Age of Empires 3 Demo is OUT!


Recommended Posts

I wrote a short review here: http://istartedsomething.blogspot.com/2005...3-demo-out.html

Here's a snippet

However, the most unimpressive part of the game is its menu system. When I was first introduced to the game, without a tutorial that is, I was basically frustrated by not knowing what is going on. All the graphical commands and buttons are so vague that I would have not guessed the functions of half of them without looking at the tooltip. I admit it will be familiarised in the long run, but I've seen other games do a much better job of providing an easier to understand menu system.

has anyone came up with a fix for the bluescreen at startup yet? mines like this: once i click the accept for the lisence agreement it starts to load where it says AOE III and then the screen just turns blue, no stop error or nothing. i checked the log file but its empty. to those wondering where this is its in my documents/my games

im running latest ati/nforce2/soundblaster x-fi drivers/everything else. my cpu isnt 64 bit so i dont think this is a 64 bit only problem. the only thing i was running when i tried to start it was MS antispyware, maybe that has something to do with it, did anyone else have this running at the time of crashing?

OH MY GOODNESS... what a friggin dissappointment. i was waiting for this for AGES (npi). and now it comes out and its just busted my coconuts. i think the gameplay SUCKS. the graphics were also so-o hyped up and selective screenshots given, but it sucks... maybe its just my 6600GT, but i bet NOT.

(EDIT)

I AM USING LARGE TEXT TO GET YOUR ATTENTION: THIS GAME SUCKS... COMPARABLE TO AOM

Edited by a_witko

I find it all almost unplayable becasue of the poor scrolling. In command and conquer games including generals you could scroll by holding down the right mouse button and moving it but I can't find any option in this demo to do that. The only way to scroll is put the mouse to the edge of the screen and I just can't control it. It hesitates for a moments when I put my mouse there and then goes really fast and I just cant move the view to where I want it to be. Put in a command and conquer style scroll and i'll be able to play it.

Unfortunately you are not able to save the game during play, which made me unsitall it instantly. I'm pretty dissapointed about that. I don't know why they have omitted a savegame feature in the demo; maby you will get to much of the game if you were able to save, which make me think that the game is NOT very big. I was looking forward to this game, but now with that omission, i will most likely not be buying it unfortunately.

I have to agree with many who have posted here. Unit control is not easy, instead of being individual units they could have been grouped together or something. The first thing that struck me was the huge GUI, I got used to it after some time but it really could have been a lot smaller. On the other hand as people have pointed out, building destruction was cool, as were the sound effects and graphics - but these are only superficial things in my opinion.

Unfortunately the demo did not make me think positively of this game. :(

I'm shocked how my crappy mx400 32mb played this fine and a lot of you guys with high end cards can't even get it to run :D  The irony :D

586495784[/snapback]

Very sad :cry:

But instead of getting mad I'll just laugh at the fact that I paid $500 for the latest, greatest video card that doesn't work :pinch: :laugh:

i got a kick out this demo version when i loaded it up. it said my graphics "64mb intel extreme graphics" card wasn't support, but when i clicked on run anyways. it loaded up fine and everything. the game even played pretty good. So i can't really wait for the final version of it to come out because i think it'll be alot better then what it is now.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!