CS:S Dedicated server Questions


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I got 4 computers down in my basement playing CS:S (me and my buddies who live in the house + an extra computer that is in question) One of the computers has onboard gfx so hence, that's the computer we don't use to play CS:S and I plan on making it the server computer.

My question is this, what is the bandwidth requirement per player in CS:S? How many KBPS UP and DOWN thanks.

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Well I wanted to create an internet server, but have our 3 computers connecting through the lan so we'd always get 0 ping :p (lol unfair advantage I know. But it can sometime be a bitch to good servers with low pings) . We have 1.7 MBPS down and 700 KBPS up, so I wanna know how many slots +3 that I can setup for a dedicated server.

So then about a 24 player server should work fine on my connection?

Absolutely not.

You cannot run a good game server on a home broadband connection, period.

Its not just about raw speed, there are a lot of other factors involved, why do you think a T1 (1.5Mbps) is so expensive? A T1 would run a server just fine, a 3 Mbits home broadband service would not, i'm not gonna explain it in detail to you.

What I would suggest, is you and your buddies pitch in and get your own server hosted somewhere.

Well, bandwidth is bandwidth Asmo but 700kb upload will most definitely not host a 24 player server (CPU considerations aside). If you apply my calculation you will see that you can run a 14 player server. Your link is irrelevant because it forgets that rate settings are variable. Gabe is merely saying that they have taken great strides to make the game playable on low bandwith connections but this is a client perspective, not server. Sure you can crank it down to where people would only get 2.5Kb but no one would want to play on it (as many have broadband by now). Plus, you would have to severely limit your command update rate.

Plus when running off a home line you would have to continually make sure it is being used for NOTHING but the server which also means it would not be a full dedicated 24/7 server. Not that it is a problem but something to factor in.

Edited by Dashel
You don't need the same, but your limited by the lesser of the two. That is why a synchronous connection is preferable. Beav, your artice, as I said, primarily deals with dial up client perception which is not a good way to run a server.

the only time he mentions dial up is when he says it should run on dial-up, hey i was just throwing in there what i knew, not claiming to know anymore than what he said in that post

also: spookie why do you have logs of my posts? :unsure:

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