hellblade II to get 60FPS mode, dev commentary, and more alongside PS5 launch by Pulasthi Ariyasinghe Back in May, Microsoft revealed Senua's Saga: Hellblade II as the next first-party Xbox game to reach PlayStation platforms. Now, that release has an official release date attached to it, and alongside it, developer Ninja Theory is releasing an update across all platforms with some major features, including a 60 FPS mode on consoles. The Performance Mode is easily the biggest addition to the story-focused immersive experience. Ninja Theory is delivering it to both Xbox Series X and PlayStation 5 players, but there is some bad news for Series S owners, as it is being left out from the upgrade. "The result is smoother gameplay, especially noticeable during combat and fast-moving moments of the game," says the developer. It's unclear how much of the game's visuals Performance Mode users will be missing out on compared to the default 30FPS "cinematic" mode. PC players are getting an upgrade too. A Very High preset is being added to the settings menu for those wanting even higher fidelity graphics. Optimizations have also been a focus on PC, and Ninja Theory says that the title will be Steam Deck Verified when the Enhanced update lands in August. Next, similar to the original, Dark Rot is incoming as an optional experience that players can enable when starting a campaign. This will have a rot effect being applied to Senua every time she dies, and if it ever reaches her head, the game will come to an end, with all progress from that save being wiped. The Photo Mode in Hellblade II is being upgraded with this update too, with the studio touting a new Motion tab for cinematic video capture, as well as improvements across the board to the feature. Lastly, four hours of developer commentary is being added to give a behind-the-scenes look at how the studio crafted the story and gameplay. "Hear from the ensemble cast, key collaborators in depicting Senua’s experience of psychosis, and members of the development team who poured their heart and soul into Senua’s story," says the studio. The Senua’s Saga: Hellblade II Enhanced comes out on August 12 across PC, Xbox Series X|S, and PlayStation 5 for all owners and Game Pass subscribers as a free upgrade. As for the PlayStation 5 launch of Senua’s Saga: Hellblade II that's happening on the same day, Microsoft will be offering two versions: Standard and Deluxe. As expected, Standard includes the complete base game for $49.99, but Deluxe goes further by adding on a copy of the first game, Hellblade: Senua’s Sacrifice, as well as its original soundtrack. The Deluxe Edition costs $69.99 to purchase.
    • Not sure what you’re talking about. Has been there for quite a while and in the latest versions it’s actually quite good. I use it several times a day as I am a terrible typist.
    • They should've called it Neolin, what a missed opportunity, IMHO!
  • Recent Achievements

    • One Year In
      Bert Fershner earned a badge
      One Year In
    • Reacting Well
      ChrisOdinUK earned a badge
      Reacting Well
    • One Year In
      Steviant earned a badge
      One Year In
    • One Month Later
      Steviant earned a badge
      One Month Later
    • Week One Done
      Steviant earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      548
    2. 2
      ATLien_0
      209
    3. 3
      +FloatingFatMan
      170
    4. 4
      Michael Scrip
      152
    5. 5
      Som
      144
  • Tell a friend

    Love Neowin? Tell a friend!