[FAQ] How is Linux Layered?


Recommended Posts

An excellent beginner's take on the display layers for Linux/GNU :)

I have some follow up questions though... for example, font rendering is something I would think is handled by the Desktop Environment, but it seems so consistent across all three desktop environments. How is this handled?

Another question -- how difficult is it to start with just the kernel, and build up a system to the Desktop Environment? I assume it is NOT a trivial task :)

Again, great job! Thanks!

An excellent beginner's take on the display layers for Linux/GNU  :)

I have some follow up questions though... for example, font rendering is something I would think is handled by the Desktop Environment, but it seems so consistent across all three desktop environments.  How is this handled?

Another question -- how difficult is it to start with just the kernel, and build up a system to the Desktop Environment?  I assume it is NOT a trivial task  :)

Again, great job!  Thanks!

585281741[/snapback]

X handles most of the font tasks, and actually most of the GUI tasks overall. Everything GUI-wise is built up on top of X and implements more features, such as GUI toolkits like GTK and QT. I'm not sure which handles anti-aliasing of fonts, X or the DE, but anti-aliasing seems different for each environment, so it's more than likely the DE.

I'm uncertain what you mean by your second question, whether you mean a base install and building of from there or building from scratch. The former is much easier than the latter, it's mostly just building some packages. The latter is much more involved and requires a lot of work since you're building everything. Check out LFS and look at the book there.

Here I think a word is missing: "The target audience for this is quite likely someone who is considering installing Linux for the first time, or who has installed it recently, but is having ______ understanding the variety of choices."

585300193[/snapback]

Good catch! (Y) I'll correct that now. :yes:

Such is the advantage of Open Source: Enough eyes, and every problem is shallow (to paraphrase Linus Torvald's quote)

  • 2 weeks later...
  • 4 weeks later...
interesting thread markjensen  :)

585541731[/snapback]

Thanks. Glad you found it interesting.

This gets asked a lot, and it tough for many newcomers to understand at first.

  • 3 months later...
Great guide mark, same for the other one's in this FAQ section...

this section is gold-dust, only just started looking at it..

586113058[/snapback]

Thanks. :)

Oh, and several of us Green Mods (fred66, rezza, Armeck and myself) have been working at getting the HOWTO & FAQs moved out to be more visible. Still in the works, though progress seems slow...

  • 3 years later...

Good post and does in fact help a lot in Understanding how Linux Works and what setting needs to be changed or adressed to do this or that ... Either way I'm not sure if this is the place to put this but since we are talking about layers I read on Wikipedia that there are Seven layers of an OS !! Right ?? I only counted Six !! And Is this model of WIndow Managers , Kernel , Etc ... apply on all Operating System like WIndows for Example and Leopard and so on

... but since we are talking about layers I read on Wikipedia that there are Seven layers of an OS !! Right ?? I only counted Six !! And Is this model of WIndow Managers , Kernel , Etc ... apply on all Operating System like WIndows for Example and Leopard and so on

I think you mean the OSI model for the seven layers. It has to do with communications, not Operating Systems.

Not sure if that is what you meant... :unsure:

I think you mean the OSI model for the seven layers. It has to do with communications, not Operating Systems.

Not sure if that is what you meant... :unsure:

This is basically it : http://wiki.answers.com/Q/7_layers_of_operating_system

I'm sure I read it on WIkipedia that this model is the seven layers of the operating system : hardware, firmware, kernel, memory manager, input output manager, file manager and application layer

It seems that this is in fact the OSI model also according to Wikipedia , What exactly is this and doesn't it apply to Operating Systems ??

PS : If I'm going off topic please feel free to ignore me , I don't want to derail such a brilliant post

OSI = Open Systems Interconnection, it's how different computers talk to each other.

As for the OS, that "layout" seems a bit strange, the memory manager and IO live in the kernel, not on top of it (unless we're talking about microkernel, but they add an extra 20 layers or so), and applications don't run on top of the file manager, they run along side it.

It seems that this is in fact the OSI model also according to Wikipedia , What exactly is this and doesn't it apply to Operating Systems ??

It's just someone who's misunderstood and thought the OSI model applies to operating systems. It doesn't, it deals with networking (and in a very academic way, compared to IP which does not follow the OSI model and is more practically designed).

OSI = Open Systems Interconnection, it's how different computers talk to each other.

As for the OS, that "layout" seems a bit strange, the memory manager and IO live in the kernel, not on top of it (unless we're talking about microkernel, but they add an extra 20 layers or so), and applications don't run on top of the file manager, they run along side it.

On Windows (sorry, I know it's a Linux thread) the layers are technically hardware abstraction layer->drivers/kernel (scheduling, synchronization, interrupt/exception handling)->executive (memory, IO, process/thread management, networking, etc)->subsystems->applications. With the exception of the applications, most of this runs in kernel mode, so it's not a microkernel architecture in the sense that everything above the kernel runs in user mode.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!