First Halflife 2 review score appears...


Recommended Posts

Well I'll reserve judgment till the game comes out. But I don't hold much hope for the multiplayer.

If it still has the awful netcode complete from the beta, I'll stick to CoD:UO.

:rolleyes:

If it still has the missing textures and script problems missing from the "beta" I'll stick to another game too.

,Oct 1 2004, 00:10] told you all some time ago, this game will be so frigging amazing that everyone its going to forget the delay.

I completely disagree, I think everyone will be very underwhelmed. Crappy gfx + old multiplayer + overused and not realistic physics.

,Sep 30 2004, 19:10] told you all some time ago, this game will be so frigging amazing that everyone its going to forget the delay.

I agree. Look at how bad Doom3 was compared to its hype, and yet plenty folks loved it. Imagine how people are going to get with HL2. I mean just by playing CsS I am really amazed with its engine/capability. (yes i agree the netcode does need work) Awesome non-the-less. It just doesnt seem to have that repetitiveness that so brought Doom3 down. Everything else pretty much speaks to itself as we've seen throughout the year with screenies and movies. It's definitely a win/win situation. The delay will be long forgotten on release day.

with the increasing graphics of games the multiplayer functionality becomes harder and harder to manage, netcode becomes crucial as well as client side funtionality. soon eveyone will need a dedicated t1 just to play a game with out lag. HL2 and CS:S better get the game play right or there will be hell to pay. graphics only go so far, gameplay is the onlything that can keep it going, game manufacturers need to get that through their heads.

Heck, I'm not exactly awaiting this game desperately....but even I know when to be impressed.

It's one thing I didn't give that much thought: Good design can overcome a dated engine :pinch: (the dated-ness of the engine is under question, though)

...doesn't look dated at all to me :blink:

Well I'll reserve judgment till the game comes out. But I don't hold much hope for the multiplayer.

If it still has the awful netcode complete from the beta, I'll stick to CoD:UO.

You do know it's the same netcode that CS/TFC/DOD etc all use right now right?

I mean seriously the game looks great, Engine has been in the process for one more year than expected .. who cares stop being such graphic ###### anyways i mean the game still looks great... The gameplay is what makes it shine. Like half life 1 is still played till this day like its been out 7 years or so? I just think that this game will have a huge dedicated gamer community the mods are already being made it'll be cool..

I completely disagree, I think everyone will be very underwhelmed. Crappy gfx + old multiplayer + overused and not realistic physics.

Not realistic physics... Well screw the fact the aliens arent really on earth really..and screw the fact that this is not nonfiction.. lets all complain about the fact that hell...GMAN doesn't really exsist! :happy:

Not realistic physics... Well screw the fact the aliens arent really on earth really..and screw the fact that this is not nonfiction.. lets all complain about the fact that hell...GMAN doesn't really exsist! :happy:

Then... then all those nightmares I have about the Gman couldn't be real? :o

heh what i am saying is that this dude is focussing on the fact that the physics arent as real as he wants it to be... but would the game really be fun if gordan couldnt do the big jumps and **** that he does? :rolleyes:

And i thought they are using good physics anyways..... havoc engine they're using i think?

,Oct 1 2004, 03:05] well, obviously you know better games, so you are good on your own :rolleyes:

Some people just don't get it. Good games are good games, and we most certainly know Half Life 2 will be a good game. It's as simple as that.

Anyone can see how it doesn't match up to some other games in certain areas, but what really matters is the overall package. Half Life 2 will deliver. I am completely confident in that.

you're as optimistic as you were before the DOOM3 launch, I'm surea fter it's lauched there'll be tons of ppl bitching it sucked, thats why games that come out of nowhere are usually loved

IMHO Doom3 just plain rocks, tha gfx are awesome and i find the gameplay really good, the sound is also awesome and the story is kinda cool, I'd give it about a 9.7 - 9.8

If only they'd remake the original Deus Ex with the Doom3 engine... 10++

Crappy gfx + old multiplayer + overused and not realistic physics.

Perhaps the word is "dated" instead of crappy for the graphics. It was revolutionary a year ago, but now the only new thing it's really offering is character detail. I agree on the multiplayer, but the physics I make a stand on. Havok is about as real time physics engines get, and when done right can really contribute to a game's atmosphere (Max Payne 2, for example)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!