Age of Empires 3 Demo is OUT!


Recommended Posts

no the graphics actually got better once I compared them

I dont know what you did but when you jack up the quality settings on the nvidia drivers (same with the ati drivers) the true quality shines :) and its exactly the same as the screenshots earlier.

edit: compare this with this

actually, look at this screenshot instead.

things to note in the comparisons:

  1. I was using vista, so the quality settings were not touch(ed/able)/adjust(ed/able).
  2. My card is a 5700 ultra, so some things may be lacking by default
  3. The game supports HDR but it is turned off by default (Help & Tools >> Options >> Graphics Options >> Bloom Effect)  (turn it on and im positive the screenshots will match in terms of quality
  4. Water reflections from this angle are poor. While in-game, water reflections improve drastically :)

586502330[/snapback]

well the 5700 shot the 2nd shot you showed is not as good as the first the Fx series dont support DX9 effects very well due to lack of a wide array of shaders. anywho HDR in fact is not supported on FX cards now it is possable they could add a DX8 light bloom effect but it wont look as good as the 1st shot ya showed

well it seems I cant edit my old post anymore. Here's a shot of the water compared to the water microsoft showed off 4 months earlier.

The polygon counts of everything seem to be relatively similar. If I had a warship (called a monitor) built, then I would have shown to you that the polygon counts are the same. Also, the water quality is exactly the same :)

586502449[/snapback]

and to you in your game screenshot what was the Wind facotr on the water you have to take that in to account in the Ms shot the wind is blwoing the water making it more wavery and shimmiering type wavery

This seems to be either the same version they showed at E3 this year or a similar build. I don't think they've even run the code optimization algorithms on it yet, so it makes sense that it runs a little slowly on some systems. Other bugs (like pirates moving sans animations) were there at E3, as well. It seems to me that Ensemble simply chose to release an earlier build rather than spend the extra time to make a demo closer to the RTM quality.

This seems to be either the same version they showed at E3 this year or a similar build.  I don't think they've even run the code optimization algorithms on it yet, so it makes sense that it runs a little slowly on some systems.  Other bugs (like pirates moving sans animations) were there at E3, as well.  It seems to me that Ensemble simply chose to release an earlier build rather than spend the extra time to make a demo closer to the RTM quality.

586503544[/snapback]

I don't think there's been a demo in recent history that reflected a RTM build, unless it comes out after the game is out.

The AI is not impressive, second day I've played the demo and already beaten the comp on expert AI twice. Never remember AoE or AoK being this easy. Also I get sound errors after 30 mins my sound starts freaking out with high pitch tones. Have to reboot system for sound to return to normal.

The AI is not impressive, second day I've played the demo and already beaten the comp on expert AI twice. Never remember AoE or AoK being this easy. Also I get sound errors after 30 mins my sound starts freaking out with high pitch tones. Have to reboot system for sound to return to normal.

586510156[/snapback]

Ai is not that impressive because this time around it doesnt cheat :p

The AI is not impressive, second day I've played the demo and already beaten the comp on expert AI twice. Never remember AoE or AoK being this easy. Also I get sound errors after 30 mins my sound starts freaking out with high pitch tones. Have to reboot system for sound to return to normal.

I actually think the AI is quite good, especially for an early demo. I don't usually suck at these sorts of games, but they're giving me a pretty good run for my money on moderate... they attack from different sides, in different numbers, with different units, quite frequently.

I'm still really enjoying the demo by the way, and really wish people would give this game a chance and play a skirmish all the way through rather than complaining about the interface... I also thought it was a little big at first but honestly don't even notice it anymore. The only thing at this point I think could use some improvement (aside from small things that will be fixed before the release) is the unit models... when they're in metal they look great, but in the early age with just normal textural clothing they look somewhat drab...

Still a great game...

Well .. i downloaded this game a few nights ago .. played a full skirmish this morning..... and i was very impressed... it's not often i buy a game.... but this one i will definaltey pick up the day it comes out... BTW.... The Trains are nuts!!!

Well .. i downloaded this game a few nights ago .. played a full skirmish this morning..... and i was very impressed... it's not often i buy a game.... but this one i will definaltey pick up the day it comes out...  BTW.... The Trains are nuts!!!

586511242[/snapback]

the trains are the only laggy part of the game for me...its like watching a slideshow!

AoM was good .. but it just wasn't a AOE type game ...... judging from the demo ... this game feels like a classic ......

ok .. soo i've plaued the demo .... campaign .. skirish .... etc ..... are they're any cheats for the demo now ???

Hey everyone. If your complaining about the graphics then I think you'll be happy to hear that the official release will look even better. I read on another site that they left out the high res textures in the demo version due to the size of the demo file.

http://meia-boca.com/Age3_Trial_Enhancement.zip

trainer for the game.

Option #1: 99999 Food/Wood/Coins -> Toggle On/Off

---> Gives 99999 Resources to you, for when you just wana fight!

---> Usage: Try to Build a House, or Something that Updates the stats.

Option #2: 99999 Population Limit -> Toggle On/Off

---> Removes the Limit (200) Of the Population.

---> Usage: It will set your current Population Space to 9999, so if you dont

want to cheat too bad, wait until you reach the 200 cap, then enable it

and spawn upto 9999 units.

Option #3: Gain XP Past Level 9: -> Toggle On/Off

---> Removes the Limit (9) at which you stop gaining levels for the XP Gained.

---> Turn it on, and if you have enough XP, see your real level, if not keep

gaining them levels!

Source: http://boards.gamefaqs.com/gfaqs/genmessag...&topic=23482075

Okay okay... it hasn't happened here yet, but on other forums this is a big issue.

ATI users are left in the dust and can't run the Bloom effect or HDR (which is supposedly the Very High shader level?) Now it is unclear what is really implimented in the demo.. is there real FP HDR going on here, is there really Shader Model 3 stuff? Does bloom really need SM3 or any of the fancy stuff on the nVidia cards or will it just not enable on the ATI cards because it hasn't been implimented for ATI in the demo?

Whatever it is, HDR (or bloom, hard to tell what is what) looks very washed out to me, but in some instances like the ground and a bit in the water, it makes things look better and more "smooth" like it flows together into a nice realistic scene. But this screenshot comes directly from the nVidia website showing the HDR and non HDR in AOE 3 and to be honest it looks really wahsed out and blurred, and the top of the cathedral looks low quality in the textures compared to non HDR.

http://nvidia.com/docs/IO/24708/hdr_full.jpg

So really it's hard to say what will happen in the final release, but seriously, this sucks for ATI customers just because they don't have the option of the floating point and SM3 stuff that nVidia has. Developers should really be working to impliment this stuff on both companies cards, because frankly lots of people still use older hardware, and ATI doesn't even HAVE cards that support this stuff yet, and nVidia only has one REAL generation people can afford that can do this stuff which narrows the market down considerably. This is pitiful. Hopefully things will change and the tides will turn.

I am still a hardcore ATI fan and will never go nVidia unless I see a real benefit. Just because ATI is one generation behind with this stuff doesn't mean I hate them, because they have superior drivers and also speed and product, but being left in the cold by the developers and the stupidity of ATI this last generation just makes me angry. Not angry enough to break a hole in the wall, but angry enough that I have one of the fastest cards in the industry and can't even use that power to render HDR in a friggen AOE game because of a few little things that ATI didn't think was necessary.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Everything they say you can already do yourself on the registry by changing some things.
    • Artist's renderings are so much nicer to view than the real thing, don't you think?
    • WildBit Viewer 6.20 released; no further updates planned by Razvan Serea WildBit Viewer is a popular, fast, and extensive image viewer offering a comprehensive suite of tools for photographers, designers, and image enthusiasts. It includes a powerful Viewer, Slide Show, Editor, Search, Profile Switcher, and Multi-Screen Viewer. The Viewer provides blazing-fast folder, file list, and thumbnail navigation with customizable headers, full-screen view, and a shell toolbar to organize favorite folders. It supports all major graphic formats (over 70), including JPEG, TIFF, PNG, BMP, GIF, PCX, TGA, and RAW formats. Detailed Image Info shows EXIF, IPTC, and XMP metadata, with rotation based on EXIF orientation, wallpaper setting, image comparison, geo-tag viewing, color labels, and CMS-aware color management. The Slide Show module offers 176 transition effects, multi-monitor support, custom shows with per-image settings, image marking, zoom, rotate, and desktop hiding for a professional viewing experience. The Editor supports advanced image manipulation, including crop, resize, color adjustments, curves, edge detection, effects, batch processing, retouching, layer support, and printing. Users can apply mass renaming, update or clear metadata, and work with multi-page TIFFs and animated GIFs. Search allows filtering by name, location, date, size, attributes, and metadata, while the Profile Switcher saves and loads custom layouts for all modules. The Multi-Screen Viewer opens multiple windows on available monitors, allowing simultaneous image viewing with independent zoom, pan, and rotation. WildBit Viewer also supports portable operation, 32- and 64-bit versions, Unicode, high-DPI displays, and multiple Windows styling options. With its combination of speed, versatility, and rich feature set, WildBit Viewer is an indispensable tool for managing, editing, and showcasing images efficiently. WildBit Viewer key features: Blazing-fast folder, file list, and thumbnail browsing Supports 70+ image formats including JPEG, TIFF, PNG, BMP, GIF, and RAW Full-screen view with multi-monitor support Explorer-style file handling with customizable headers Thumbnail Browser with sorting, view change, and fast size adjustment EXIF, IPTC, and XMP metadata viewing and editing Automatic rotation based on EXIF orientation Shell toolbar for organizing favorite folders Image Compare to calculate similarity between images Mass renaming and batch metadata updates File List Generator (HTML, CSV, RTF, TXT, Unicode) Rating and color labels, CMS-aware color management Video playback (AVI, MPG, MPEG, WMV) Animated GIF, multipage TIFF, Camera RAW support Slide Show with 176 transition effects and custom settings Editor: crop, resize, rotate, flip, canvas resize, and retouching tools Batch processing and image format conversion Multi-Screen Viewer: multiple windows with independent zoom, pan, and rotate Profile Switcher: save, load, reset, delete module profiles Portable operation, 32-/64-bit support, Unicode, and high-DPI ready WildBit Viewer 6.20 changelog: Viewer, Slide Show, Editor, Search, Profile Switcher & Multi Screen Viewer. Updated ImageEn to 15.0.0 version. Viewer, Slide Show, Editor, Search, Profile Switcher & Multi Screen Viewer. Updated Jedi JCL&JVCL. Viewer - Image Geo Info, OpenStreetMap removed. Slide Show Remote Mode removed. Note! This means that WildBit Slide Show Remote is now officially EOL. Editor - Shortcut keys for Capture removed. Optimized code. Note! This version includes help what supersedes all previous releases. plus Lots of bug fixes and changes, check Readme files for details. WildBit Viewer End‑of‑Life WildBit Viewer has reached its final release with version 6.20. As development comes to a close, no further feature updates are planned. WildBit Slide Show Remote reached End-of-Life on 06 June 2026, while WildBit Viewer will reach End-of-Life on 30 June 2026. Downloads will remain available until the end of July 2026 (possibly extending into early August). After End-of-Life, the software will no longer receive updates, security fixes, or technical support. Download: WildBit Viewer 64-bit | Portable 64-bit | ~70.0 MB (Freeware) Download: WildBit Viewer 32-bit | Portable 32-bit Links: WildBit Viewer Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Thanks for liking it! 😊 That's Arch Linux with Gnome.
    • LOL. Can't even quote and edit a comment correctly. Figures you're a Linux user.
  • Recent Achievements

    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      252
    3. 3
      Steven P.
      71
    4. 4
      FloatingFatMan
      69
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!