Duke Nukem Forever


Recommended Posts

Lol I thought this was joke, but there is actual news on DNF, the physics at least: GameIndustry.biz.

GDC: Duke Nukem Forever physics surpass Half-Life 2

Rob Fahey 17:33 09/03/2005

New tech far surpasses Half-Life 2's physics; breakable objects and cloth both possible

Swedish company Meqon, the firm behind the physics for 3D Realms' Duke Nukem Forever, have rekindled interest in the long-delayed game with a stunning demonstration of its latest physics technology.

The company, which was relatively unknown before 3D Realms announced them as the provider of the physics middleware for DNF a few months ago, is showing off version 2.0 of its technology behind closed doors at the Game Developers Conference in San Francisco this week.

In a short but hugely impressive real-time demo, a room is almost completely demolished using a weapon that fires tennis-ball sized projectiles. In the first section of the demo, glass panels shatter realistically and fragile boxes full of objects suspended from the ceiling are smashed, leaving jagged corners hanging on ropes while the contents smash to the floor.

In another section, a tiled wall is destroyed realistically, with tiles breaking and popping off the wall when they're hit sufficiently hard, while further demonstrations of the engine's prowess include human shaped "rag doll" models in glass boxes, which react realistically to the environment around them being damaged, and most impressively of all, a completely interactive piece of cloth suspended between poles - which billows and stretches when it's shot, and can even be filled with balls like a hammock.

The demonstration goes far beyond the rigid-body physics which has impressed so many players in games like Half-Life 2, and according to Meqon CTO Dennis Gustafsson, every effect is entirely real-time - with even the smashing of fragile objects being generated on the fly, rather than happening along "fault lines" inserted by artists.

Although the company adamantly refused to be drawn on any details regarding its most famous client, or just how much of this technology will make its way into Duke Nukem Forever, it seems logical that 3D Realms would use this next-generation physics system as one way to gain an edge over the critically acclaimed Half-Life 2.

The second version of Meqon's technology is designed for next-generation consoles, and is multi-threaded from the ground up to take advantage of the multi-processor designs of systems such as the next Xbox and PlayStation consoles, Gustafsson told us. The demonstration at GDC, however, is running smoothly on a medium-spec PC laptop.

It is emphasising a number of key features of the Meqon technology, including the ability for developers to easily add new behaviours to the system which interact properly with existing behaviours - "we don't want physics to look the same in every game," according to CEO Jonas Lindqvist - and a level of detail system that allows some objects in the game to be simulated more accurately than others, depending on the developer's preferences.

Also impressive was the company's toolset, which it says has been an area of major focus over the past year. Meqon has integrated physics data with the filesystem, allowing developers to tweak problems as they see them in the game itself - using an intuitive debugger that allows for visual changing of physics parameters and behaviour - and then export that new physics data right back through the tool chain into the modelling application.

The company, which was set up as part of an incubator program at the University of Linkoping in Sweden in mid-2002, intends to hand out time-limited versions of its SDK to developers at the conference over the coming days.

Link to comment
https://www.neowin.net/forum/topic/295149-duke-nukem-forever/
Share on other sites

That's probably because most people lost interest in this game long ago.

585596999[/snapback]

true dat. i swore off this game long ago. it will have to be a true milestone in gaming for me to change my mind.

i think it's funny that they still have warnings telling people not to bite if sites say they're takng pre-orders for the game.

Meqon have offered demos of their physics engine on their site for ages now. Good engine, really. Better than havok's physics technologies? I'd say so.

And you are so wrong about it being 7 years since DNF was announced.

Duke Nukem Forever was originally going to be an add-on pack for DN3D and was announced early 1996. So, 9 (NINE!) years...

What it has only been like 7 years since they announced it, I have been refereshing the 3DRealms homepage everyday since then for news!

585597066[/snapback]

then you wouldn't fit into the "most people" category now would you? Notice "most" does not mean "all"

I was hopeful for a long time. I absolutely LOVED Duke Nukem 3D back in the day, but now, I could care less. Will I give it the time of day if/when it does get released? Probably. Am I going to sit and wait for it? No.

Like I said on another forum, Source does all of that today.

585598549[/snapback]

I was about to say soft-cloth dynamics....then remembered Vampire: Bloodlines.

I do think that the Havok engine is getting overhyped lately. Every lazy developer who can hack together an installer is implementing it into mostly terrible games.

It's like Punkbuster. People just think Punkbuster is anti-cheat, therefore for there to be no cheats there must be Punkbuster.

I was about to say soft-cloth dynamics....then remembered Vampire: Bloodlines.

I do think that the Havok engine is getting overhyped lately. Every lazy developer who can hack together an installer is implementing it into mostly terrible games.

It's like Punkbuster. People just think Punkbuster is anti-cheat, therefore for there to be no cheats there must be Punkbuster.

585599067[/snapback]

HL2 had the mattress, which used the same type of bone system consisting of multiple fragments just like the cloth.

Yes, everyone is implementing Havok, but the version in HL2 is a heavily modified version. I still have yet to see any other game with the level of physics that HL2 utilized, with the possible exception of UE3.

  • 1 month later...

Duke Forever

Unlike Valve, who have spent most of their time developing the source engine, DNF has been under design for, um, a decade now. Regardless of engine changes, 3drealms must have produced a hell of a lot of content. A lot of ideas. A lot of set-pieces.

I swear this game is going to be *huge*. Literally, I'm expecting it to take a loong time to complete. They keep recruiting new level designers (see site).

And what of all those videos and screensnaps from a few years ago? If even half of that stuff makes it into the final release (driving down a freeway away from an enormous thermonuclear explosion whilst firing at choppers) we have something special to look forward.

And anyway, this is 3drealms. Those guys aren't stupid... they know what the industry is like now, and that they can't get away with producing inferior content. Games like Half-Life lasted purely because they are of such high quality, irrespective of any graphics or game features or haveing two trillion weapons....

I have high hopes. PS, the 'Prey" project has reappeared again.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • They aren't going to want to. Most would just go with the 17 Pro and save money. Why would they want to spend $300 for basically the same thing? It's not worth it if there are hardly any changes from year to year.
    • 24H2 rolled out to the Release Preview Channel in early June 2024, so this coming a bit later in the Experimental Channel (formerly Dev) doesn't really say much more than earlier H2 releases that came out in October. I am not sure what the thinking is here by putting it in Experimental, one would think that the 26H2 stamp means features are locked down and it's now bug tested until October? I don't even pretend to understand Microsoft's strategy for Windows Insider Program though
    • Nothing Ear (a) and CMF Buds Pro 2 with active noise cancellation drop to lowest price ever by Fiza Ali With Prime Day 2026 scheduled to run from Tuesday 23 to Friday 26 June, Amazon has already begun rolling out early access offers ahead of the main event. Particularly, Nothing Ear (a) and CMF Buds Pro 2 wireless earbuds have dropped to their lowest price ever with limited Prime deal offering 33% and 24% discounts, respectively. Nothing Ear (a) are equipped with 11mm dynamic drivers featuring a PM1 + TPU diaphragm. For noise control, the earbuds offer active noise cancellation (ANC) of up to 45dB across frequencies reaching 5,000Hz. The smart ANC algorithm adapts to surrounding noise levels, while a Transparency Mode allows users to remain aware of their environment when needed. Connectivity is handled via Bluetooth 5.3, with support for AAC, SBC, and LDAC audio codecs. Additional features include IP54-rated earbuds for dust and splash resistance, paired with an IPX2-rated charging case. Furthermore, users also benefit from pinch controls, in-ear detection, Google Fast Pair, Microsoft Swift Pair, dual-device connectivity, and a low-latency mode designed for gaming and video playback. The Nothing X app unlocks a range of customisation options, including a personalised equaliser, bass enhancement, control remapping, ear tip fit testing, firmware updates, dual-device management, a Find My Earbuds feature, and low-latency mode settings. When it comes to the battery, the earbuds house a 46mAh lithium-ion battery, while the charging case contains a 500mAh cell. With ANC disabled, users can expect up to 9.5 hours of playback from the earbuds and up to 42.5 hours in total with the charging case. With ANC enabled, battery life is rated at up to 5.5 hours per charge and up to 24.5 hours combined with the case. Finally, fast charging is also supported that should provide up to 10 hours of playback from a 10-minute charge with ANC turned off. Nothing Ear (a) Wireless Earbuds (Black): $53.20 (Amazon US) - 33% The CMF Buds Pro 2 feature a dual-driver audio system consisting of an 11mm bass driver and a 6mm micro-planar tweeter. The earbuds use PU (polyurethane) and PET (polyethylene terephthalate) titanium-coated diaphragms and are tuned by Nothing to deliver balanced audio performance. They further support active noise cancellation of up to 50dB across a frequency range of up to 5,000Hz, and noise control features include a Smart ANC algorithm, Adaptive ANC, Transparency Mode, and Clear Voice Technology 2.0. For calls, the CMF Buds Pro 2 use a total of six microphones and feature an environmental noise-cancelling algorithm, Clear Voice Technology 3.0, and Wind Noise Reduction 3.0 that should improve voice clarity during conversations. Furthermore, when it comes to the connectivity, it is provided through Bluetooth 5.4. Additional features include an IP55 rating for dust and water resistance, Google Fast Pair, Microsoft Swift Pair, in-ear detection, a low-latency mode, and a Find My Earbuds function. Moreover, through the Nothing X app for Android and iOS, users can access custom EQ settings, a bass enhancement algorithm, customisable controls, Find My Earbuds, low-latency mode, dual-device connectivity, an ear tip fit test, and firmware updates. The earbuds contain a 60mAh rechargeable lithium-ion battery, while the charging case houses a 460mAh battery. A full charge of the earbuds and case via USB-C should take approximately 85 minutes, while the earbuds alone should be fully recharged in the case in around 60 minutes. Battery life is rated at up to 11 hours of playback on a single charge and up to 43 hours with the charging case when ANC is turned off. With ANC enabled, playback time is reduced to up to 6.5 hours on the earbuds and up to 26 hours with the charging case. Talk time is rated at up to 6 hours on the earbuds and 25 hours with the case with ANC disabled, or up to 4.8 hours and 18.6 hours, respectively, with ANC enabled. CMF Buds Pro 2 Wireless Earbuds (Dark Grey): $37.05 (Amazon US) - 24% Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • The entire world moved to the vastly superior and now universally supported Dolby Atmos technology a very long time ago, mate.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      542
    2. 2
      +Edouard
      186
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!