[S.T.A.L.K.E.R.] First DX9 Outdoor Images


Recommended Posts

I'm looking forward to this game and if I find the graphics lacking in any way I'll just put brute force to work and max out AA and AF @ 1600X1200 :shifty:

585841533[/snapback]

I got a couple of screenshots that are 1600x1200, though I'm not sure of the AA and AF. In fact, I don't think GSC have EVER released a screenshot using AA. Hopefully it's just that they haven't bothered, not an engine limitation.

ss_atem1_01-18-05_18-47-50.jpg

Yeah, 30 square kilometers worth of freeform environment is crap. As are advanced migrational AI methods, full Shader Model 3 support, fall back shaders (backwards compatability), a realistic player damage model, a 24 hour day night cycle, fully upgradable and customisable weapons, intensely detailed post-apocalyptic environments, up to 3 million polygons per frame, full post-processing support, multi-pass rendering, a unique detail object system allowing for higher level detail with less rendering time, parallax bump mapping, ODE based physics which are also used for a wide range of vehicles, vehicles with realistic damage models (aka, crumple damage), photo-realistic textures (because they are photos), true first person dynamic shadowing, material penetration as part of their realistic weapons system, iron sights, extremely large outdoor environments, equipment degredation and malfunction, AI clans, a reputation system among the 100 other AI humans in the game world, forward kinematics, unique locations remaining true to their real-world counterparts, dynamic weather effects (including lightning and wind), true wildlife which you can hunt/kill/eat, and an attempt at a gameplay dynamic which aims for near total realism. All of that really is total crap :rolleyes:

Question is: which of these things will actually be TRUE :whistle:

yeah it will.

but people... dont forget were talking about an outdoor game... you will mostly be outside, great buildings and huge landscapes are waiting for you to be discovered.

so no suprise that it does not look as good as hl?, and more like far cry and doom? wich are great games, with great graphics!

Granted they're a very low res, and desperately need some AA as a result...

But you're trying to say a game engine without parallax bump mapping, using simple shaders (most of the dx9 shaders can be converted to dx8 with minimal loss of image quality), and a non-dynamic shadow system looks better than these quick teaser pics?

These pics have more in common with Far Cry and Unreal 3 than HL2.

585839996[/snapback]

But they still look bad in comparison to any of those games.

Will it have HDR lighting?

585841844[/snapback]

Yes, but like Far Cry it may be exclusive to NVIDIA's 6x00 series and higher :(

I suggest people wait for E3, when GSC officially unveil their Dx9 renderer for outdoor environments. Maybe then we will see if these are old shots that Ingromania managed to get their hands on, or if these are what the final renderer will look like.

For the scale of the game I think it looks pretty good.  The gameplay is going to be the main draw to S.T.A.L.K.E.R. anyway.

585845142[/snapback]

For me it's the storyline, gameplay, replayablility and graphics, in that order hell I played CS for years even though the old HL engine was a dinosaur, But I do like eye candy! :yes:

I think chode introduced me to this game (through a post on the forums) I think the things that draw it in for me is; The environment & Freedom (Imagine slowly working your way towards the chernobyl reactor over several weeks, seeing the freakish things that happen. Hunting to survive, seeing the world change around you)

Not to mention, chernobyl has a weird & eerie effect on me and this is a much safer way to explore it :p

I say wait till the game comes out before saying if its better then other games.

But saying that when the first pictures came out for Doom 3 and Half life 2 they were the best ingame pictures i've ever seen, looking at the pictures of STALKER... not as good to be honest but as i said i will wait till i get the game ( maybe )

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I am not a US citizen nor a Trump fan. Respect to both left and right. But I will, for the sake of fun, predict something for my own. There will come a day when the US and China will collide like titans ( over Taiwan or anything else ). Then, on that day, some people in this comment section will realize how good an idea it was to become independent in areas like that. ( Or atleast try )
    • Microsoft Edge gets tons of security features, including AI model that can see your screen by Usama Jawad Microsoft Edge may not be the most popular browser out there, but it does receive quite frequent updates that sometimes bring surprising new features and axe others that are not as popular. Now, Microsoft has detailed some of the new security enhancements that it has introduced in Edge for Business, typically used by commercial customers. Microsoft has emphasized that security features are baked into Edge for Business and offer native integration with security and governance tools like Defender and Purview. Browser sessions are governed by default on managed devices but can also be governed through dedicated work profiles on unmanaged devices. An important aspect in this area is controlling the use of shadow AI. We have talked about this before, but it essentially restricts employees from using unsanctioned AI apps through data loss prevention (DLP) policies, with Edge redirecting them to trusted AI services like Microsoft 365 Copilot. This feature, available as a pay-as-you-go (PAYG) license, ensures that confidential data never exits AI boundaries set by your organization in Purview. Additionally, Microsoft also has strong DLP policies for contractors. Contractors leveraging a Entra ID-joined work profile provisioned by their contracting company on a device managed by their actual employer can be restricted from downloading files locally. In such scenarios, the file is saved on the contracting firm's OneDrive rather than being downloaded locally. Another useful Edge security feature disallows copying and pasting from unmanaged locations and apps. Similarly, DLP policies can be configured at a granular level to restrict screenshots or downloading of files from certain locations. In the same vein, IT admins can block the installation of extensions, hosted apps, themes and scripts, and control if users can install extensions from external locations. They can also enable the installation of specific extensions and allow users to request access to certain extensions, so that they can be managed on a case-by-case basis. Finally, Edge for Business now has an on-device AI model that uses computer vision to see what's on your screen and block potentially malicious content immediately. This does not rely on site reputation, as it simply monitors what is being displayed on your screen, which means that it is effective against malicious content that takes over your screen and employs scareware tactics. Since this is an on-device AI model, it does use your system's resources, so it's enabled by default only on devices with at least 2GB of RAM and four CPU cores. You can find more details in the Microsoft Mechanics video here.
    • Could you come up with a slightly less depressing background for Tux instead of that gray gradient? Doesn't have to be cheerful, just less of a downer...
    • Linux 7.2's first release candidate gets off to a good start by Paul Hill Credit: Larry Ewing It has been a few weeks since the release of Linux 7.1, and in that time, the Linux 7.2 merge window has been open, where developers can submit their features and patches ready for the upcoming release. That window is now shut, and the release candidate phase has begun so that new features can be tested and further fixes applied. According to the founder of Linux, Linus Torvalds, this week’s release candidate looks “reasonably normal”. Although we are super early in the release candidates, this is a good sign as it makes it more likely that an eighth release candidate will not be needed. Torvalds even mentioned that the update’s stats are only larger than they really are because there was another AMD header drop with a third of the patch just being AMD GPU register definitions, which aren’t big changes but make the code contributed look larger overall. In addition to this, he noted that just over half the patch is drivers, even when excluding the AMD register dump. The rest of the changes are spread out over architecture updates, tooling, documentation, and core kernel updates. In the next week, Torvalds says that he will be chilling out, taking the week “mostly off”. Despite this, he will be reading emails and keeping up with things, so if he is slow responding, now you know why. He said he is hoping for a calm week, but we will just have to see if the second release candidate is actually like that. We should expect seven or eight release candidates before Linux 7.2 is released, so expect it around the end of August. If you missed it a few weeks ago, be sure to check out our coverage of Linux 7.1's release.
    • Ridiculous claim that the labor cost difference of $6000 annually would increase cost per phone by $200. The employees produce 3 phones per month or what?
  • Recent Achievements

    • Dedicated
      Zeynel earned a badge
      Dedicated
    • One Month Later
      JKR earned a badge
      One Month Later
    • Dedicated
      Asgardi earned a badge
      Dedicated
    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      +Edouard
      248
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      Steven P.
      86
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!