[HOWTO]Install Quake3 on Linux


Recommended Posts

What u need:

3D acceleration enabled

A copy of the Quake3 game (in CD format or ISO )

1) Download the file linuxq3apoint-1.32b-3.x86.run from ftp://ftp.idsoftware.com/idstuff/quake3/linux

2) Make it executable:

 chmod +x linuxq3apoint-1.32b-3.x86.run

3) Run the installer and follow the prompts:

./linuxq3apoint-1.32b-3.x86.run

quake2ins.jpg

4) By default the game will install on /usr/local/games/quake3

5) Now u need to copy some files from yor CD (or ISO, use loopback to mount the image) to yor game dir:

cp /mnt/cdrom/Quake3/baseq3/* /usr/local/games/quake3/baseq3

6) After that done run

quake3

from console

enjoy

Link to comment
https://www.neowin.net/forum/topic/252074-howtoinstall-quake3-on-linux/
Share on other sites

  • 2 weeks later...
  • 6 months later...

From what I was informed, the Linux version should run faster than in Windows, as I could view DivX movies fine on my 400 MHz Linux laptop when it lagged horribly on a 500 MHz P3 running Windows 98. I'll give this a shot and let you know if it works. Thanks, Lechlo.

  • 5 weeks later...
  • 1 month later...
  • 2 months later...

Hello I'm having trouble getting Quake 3 up and running on my Ubuntu Linux box. I want to install it and have version 1.15c on it to use as a server, but everytime I try and run the .run files it gives me errors. I have CHMOD 755 the file. I also have and original windows install cd with 1.32 already on it, dont know if that will help. I've even tried installing the Quake 3 demo and still nothing....Heres the command I get when running the 1.17 patch:

Verifying archive integrity...OK

Uncompressing Quake III Arena Point Release 1.17trap: usage: trap [- lp] [arg signal_spec ...]

I dont know what this means please help!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft has known to toggle settings in Windows Updates.
    • Another Linux utility is being rewritten in Rust by David Uzondu Greenboot, the health check tool originally written in bash, is getting a rewrite in Rust, courtesy of engineers at Red Hat. This useful tool started in mid‑2018 as a Google Summer of Code project for Fedora IoT, designed to keep atomically updated systems from self-destructing after a bad update. At its heart, Greenboot is a framework that hooks into systemd to run health checks every time a machine boots. It looks for scripts in specific directories; anything in /etc/greenboot/check/required.d/ absolutely must pass. If a required script fails, Greenboot triggers a reboot to retry. After a few failed attempts, it executes scripts in /etc/greenboot/red.d/ and initiates a system rollback to the last known-good deployment, preventing an update from bricking your system. When all required checks succeed, it runs scripts from /etc/greenboot/green.d/ and marks the boot as successful by setting a GRUB environment variable. This whole process is kicked off by the greenboot-healthcheck.service before systemd's normal boot-complete.target is reached. As for why Red Hat is choosing this rewrite, it comes down to creating a more robust and secure utility. This is definitely not the only *-rs tool rewrite we have seen lately; you have probably heard about sudo-rs, which is a project to build a memory-safe replacement for the classic sudo utility. Building these fundamental system components in a memory-safe language like Rust helps eliminate entire categories of security vulnerabilities. According to the official Fedora change proposal, the rewrite expands support for both bootc and rpm-ostree based systems, whereas the original Bash version was built only for rpm-ostree. Red Hat developers have submitted a proposal to ship this new Rust version in Fedora 43. According to Phoronix, while the plan still needs a final vote from the Fedora Engineering and Steering Committee, it looks very likely to be approved. For current Fedora IoT users, the change promises to be a simple, seamless upgrade.
    • Elden Ring Nightreign will finally gain ‘Duo Expeditions' next week by Pulasthi Ariyasinghe FromSoftware's latest project, Elden Ring Nightreign, delivered a multiplayer-focused experience for the first time. While the title offered solo runs as an alternative to its standard three-player Trio Expeditions, Duos were surprisingly missing at launch. A couple of months later, the developer is finally delivering this highly requested feature for the hit roguelike. On social media, the studio confirmed that Duo Expeditions will be hitting Elden Ring Nightreign with the next update, patch 1.02, for the game on July 30. Check out the newly released trailer showing off this mode below. As we mentioned in our review of Elden Ring Nightreign, everything from enemy health, boss aggression, player damage, and even XP gain changes depending on how many players are in the Expedition. A post-launch update even tweaked the difficulty to favor solos as well. Duos should have the same changes being applied, with the mode being easier than trios but harder than solos to complete. Making sure the difficulty is properly balanced has previously been given as the reason why the Duos mode has taken a while to come in. FromSoftware also confirmed that patch 1.02 will have a range of more quality-of-life improvements on the UI side. This will include more Relics filtering options, making custom builds easier to construct before going on new runs, as seen below. Publisher Bandai Namco also announced this week that the Elden Ring Shadow of the Erdtree expansion for the original open-world Soulslike recently passed 10 million players. Meanwhile, this Elden Ring Nightreign spin-off now has over 5 million players, making both massive successes for the publisher. While FromSoftware is now focusing on other projects, Bandai Namco isn't done with the Elden Ring universe just yet either, as a live-action movie has now been confirmed to be in development too.
    • Or you ignore the part where @Michael Scrip answered you directly.
    • The reasons for Microsoft being in near perpetual state of reorganization for two years is due to the 6 CapEx acquisitions between Jan 2022 and Jan 2023, Blizzard, Oribi, Minit, Miburo, Lumenisity and Fungible. There were 15 CapEx acquisitions in 2021 alone. Much like the Borg, Microsoft assimilates knowledge instead of expending resources on learning and development. 10 gaming companies, 3 AI and 1 data modeling companies since 2018. But then this is in the founding DNA of Microsoft, MS DOS wasn't made by MS, Windows was based on the Apple Mac and Xerox PARC Alto....and on and on. (To be fair Apple's Lisa and Mac were from the Alto also)
  • Recent Achievements

    • Very Popular
      d4l3d earned a badge
      Very Popular
    • Dedicated
      Stephen Leibowitz earned a badge
      Dedicated
    • Dedicated
      Snake Doc earned a badge
      Dedicated
    • One Month Later
      Philsl earned a badge
      One Month Later
    • One Month Later
      armandointerior640 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      624
    2. 2
      ATLien_0
      240
    3. 3
      Xenon
      163
    4. 4
      neufuse
      123
    5. 5
      +FloatingFatMan
      123
  • Tell a friend

    Love Neowin? Tell a friend!