Kde Vs Gnome  

879 members have voted

  1. 1. Kde Vs Gnome

    • Kde
      236
    • Gnome
      378
    • Other (please post)
      30


Recommended Posts

I prefer GNOME... KDE's great, I like it, but it really feels like it's copying Windows for the most part (although Crystal, it's icon set, is truly awesome... but it gets a little tiresome due to it's amount of pure saccharine sweetness). GNOME take a lot of inspiration from a few other places, but I really get the feeling that I'm using a next-generation environment playing with it, and I see more of the Linux Cool Things getting integrated in it for the next release. It's icons have enough flash and coolness to 'em that they're interesting, but they're simple and understated enough that I could keep using them day after day - kinda like win95+IE4/98/2k/me. Of course, both desktop environments make me feel like my current computer is a worthless pile of dog poo, even if they are both better than the XP desktop. Yay for ICEWM.

I'm a fluxboxer.

If I had to choose between KDE or Gnome, I would choose KDE, as it just fit how I worked better, and felt more comfortable to me.

I like gnome.. mainly because I like hte footprint in gnome  :yes:

585466586[/snapback]

That would be called a "large" footprint. ;)

And for the side question of what works best at 1024x768, they both will work equally well/unwell. I have gotten away from the desktop icons thing, as they tend to just be clutter.

Out of curiosity I installed KLDE on my Ubuntu setup. Played with it for about one hour and decide I preferred Gnome. Some think the options galore of KDE is what makes it better, if that is the case then great for you. For me it was too much stuff to have. Gnome's simplicity was a postive for me rather than a negative.

As for th Crystal Iconset in KDE, yeah it is great. So good, in fact, that I installed it in Gnome. ;)

As for th Crystal Iconset in KDE, yeah it is great.  So good, in fact, that I installed it in Gnome.  ;)

585469789[/snapback]

and used it in your sig and avatar? ;)

when i used mepis on a livecd, gnome was faster than KDE. but KDE in yoper is faster than any gnome ive used so the speed is not an issue for me. the customization options are like heaven to me after using xp.

gnome isnt as robust as KDE from my experiences. konsole is the most fully featured terminal ive seen and konqueror is the best file manager of any OS.

also, KDE's windecos use C code instead of pixmaps(although you can use iceWM pixmaps if needed) so the windecos have more effects and look cooler.

one thing i like in gnome is the minimalistic feel. but you can still customize KDE to be like that.

Edit: and KDE 3.4 is considerebly faster tahn previous releases and less bloated. it is also VERY stable and it is still in beta. it looks like it will be an awesome release.

Edited by g-n-t

I would say KDE, yes, it looks olike a dog, but integration is just so much better than gnome. And its a hell of a lot more productive for me. For some reason i keep on drifting back to KDE, even though xfce is great, it just doesnt have the integration of KDE.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No news articles about the Arch Linux repo being majorly infected with malware?!?
    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!