Erich Posted October 8, 2004 Share Posted October 8, 2004 I got 4 computers down in my basement playing CS:S (me and my buddies who live in the house + an extra computer that is in question) One of the computers has onboard gfx so hence, that's the computer we don't use to play CS:S and I plan on making it the server computer. My question is this, what is the bandwidth requirement per player in CS:S? How many KBPS UP and DOWN thanks. Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/ Share on other sites More sharing options...
Dashel Posted October 8, 2004 Share Posted October 8, 2004 If you are going to plan LAN only you are fine. For internet play it really depends on your connection. (bandwidth in Kbps / 48 = recommended number of slots) Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584697100 Share on other sites More sharing options...
Erich Posted October 8, 2004 Author Share Posted October 8, 2004 Well I wanted to create an internet server, but have our 3 computers connecting through the lan so we'd always get 0 ping :p (lol unfair advantage I know. But it can sometime be a bitch to good servers with low pings) . We have 1.7 MBPS down and 700 KBPS up, so I wanna know how many slots +3 that I can setup for a dedicated server. Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584697172 Share on other sites More sharing options...
bontakun Posted October 9, 2004 Share Posted October 9, 2004 gabe newell posted on hlfallout that the bandwidth per player is about 2.8kB/s, with the physics 2.5 kB/s without the physics Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584698548 Share on other sites More sharing options...
Erich Posted October 9, 2004 Author Share Posted October 9, 2004 So then about a 24 player server should work fine on my connection? Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584699847 Share on other sites More sharing options...
Spookie Posted October 9, 2004 Share Posted October 9, 2004 gabe newell posted on hlfallout that the bandwidth per player is about 2.8kB/s, with the physics 2.5 kB/s without the physics Well he's talking out his arse, I see it constantly go over 10 on Office and the like. Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584700548 Share on other sites More sharing options...
bontakun Posted October 9, 2004 Share Posted October 9, 2004 Well he's talking out his arse, I see it constantly go over 10 on Office and the like. http://www.hlfallout.net/forums/index.php?showtopic=2030&hl= Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584700871 Share on other sites More sharing options...
Asmo Posted October 9, 2004 Share Posted October 9, 2004 So then about a 24 player server should work fine on my connection? Absolutely not. You cannot run a good game server on a home broadband connection, period. Its not just about raw speed, there are a lot of other factors involved, why do you think a T1 (1.5Mbps) is so expensive? A T1 would run a server just fine, a 3 Mbits home broadband service would not, i'm not gonna explain it in detail to you. What I would suggest, is you and your buddies pitch in and get your own server hosted somewhere. Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584700887 Share on other sites More sharing options...
TheLegendOfMart Posted October 9, 2004 Share Posted October 9, 2004 Well he's talking out his arse, I see it constantly go over 10 on Office and the like. Karl! Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584700888 Share on other sites More sharing options...
Dashel Posted October 9, 2004 Share Posted October 9, 2004 (edited) Well, bandwidth is bandwidth Asmo but 700kb upload will most definitely not host a 24 player server (CPU considerations aside). If you apply my calculation you will see that you can run a 14 player server. Your link is irrelevant because it forgets that rate settings are variable. Gabe is merely saying that they have taken great strides to make the game playable on low bandwith connections but this is a client perspective, not server. Sure you can crank it down to where people would only get 2.5Kb but no one would want to play on it (as many have broadband by now). Plus, you would have to severely limit your command update rate. Plus when running off a home line you would have to continually make sure it is being used for NOTHING but the server which also means it would not be a full dedicated 24/7 server. Not that it is a problem but something to factor in. Edited October 9, 2004 by Dashel Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584701488 Share on other sites More sharing options...
Spookie Posted October 9, 2004 Share Posted October 9, 2004 Karl! STALKER! :( :D The Beav: He has been wrong in the past.... Not to mention I have the logs to prove it. Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584701631 Share on other sites More sharing options...
bontakun Posted October 9, 2004 Share Posted October 9, 2004 STALKER! :( :DThe Beav: He has been wrong in the past.... Not to mention I have the logs to prove it. i posted a link to what gabe newell said how can i be lying?, i'm just quoting what he said :crazy: Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584701937 Share on other sites More sharing options...
DoNuTs Posted October 9, 2004 Share Posted October 9, 2004 I heard you need same upload as download ( It's recommended ... ) Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584701944 Share on other sites More sharing options...
Dashel Posted October 9, 2004 Share Posted October 9, 2004 You don't need the same, but your limited by the lesser of the two. That is why a synchronous connection is preferable. Beav, your artice, as I said, primarily deals with dial up client perception which is not a good way to run a server. Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584702332 Share on other sites More sharing options...
Storm Posted October 9, 2004 Share Posted October 9, 2004 Erich, depending on where you live, can i come round 2 urs? Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584702844 Share on other sites More sharing options...
bontakun Posted October 10, 2004 Share Posted October 10, 2004 You don't need the same, but your limited by the lesser of the two. That is why a synchronous connection is preferable. Beav, your artice, as I said, primarily deals with dial up client perception which is not a good way to run a server. the only time he mentions dial up is when he says it should run on dial-up, hey i was just throwing in there what i knew, not claiming to know anymore than what he said in that post also: spookie why do you have logs of my posts? :unsure: Link to comment https://www.neowin.net/forum/topic/227730-css-dedicated-server-questions/#findComment-584704169 Share on other sites More sharing options...
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