[S.T.A.L.K.E.R.] First DX9 Outdoor Images


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I'm looking forward to this game and if I find the graphics lacking in any way I'll just put brute force to work and max out AA and AF @ 1600X1200 :shifty:

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I got a couple of screenshots that are 1600x1200, though I'm not sure of the AA and AF. In fact, I don't think GSC have EVER released a screenshot using AA. Hopefully it's just that they haven't bothered, not an engine limitation.

ss_atem1_01-18-05_18-47-50.jpg

Yeah, 30 square kilometers worth of freeform environment is crap. As are advanced migrational AI methods, full Shader Model 3 support, fall back shaders (backwards compatability), a realistic player damage model, a 24 hour day night cycle, fully upgradable and customisable weapons, intensely detailed post-apocalyptic environments, up to 3 million polygons per frame, full post-processing support, multi-pass rendering, a unique detail object system allowing for higher level detail with less rendering time, parallax bump mapping, ODE based physics which are also used for a wide range of vehicles, vehicles with realistic damage models (aka, crumple damage), photo-realistic textures (because they are photos), true first person dynamic shadowing, material penetration as part of their realistic weapons system, iron sights, extremely large outdoor environments, equipment degredation and malfunction, AI clans, a reputation system among the 100 other AI humans in the game world, forward kinematics, unique locations remaining true to their real-world counterparts, dynamic weather effects (including lightning and wind), true wildlife which you can hunt/kill/eat, and an attempt at a gameplay dynamic which aims for near total realism. All of that really is total crap :rolleyes:

Question is: which of these things will actually be TRUE :whistle:

yeah it will.

but people... dont forget were talking about an outdoor game... you will mostly be outside, great buildings and huge landscapes are waiting for you to be discovered.

so no suprise that it does not look as good as hl?, and more like far cry and doom? wich are great games, with great graphics!

Granted they're a very low res, and desperately need some AA as a result...

But you're trying to say a game engine without parallax bump mapping, using simple shaders (most of the dx9 shaders can be converted to dx8 with minimal loss of image quality), and a non-dynamic shadow system looks better than these quick teaser pics?

These pics have more in common with Far Cry and Unreal 3 than HL2.

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But they still look bad in comparison to any of those games.

Will it have HDR lighting?

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Yes, but like Far Cry it may be exclusive to NVIDIA's 6x00 series and higher :(

I suggest people wait for E3, when GSC officially unveil their Dx9 renderer for outdoor environments. Maybe then we will see if these are old shots that Ingromania managed to get their hands on, or if these are what the final renderer will look like.

For the scale of the game I think it looks pretty good.  The gameplay is going to be the main draw to S.T.A.L.K.E.R. anyway.

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For me it's the storyline, gameplay, replayablility and graphics, in that order hell I played CS for years even though the old HL engine was a dinosaur, But I do like eye candy! :yes:

I think chode introduced me to this game (through a post on the forums) I think the things that draw it in for me is; The environment & Freedom (Imagine slowly working your way towards the chernobyl reactor over several weeks, seeing the freakish things that happen. Hunting to survive, seeing the world change around you)

Not to mention, chernobyl has a weird & eerie effect on me and this is a much safer way to explore it :p

I say wait till the game comes out before saying if its better then other games.

But saying that when the first pictures came out for Doom 3 and Half life 2 they were the best ingame pictures i've ever seen, looking at the pictures of STALKER... not as good to be honest but as i said i will wait till i get the game ( maybe )

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