45 New Screen Shots of Half-Life 2!


Recommended Posts

I disagree here. I wouldn't say HL2's graphics are any worse then Doom 3's, just different. In fact I think HL2 looks more realistic and natural; the characters look better too imo.

Makes me want even more for the modding community for Doom 3 to really kick into gear, but I guess they still need the SDK for that. It would show a lot of people that the engine basis for both Doom 3 and Half Life 2 is the Quake Engine. I know Valve say that Source is written from Scratch, but it is at least "inspired" from their earlier modification of the Quake engine.

Doom 3 is capable of brightly lit areas and is not confined to claustrophobic corridors, it is just how iD implemented this engine for their game of the same name.

Graphically, Half Life 2 may prove a better game than Doom 3. But as it stands it is near impossible to compare the game engines. Hopefully some Doom 3 mods will assist comparisons.

(idea for mod makers: Port a Half Life map into Doom 3. Then we will be able to near perfectly compare the games)

It's not that I'm saying HL2 will be bad. Hell no. It may well be better than Doom 3 (I am quite sure about that), it's just the constant slagging of doom 3 by HL2 fanbois (who, haven even played the finished game yet) which is ****ing me off. For example see below:

Lol! So you're allowed to make all these judgements without even TESTING HL2? Come on...

Nice screenies. Thanks.

It is obvious through both legal and questionable sources that parts of Quake Tech are still inside the Source engine.

Legal: Console commands remain near identical....too identical. Plus the general "feel" of the engine (as played in Counter Strike: Source Beta) feels like a Quake engine. I know the last one isn't too technical, but it's hard to explain so I just ask that you trust me.

Questionable: A quick peruse of :ninja: code reveals a heck of a lot of Quake tech still in the engine at that stage. I would be willing to believe that they were using old parts of the engine just as placeholders, but analysis of CS: Source Beta reveals that the main executable for the game is not only the exact same filesize as the stolen build, but even shares the same created/modified date. This indicates that any modifications to Source since E3 2003 were not to the main executable itself (where the Quake tech still is).

It may only share some basic mapping concepts and DirectInput calls, but the common components are obvious. This isn't a bad thing, as there is no point in re-inventing the wheel. Their customisations to the Quake engine they used in Half Life 1 were still graphically viable for use in a modern game engine. Heck, even when programming god John Carmack started Doom 3 they took Quake 3, removed all the graphics components, and started from there. Any other modifications they made as they went.

I mean, Valve have done a great job in creating Source (or rather, it appears they have...won't know till we all play the game) but it still shares common roots with Doom 3. It could be said that they were close cousins.

Edited by Chode

I'm sure there's some clause in the licensing of game engines. Something about if more than 50% of the code is modified/custom code then it can be called a unique engine. I'm positive this is the story with the game engine used by Ion Storm for Deus Ex 2/Thief 3. Originally built on Unreal Tech, but modified to such a degree that it is considered it's own unique game engine.

In fact, I'm positive that enough of the Quake engine was modified for Half Life 1 that it was never referred to as the Quake Engine but the Half Life engine.

Or I'm talking crap....either way is good. :)

I'm sure Valve did base at least some of Source off of the Quake engine, but 90% or more of it has been written from scratch. The engine doesn't feel at all similar to Doom 3 imo.

Oh agreed. Doom 3 doesn't even feel like Quake 3, a lot has changed. Though I suspect that Half Life 2 may ultimately feel a lot like Half Life 1 (though a lot better, of course)

Allow me to attach a speculative diagram:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Save 78% on Microsoft Office 2024 Professional Plus: Lifetime License by Steven Parker Created with ChatGPT Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where you can save 78% on Microsoft Office 2024 Professional Plus: Lifetime License. The essentials to get it all done. Microsoft Office 2024 Home is the latest version of Microsoft’s renowned productivity suite, which includes essential applications like Word, Excel, PowerPoint, and OneNote. This version is specifically designed for individuals and families seeking reliable tools for various home tasks, including document creation, spreadsheet management, presentation design, and note-taking. Office 2024 Professional Plus is for students and families who want classic Office apps on their Mac or PC. A one-time purchase installed on 1 PC or Mac for use at home or school. Lifetime license One-time purchase installed on 1 Windows PC for use at home or work Instant Delivery & Download – access your software license keys and download links instantly Free customer service – only the best support! Microsoft Office 2024 Professional Plus includes: Microsoft Word Microsoft Excel Microsoft PowerPoint Microsoft Outlook Microsoft OneNote Microsoft Access Is it legit? Click here to verify Microsoft partnership No faffing about with subscriptions, just classic apps that don't expire. Good to Know ONE-TIME PURCHASE INSTALLED ON 1 DEVICE This licensing type will be connected with your Microsoft Account, NOT your actual device. This is a one-use code. The product you are purchasing is NOT MICROSOFT 365. Please read the product details. Redemption deadline: redeem your code within 30 days of purchase Access options: desktop Full versions No subscriptions – no monthly/annual fees Version: 2024 Updates included A Microsoft Office 2024 Professional Plus: Lifetime License normally costs $249.99, but this deal can be yours for just $54.97, that's a saving of $195. For full terms, specifications, and license info, click the link below. Microsoft Office 2024 Professional Plus for PC for $59.99 (was $249.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Payday TWO!! Is 13 years old man I feel old - I remember trying it out and if I did not know I would say 5-6 years ago or something
    • Payday 2 engine upgrade adds 64-bit and DX11 support, drastically shrinks install size by Pulasthi Ariyasinghe Payday 2, the most popular entry in the heisting game franchise, is getting a surprising update after all these years. This is slated to be a complete engine upgrade that will enhance almost every aspect of the 13-year-old title, targeting performance, loading times, file size, rendering backend, and more. Developer Sidetrack Games is planning a beta to test out the new version ahead of the full public launch. The development team today revealed that the long-awaited upgrade to the 64-bit architecture is happening with this Diesel 3.0 engine update. By letting the game use more ram than 4GB, it is said to improve stability and compatibility on most hardware. It should also help modders in the long term with implementing larger changes too. "While many of the changes are made on the backend and not everything will be visible to you guys because it is a massive rewrite of the entire codebase, there will be a lot of things that you can look forward to," Sidetrack explained. Payday 2 will also hop over from DirectX 9 to 11. Instead of visual improvements, this is slated to reduce the amount of VRAM used by the title, letting more lower-end hardware access the title and run it better. Since these changes would require a complete redownload of the game anyway, Sidetrack says it has revamped "the game's packaging and bundling system." This should reduce the installation size from 86GB to 32GB. "So, now it's time to finally move the game to your SSDs," added the studio. The Payday 2 Diesel Engine 3.0 update is entering open beta on June 30 for Steam users. No console release plans were announced today. Sidetrack Games says it has been working on this complete rewrite of the codebase for the last nine months. While these changes should break most mods, the studio encouraged modders to use the beta period to repair their creations with support from the development team.
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      439
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!