Your Opinions Of Steam!


Recommended Posts

I would like to see everyones opinions about Valve's Steam software distribution client.

http://www.steampowered.com/

I am fairly new to the PC gaming arena to be honest, but I must admit that I do have a few opinions about this peice of software.

I am from Australia, I could easily purchase the availalbe games off steam via credit card and download them. However, I chose not to. I chose to go to a local retail outlet and purchase both HL2, HL1 Bulk Pack & CS:CZ in their box editions.

From there I attempted to install the games and found that they were all wanting to install into different directories, such as C:\Sierra or C:\Valve. The games didnt want to install into one central place like the Steam folderin in C:\Program Files\Valve\Steam.

So I decided not to install them, and instead simply add their corresponding CD keys to my Steam account. Doing so unlocked the following games for me to play:

Half-Life

Half-Life 2

Half-Life: Death Match

Counter-Strike

Counter-Strike: Condition Zero

Counter-Strike: Condition Zero - Deleted Scenes

Counter-Strike: Source

Team Fortress Classic

Day Of Defeat

Deathmatch Classic

Opposing Force

Ricochet

Codename Gordon

Now because I had not installed these games as of yet, I had simply installed the Steam client and added the CD keys to my Steam account, I was not able to play them. It requires me to download them individually. I actually liked this idea, asside from the wait for the files to be downloaded. The reason I liked this method is because when the files are downloaded and installed they are placed all with the C:\Program Files\Valve\Steam folder. It is extremely neat and even gives me the option to back up the files so that if I move computer or need to reformat my computer I do not need to download the games again, I can simply install them from the backup CD/DVD and update the games accordingly.

Does anyone else find that they like having the games in one folder not all over the place? I find the CD's I purchased are actually useless to me now, and infact I suppose I only purchased the CD keys.

The only downside I have about adding the CD keys from the HL1 Bulk Pack is, that the bulk pack came with Blue Shift, I even have the CD. But in Steam, Blue Shift is unavailable to me, leaving me with a game I cannot play.

Would it have been smarter and cheaper for me to have just purchased the CD keys online? I really didnt want to have to download the games, but I didnt want the games being installed in all different directories. I like them to be kept neat and update and function correctly with Steam. I know I could have just changed the directory, but it still would not have installed the same as Steam.

The next thing is, I know I have purchased these packs, but there are some games I just wont play that I have access to, for instance Team Fortress Classic. All the games I have access to are in my, My Games list. However the ones that are downloaded and playable have coloured icons. These are the ones I want to play obviously. What I want to know is, can I remove the other games from my list? I cant seem to find this option. If I was to remove the games from the list, would I be able to add them in the future without costing me money?

Also, for some reason I cant connect to the Friends feature of Steam. Does anyone else have this issue?

These are my thoughts about Steam anyway. Asside from the small issues I have with the installation of CD versions of the games and the games list, the software is great. I love the updates on the fly, backing up my games, playing games on the fly and more. It's a great system and thumbs up for making it.

WHAT ARE YOUR THOUGHTS ABOUT STEAM?

EDIT: I forgot to mention the only game that does install directly and properly like the Steam client does. Is HL2, the HL2 CD edition does install into folder and files just like Steam.

Edited by Tekimo
Link to comment
https://www.neowin.net/forum/topic/331579-your-opinions-of-steam/
Share on other sites

Good job taking an hour of your day to make a topic that has been discussed 100 times, and is over.

586056363[/snapback]

Good job being redundant. Let's boost post count huh! :rofl:

Since Valve cut off all connections with Vivendi, I guess they'll push Steam further and find another publisher to continue producing the retail product.

Yes... CDs are useless for most but not for people with slow connections and a lot of ppl still are on dialup in countries where broaband is expensive. Steam is Valve's way of applying DRM on gamers.

Heck, I wonder why CD's and not DVD's. WHy do most companies still stick with CD's (ahem, Blizzard!). Whoever doesn't have a DVD reader should buy one instead of buying 15 condoms.

Well for a start - the thread did not take an hour to produce. And why should I read and comment in an OLD thread when I can start a new one which is up to date. I'd like to here peoples current opinions, not previous.

Rainman, I did not know Valve had cut off all connections with Vivendi. Perhaps that is why they install titles differently to my CDs as well, since my copies are all distributed/published by Vivendi.

Anyway, thanks.

Good job taking an hour of your day to make a topic that has been discussed 100 times, and is over.

586056363[/snapback]

What the ****? Why do moderators let ###### like this continue to post on Neowin? Jesus, he was just asking a question! He also stated that he was fairly new to PC gaming.

To answer the question... yeah, I <3 Steam. It makes things so much easier for me. The only problem I have is that I have to set it's priority to low every time I start it, otherwise it chokes my wireless internet connection to the point where it drops me from every game after giving me a ping of 999 for 5 minutes.

If I wired it up though, I would have no problems with it. So, yeah, I love Steam.

i personally think that the concept of STEAM is very nice.

- the automated patching is great! i love not having to worry about patching my game.

- the online store and content delivery too, is great.

BUT it's execution is flawed in various points.

- i absolutely HATE the whole thing they're doing with retail distribuitions. having bought the game, to find out that i have nothing, but "jibberish" files sucks. having to connect and authenticate just to decrypt them is an awful practice. what if it turns out that the whole system is broken? how can i install my classic game?

- the whole authenticate on every run too is horrible! i bought the game! i decrypted it! now i have to authenticate it EVERY TIME i want to play? not to mention that for many times, STEAM failed to allow me to play offline! (yes, i already did it... but for some reason, other times it failed).

- why does steam have to take up 70MB of my precious RAM when i try to play HL?? My pirated version ran smoother (more ram for my game, instead of it's ball-and-chain)

all in all, it's good that VALVe is breaking free of retail distributors.. but it needs tons of work to become "good":))

i personally think that the concept of STEAM is very nice.

- the automated patching is great! i love not having to worry about patching my game.

- the online store and content delivery too, is great.

BUT it's execution is flawed in various points.

- i absolutely HATE the whole thing they're doing with retail distribuitions. having bought the game, to find out that i have nothing, but "jibberish" files sucks. having to connect and authenticate just to decrypt them is an awful practice. what if it turns out that the whole system is broken? how can i install my classic game?

- the whole authenticate on every run too is horrible! i bought the game! i decrypted it! now i have to authenticate it EVERY TIME i want to play? not to mention that for many times, STEAM failed to allow me to play offline! (yes, i already did it... but for some reason, other times it failed).

- why does steam have to take up 70MB of my precious RAM when i try to play HL?? My pirated version ran smoother (more ram for my game, instead of it's ball-and-chain)

all in all, it's good that VALVe is breaking free of retail distributors.. but it needs tons of work to become "good":))

586060249[/snapback]

i think you nailed it

i like it, but i also hate the whole part of the thing that "valve can discontinue the use of its product to its customer at anytime." meaning, if they wanted, they could shut down steam, and everyone who paid for hl2 wont ever get to play it agian. cuase you didnt actually buy hl2 they say, you bought the right to play it aslong as they see fit.

Personally I haven't had a problem with Steam, but I have no Halflife 2 or any of that stuff that has the supposedly long times to do whatever with the game before you can play it. I guess it does use a considerable amount of ram, but it doesn't hurt my playing of CS, so I dont really care. :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Removed the blue and underline as you did not post a link. This would also  be considered spamming.
    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
    • Cheers everyone for the replies. It's been very useful. 👍
  • Recent Achievements

    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      195
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      71
    5. 5
      FloatingFatMan
      66
  • Tell a friend

    Love Neowin? Tell a friend!