PC Gamers: Refusal to buy consoles


Recommended Posts

Well how do you play RTS games with a gamepad? And then games ported to consoles from the PC like Half-Life 2 (someday supposedly coming to the xbox).

584960552[/snapback]

i know how

you dream about them, because they don't exist

i know how

you dream about them, because they don't exist

584960558[/snapback]

I know starcraft came out for the N64 and it sucked. I've heard about games like Age of Empires 2 that were supposed to be ported to consoles but I think they were cancelled.

starcraft on n64 was the only true rts they tried on consoles, and it failed miserably

edit

btw last post in this thread

584960573[/snapback]

lol, so true. Then theres an rts for the GBA... which I don't see being that fun to play myself.

Well how do you play RTS games with a gamepad? And then games ported to consoles from the PC like Half-Life 2 (someday supposedly coming to the xbox). Its just that some games just can't be designed for a console, unless consoles start using keyboards and mice by default.

584960552[/snapback]

Ok well I guess no one understandes what im saying so one last time I will say what im going to say Games made for the pc , it doesnt matter what gerne it is , is made to play with a keyboard , alot of people who say they dont a console is that controls are bad , but I belive you guys agree with me that If a games made for a console its made to play with a controller. Now if they port a pc game to a console they will make it so you can play with a controller its simple as that and when I say that they will make it so the game is very playable with a controller , and yes it wont be the same as a pc , it could be worse or it could be just fine.

OK you understand if they ever port games to console they will make it playable with a controller or they wont port it . RTS wont be on consoles anytime soon. Then again I can say fighting games wont be on the pc anytime sone but does anyone care no , Im very sure most people dont mind.

Ok well I guess no one understandes what im saying so one last time I will say what im going to say  Games made for the pc , it doesnt matter what gerne it is , is made to play with a keyboard  ,  alot of people who say they dont a console is that controls are bad , but I belive you guys agree with me that If a games made for a console its made to play with a controller. Now if they port a pc game to a console they will make it so you can play with a controller its simple as that and when I say that they will make it so the game is very playable with a controller , and yes it wont be the same as a pc , it could be worse or it could be just fine.

OK you understand if they ever port games to console they will make it playable with a controller or they wont port it . RTS wont be on consoles anytime soon. Then again I can say fighting games wont be on the pc anytime sone but does anyone care no , Im very sure most people dont mind.

584960582[/snapback]

You say that if a game is made for a console, it's made to play with a controller and if a pc game is ported to a console, it should be easily playable with a controller. That's not true. The game dictates what controls you should be using, not whether it's PC / Console. If the game plays well on a PC with mouse / keyboard, it would be played well on a console with mouse / keyboard (if that was allowed). I think you're trying to assume a few things that are true, but unfortunately, according to many people, are not.

My second point is: graphics do matter, not directly, but for comparison's sake. A game could have really crappy graphics (like doom 1) and it would still be an awesome game. That's because that game is...11 years old? Back then, our expectations were lower, and other games probably had comparable graphics. Comparable is the keyword. Nowadays, although many fans would still say it's a good game, for me, it's no longer such a good game since my expectations are higher and it's no longer comparable to other games made right now.

This topic is like asking a girl/guy (depends on your sexuality... :p ) if they want to have sex with you.

The pc girl/guy:

- They look better.

- They?re more popular.

- If you want to have sex with them you?ll have to spend some money.

- You most keep them up today or they will kick you.

- Playing a new game on an old pc is like having sex with an old woman; it?ll look crappy and everything will be slow but you?ll end up having an orgasm.

- Every time you're having "fun" with them some of your online buddies will interrupThe console girl/guy/guy

- They?re easy to pick.

- They?re not more popular than the pc girl/guy but you?ll find then everywhere.

- They?re way cheaper to keep than a pc girl/guy.

- They?ll never let you down even if there?s a new console girl/guy around.

- Playing a new a game on a console is like having sex with Carmen Electra, it doesn?t matter how many times you do it or how old she is, she will always be Carmen Electra.

- You can take them with you on an:rofl:.<:p /;)

:rofl: :p ;)

I love games, I own a PS2 (soon to buy the thin version as the laser on my old one is on the way out) PES4 (best game ever), I own a gamecube (zelda and pikmin rock) a couple of gameboy advance's (doesn't sound right but what the hell) and of course a PC.

I have been playing games on various formats for around 20 years (my first machine was the crazy atari (I think) machine which had 8 switches on it and only played pong sq_yellow_smile.gif) and have had almost every type (amstrad, spectrum, amiga, nes, snes, every sega system (yes even a saturn sq_yellow_laugh.gif).

So I think I am qualified enough to write this.

Consoles aren't designed to play RTS and FPS games, sure you can play dumbed down versions on them but what's the point.

I have completed numorus FPS on the PC but have yet to even get halfway through a FPS on a console, reason... you cannot aim with a controller.

Compare

Console

aim left..oh no moved to far...correct right...oh sh!t I have been killed

PC

move cursor to enemy and press button

There are great games for the consoles (see above for some of my favourites) most of the best games for consoles are platform/adventure based or driving but I prefer playing games on my PC just for the higher resolution, better graphics and variety of different methods to control games. Playing NFSU2, plug in my force-feedback wheel and off I go..playing Rome:Total way, keyboard and mouse...playing PES3, PS2 controller.

Oh one console I will never own and never will is an Xbox. I hate them with a passion..

1. They are the size of a small continenent.

2. The controller sucks.

3. It ruined Deus Ex:Invisable War

4. I already own an Xbox 8 anyway (it's called my PC)

There you go, I'm sure console fanboys will pick great holes in my statement but I don't care...oh am I'm sorry about the offtopic blasting of the Xbox (I really do hate them though sq_yellow_laugh.gif)

A question to you PC gamers. Why is it you'll spend hundreds upon hundreds for PC upgrades so you can play the newest PC game, but refuse to drop so much as $120 for a preowned console to play the newest PS2, GCN or XBOX game? You'll buy new memory and a new video card so you can play Half-Life 2 the second it comes out, but at the same time, you complain that not enough of the great console games are released for PC.

I got my PS2 a few years ago for ?200. It came with MGS:SOL. Since then, I have only purchased GTA:VC for it. Those are theonly> PS2 games I have. The next purchase will be GTA:SA this Christmas. My point is, loads of cash has been spent on these items, and what the hell for? I finished both games like over a year ago.

I think this is a very good topic because I think there are a lot of fanboys out there. Not just for not buying a console but for everything. I consider myself a gamer who has very little bias. I play PC games, and I have all the consoles (even the GBA SP). I play whatever games are best and I buy them for wahtever system. Some people just get too caught up in the fanboy bull****.

I don't feel like buying a console, because my friend has 3 Xboxs, 2 Playstation 2s, and 1 Gamecube. So whenever I want to play a console game I just borrow one of his.

The main reason I upgrade my PC isn't for games. I upgrade for flexability and work, but a positive side effect is my games run better. :p

I spend lots of money on both console and PC. And I play both often too....

- Madden 2005 Franchise on Xbox with my brother and his friends (We play our games almost daily)

- GBA (Not really a console, but another reason to spend money) I play Mario and Luigi Super Star Saga while I'm sitting around (No I still haven't beaten it, call me a retard if you like)

- Mortal Kombat: Deception on Xbox, stuck at Tanya. Can't beat her for the life of me. But I still try about every other day. :p

And I just recently upgraded my computer with a new motherboard and CPU (P4 3.0 Prescott) so I could play me some Half-Life 2, Doom 3, and World Of Warcraft which is on the way to my house right now thanks to EBGames (I can't friggen wait!). :)

I like having the best of both worlds. Gives me the oppertunity to enjoy titles I want to play now, right now!

If you can fund having an addiction to multiple consoles/PC gaming you can always find friends that own them and go play your heart out there. I'm sure they'd love the company.

Firstly, I spend more time gaming with my PC. I'm the first to admit that and I mainly play FPS games because I feel that a keyboard/mouse combo is far superior to a control pad - they're unusable to me because I've been a keyboard/mouse man for so long. I do play many other games though, covering most genres.

However, I own an Xbox, PS2 and Gamecube. I don't really play my Gamecube much but it does have some great games. All the consoles have their own batch of exclusive games that will never come out for PC and if you're a true gamer that appreciates games for what they are, then you'll want to own one of the consoles for those games. I bought my PS2 three years ago now and while I haven't used it that much up until recently (thanks to GTA SA) I'll admit that there's a decent selection of games out there for it. The way they look doesn't bother me - I don't play console games for graphics. I would rather play GTA on PC because of the graphics, but I'm personally too used to playing it with a control pad, although a mouse would help for a few missions ;) I have what I class as a high-end PC (A64 and GF6800U) but I still enjoy console gaming.

As far as the controller argument goes, I agree ... to an extent. I can't play FPS games on consoles because I hate using a pad to aim, but then I can't play GTA on PC with keyboard and mouse alone. Generally speaking, console games aren't designed to target the same audience that PC games are and that's where I feel the problem is. To be perfectly blunt, they're aimed at different age groups and that's why we're seeing this disparity here.

The true gamers would own all, appreciate all and see each platform's positive points though ;)

Why get a console when a PC can do everything a console can do and lots more!? I have never bought a console, and I plan to keep it that way. Here's why. If I buy a console now, I will have to throw it away in a couple of years and get a new one. If I buy a PC now, I can just upgrade it whenever I want. So if you put things down, PC comes cheaper.

oh and Liquid no offence have fun playing your stripped down versions of doom3 and hl2 on the xbox. and have fun aiming with the gamepad, in doom3 by the time you aim with the gamepad, you will loose your head in the game

584960312[/snapback]

nah, the've got auto-aim to save the day :whistle:

I play on everything, ps2, DC :wub: , N64 (perfect dark :wub: ) AND pc, And though pc is more costly, the beneifts are greater also, The knowledge and education you recieve from tinkering with hardware and OS's.

By far PC is far superior to consoles, But all are FUN its all bout personal preference, if you choose only console and not PC or vise versa your not any less of a gamer than the other.

i prefer a pc cuz: ive been using pcs for more than 15 years by now. consoles are limited, no real OS, work/office function, backup and buring function.

and don't tell me running lunx on an xbox is something similar.

if course consoles are good for a quick gameplay but that's about it.

consoles can't play svcds nor divx.

I can't stand the controls for console games - esp for first person shooter games. Besides, the little joystick rarely offers a reverted mode which is what I am used to.

PC games always seem more immersive and better looking. I don't mind spending more on pc upgrades as long as the games live up to their potential. I was disappointed with Doom3 and feel angry that I jumped on the bandwagon the day it was released. If I had waited for the reviews I would have learned it wasn't worth the money to buy the game and upgrade my hardware.

To me it's not about the money as much as it's about the quality of play. Console games tend to come up short every time.

To me it's not about the money as much as it's about the quality of play.  Console games tend to come up short every time.

584968139[/snapback]

That's too large a generalization. To an extent, I agree. There is a greater percentage of PC games that are better buys than console games because of the sheer amount of content, etc. But saying there are no quality titles for consoles is bull. They both have their fair share of classics.

Consoles are just more fun for me. They're more... I don't know. Sociable? I can't quite put my finger on it, but with PC games, even online, it's just you, while with consoles, they seem more based towards group play. Not all, but many.

And I know about the mod communities and how devoted they can be, but there are online console groups that can be just as dedicated, only for different aspects of the game.

I have a Mac, a couple PCs, and an Xbox. Since I got my Mac, it's what I use for everyday type stuff. I mainly play sports games and fighting games on the Xbox (though I do have Halo 2 and Fable). The PC is mainly used for FPS, RTS, and RPG games.

However, I do play Warcraft3 on my Mac instead of my PC :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
    • 38% off a super insane price is still an INSANE price.
    • 1TB Samsung T9 and Samsung 9100 PRO SSDs are now selling at great prices by Fiza Ali Amazon is now offering the 1TB variant of Samsung T9 and Samsung 9100 PRO SSD at great prices with limited-time 38% and 39% discounts, respectively, so you may want to check them out if you have been looking to upgrade your storage solution. The Samsung T9 connects via a USB 3.2 Gen 2x2 (20Gbps) interface and delivers sequential read speeds of up to 2,000MB/s and sequential write speeds of up to 1,950MB/s, making it suitable for transferring large files, backing up data, and handling high-resolution media content. When it comes to the security features, the SSD includes AES 256-bit hardware encryption to help protect sensitive data. Designed for portability, the drive is reportedly resistant to drops from heights of up to 3 metres. Furthermore, it operates within a temperature range of 0°C to 60°C and can be stored at temperatures between -40°C and 85°C. Samsung Magician Software is included for drive management, firmware updates, performance optimisation, and health monitoring. Finally, the T9 is certified to multiple international standards, including CE, FCC, UL, UKCA, and RoHS 2 compliance, and is backed by a five-year limited warranty as well. 1TB Samsung T9 SSD: $179.99 (Amazon US) - 38% off The Samsung 9100 PRO uses the M.2 2280 form factor and connects through a PCIe 5.0 x4 interface with NVMe 2.0 support. Built with Samsung V-NAND TLC flash memory, an in-house controller, and 1GB of low-power DDR4X cache memory, the 9100 PRO is engineered for high-performance computing and gaming workloads. Furthermore, the SSD delivers sequential read speeds of up to 14,700MB/s and sequential write speeds of up to 13,300MB/s. Random performance is rated at up to 1,850,000 IOPS for reads and up to 2,600,000 IOPS for writes, depending on system hardware and configuration. The drive supports TRIM, S.M.A.R.T monitoring, automatic garbage collection, and device sleep mode to help maintain performance and efficiency over time. In terms of security features, it includes AES 256-bit encryption, TCG Opal support, and IEEE 1667 compliance. The 9100 PRO operates within a temperature range of 0°C to 70°C, is rated for 1.5 million hours MTBF, and can reportedly withstand shocks of up to 1,500G for 0.5 milliseconds. Finally, Samsung Magician Software is also included for firmware updates, performance monitoring, drive management, and optimisation. 1TB Samsung 9100 PRO SSD: $206.99 (Amazon US) - 39% off Alternatively, you can also check out other SSD deals here. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • This is about the already discredited 2025 announcement. Not the current one, which I've heard nothing negative about in the academic literature.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!