[S.T.A.L.K.E.R.] First DX9 Outdoor Images


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UPDATED: New Images HERE

---------------

Source (in Russian)

Ingromania (a Russian Magazine) has updated their counting down fan site for STALKER with the very first screenshots of STALKER's DirectX9 Render in an outdoor environment (to date we had only seen the inside environments).

st51.jpg

st52.jpg

People think that this is parallax bump mapping (on the bricks), one of the coolest features of the Unreal 3 engine.

st53.jpg

st54.jpg

I don't think I like this. I don't know if it's just the angle or if you need to see it in motion, but it doesn't look right.

st55.jpg

It is seeming to be that a DirectX9 card is not going to be the minimum requirement for the Dx9 renderer. Many users of Dx9 cards are probably going to need to run the Dx8 renderer just for performance.

Edited by Chode
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graphcis do look very nice- but for some reason dont look as good as half life2..

585839847[/snapback]

Granted they're a very low res, and desperately need some AA as a result...

But you're trying to say a game engine without parallax bump mapping, using simple shaders (most of the dx9 shaders can be converted to dx8 with minimal loss of image quality), and a non-dynamic shadow system looks better than these quick teaser pics?

These pics have more in common with Far Cry and Unreal 3 than HL2.

Granted they're a very low res, and desperately need some AA as a result...

But you're trying to say a game engine without parallax bump mapping, using simple shaders (most of the dx9 shaders can be converted to dx8 with minimal loss of image quality), and a non-dynamic shadow system looks better than these quick teaser pics?

These pics have more in common with Far Cry and Unreal 3 than HL2.

585839996[/snapback]

I'm sorry but no way no how do these even come close to UE3 quality and I think both Far Cry and HL2 look better, especially HL2.

Don't really get why people get so excited over this game. Just a regular FPS. :ermm:

585840848[/snapback]

Just a regular FPS?

Have you read about all the features this game has? Or you just decided to shoot in the dark?

Dont answer the questions. The answers are obvious :)

Looks pretty good... whoever said HL2 looks "way better" need to lay off the weed

585840866[/snapback]

HL2 is one of those games that it doesnt looks better but it does looks better...

Did you understand? :blink:

Just a regular FPS?

Have you read about all the features this game has? Or you just decided to shoot in the dark?

Dont answer the questions. The answers are obvious :)

585840858[/snapback]

:unsure: I just prefer Serious Sam / Far Cry.

Looks to me that this game feels too dark and too creepy, I'm done with that sort of genre, Doom3 was the last straw for me. I want bright / fun games. :)

Looks to me that this game feels too dark and too creepy, I'm done with that sort of genre, Doom3 was the last straw for me. I want bright / fun games. :)

585840880[/snapback]

:angry:

OMG

I hear Lego racer and Lego island are fun and bright

I think it's going to rock BRING on the CREEPY! :devil:

Personally i don't like any of the shots or think that any of them show something worth waiting for.

To me it looks crap. I hope it isn't but c'mon, enough with your shader this and Dx9 that, just sit back and look at the screenshots... they look crap.

585841229[/snapback]

Yeah, 30 square kilometers worth of freeform environment is crap. As are advanced migrational AI methods, full Shader Model 3 support, fall back shaders (backwards compatability), a realistic player damage model, a 24 hour day night cycle, fully upgradable and customisable weapons, intensely detailed post-apocalyptic environments, up to 3 million polygons per frame, full post-processing support, multi-pass rendering, a unique detail object system allowing for higher level detail with less rendering time, parallax bump mapping, ODE based physics which are also used for a wide range of vehicles, vehicles with realistic damage models (aka, crumple damage), photo-realistic textures (because they are photos), true first person dynamic shadowing, material penetration as part of their realistic weapons system, iron sights, extremely large outdoor environments, equipment degredation and malfunction, AI clans, a reputation system among the 100 other AI humans in the game world, forward kinematics, unique locations remaining true to their real-world counterparts, dynamic weather effects (including lightning and wind), true wildlife which you can hunt/kill/eat, and an attempt at a gameplay dynamic which aims for near total realism. All of that really is total crap :rolleyes:

If you think that the screenshots look crap, then you must think that the real world looks crap. Here is a comparison of the real Sarcophagus covering the ruined Reactor No. 4 at the Chernobyl Power Station and the in-game one.

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