New Steam updates!


Recommended Posts

I am attempting to attach it to this post, we shall see how this goes. I have attached a readme in the zip, so you may wish to take a look at that.

Keep in mind that this was mainly for the mini games list of steam, so I may not have noticed if something else doesn't quite look right due to my changes. Let me know if you need anything, and I hope you enjoy it.

MiniSkin.zip

I may have been willing to try and change the colors, as it is easy for most of the interface, but many of the corners annoy me as I would have to alter the actual .tga files to make them fit in. Plus, I don't know if I am creative enough to come up with a better looking color scheme :)

Thanks though!

  • 3 weeks later...
  • 3 weeks later...

For one: add images like the old one. The new format does not let you do much other than change colors.

Any image you add is installed on different fronts, like games, server, etc, so they get distoted in one or more and look terrible.

And now instead of changing a couple of images you have to change like 150 tga files. I did one skin for me but it was way to much work. I will bet you will not see many skins until they fix this. There were tons of skins for the old steam.

Some of my old skins

i've hated steam since day 1. why the hell do I need to be connected to the internet to play half-life 2. It's freaking single player! Steam is also really damn slow, i just want to launch a game but steam always has to launch and log me in, etc. etc.

new interface, so what? i'd rather it was a ****tier interface and 5x faster :/

I made a concept a while back (in my signature) and I had a shot at making it, and man, it is a real pain. They need an easier way to edit skins, or at least some official documentation.  :/

586811783[/snapback]

Did you happen to see the skin I made for it awhile back? This is for the new steam interface of course.

I have never really skinned anything before, but I have decided to screw around with steam. Opinions on this?

cowwithoutbrainskin7yd.th.jpg

It is fully-functional, including the small arrow to bring back the full mode

586665066[/snapback]

It actually looks similar to what you created, though my title bar is too large. I am unsure if I can alter that, but I think I will go take a look.

For one: add images like the old one.  The new format does not let you do much other than change colors.

Any image you add is installed on different fronts, like games, server, etc, so they get distoted in one or more and look terrible. 

And now instead of changing a couple of images you have to change like 150 tga files.  I did one skin for me but it was way to much work.  I will bet you will not see many skins until they fix this.  There were tons of skins for the old steam.

Some of my old skins

586811732[/snapback]

I have never messed with skinning in the past, so I don't know what it was like with the old interface. Because of this, I don't know how difficult it was to skin the old steam. I do know that you can add pictures and the like to the new interface, and it is likely that you can even do everything with the new interface that you could do to the old one.

The number of images all depends on what you want steam to look like. If you don't need shadows in you skin then you can easily eliminate a large number of images.

I started trying to see how I could make my previous skin smaller, as well as changing a thing or two that a friend requested. The main thing that is bothering me at this point is that I can't manage to shrink the width of it any smaller. I also would like if the "collapsers" were inline with each of the headers, though that is minor.

At this point I am feeling quite a bit more comfortable with how their interface code works, and it seems to be quite simple to add buttons, links, labels, images, and whatever else. Something that can be helpful to find out what each part of the interface is named, is to use the so-called "VGUI Build Mode Editor". Though you can use this editor to alter what your open steam windows look like, it will not save. You can access this interface by pressing Ctrl+Alt+B.

Heres a screen of the skin I have been playing with:

cowminiskin5ba.th.jpg

I don't really care about the larger portion of the interface, so it does not look as good as the mini games list at this point.

cowwithoutbrain - how were you able to decapitalize word "STEAM" in the main title bar? It's something I was hoping to add to my skins before I released them, but couldn't figure out how!

BTW: If you are still having trouble getting the interface elements to be a little smaller in size, feel free to have a look at how I've done it (Link) or some of the other implementations (Link). :)

It's been quite a while since I havne't played CS, but the last month I bought myself a copy through Steam. I haven't seen how the old versions of Steam look, but I do like the interface. Compared to Counter-Strike 1.3 - 1.5 (Which is what I used to play before) there have been major improvements.

cowwithoutbrain - how were you able to decapitalize word "STEAM" in the main title bar? It's something I was hoping to add to my skins before I released them, but couldn't figure out how!

BTW: If you are still having trouble getting the interface elements to be a little smaller in size, feel free to have a look at how I've done it (Link) or some of the other implementations (Link). :)

586831596[/snapback]

Well, that is actually a pretty quick and simple fix, when you know what to look for. If you take a look in the steamrootdialog_small.res file, it will be listed on or around line 18. It is the "title" within "SteamRootDialog". It was originally set to "#Steam_Root_Title", and I changed it to "Steam". This does mean that the account name is no longer shown in the title bar though. There may be a shortcut to displaying only the account name, so that you can still list it there, but I haven't looked around for one. Also- for some reason when you first load up steam, it will still have the default title, with account name and "STEAM". This might be set in a different file, but again, I have not looked for it.

I took a look at your skin, and yours is just as wide as mine is. I made my text smaller, so it would appear that mine might be a small fraction smaller than yours for the height, but you removed a few of the extra boxes around the games and such, so they are likely near the same size.

If you, or anyone else, would like to take a look at the latest version of my skin that I had shown a screenshot from, I will go ahead and attach it to this post.

[edit] In case people didn't notice from my earlier post, I haven't put any work into the rest of the interface, only the mini games list.

Hmm... I tried that (both a long time ago, and again just now), and I still can't get that to work with the title changing. Even with the cheesy Ctrl+Shift+Alt+B editor, it refuses to make the change permanent to the main public Steam\cached directory, let alone the skin-specific directory (its excuse is a read-only file, but it's probably trying to save right into the winui.gcf file). I have no problems changing most aspects of all the other dialogs - including titles - but I don't even see the non-caps title when I use your MiniSkin. :(

I suspect it's related to the reason that I can't change the minimum width of the games and server browsers. Seeing as how it's easy to change such things with the lesser dialogs, but nothing happens when using the same methods on the more important dialogs, I think it's as Valve phrased it in their steamscheme resource file; "doesn't work, wah"... :pinch:

I wasn't too clear on what I meant... When you first load up my skin with the mini games list, yeah, it will still show the normal "STEAM - [account name]". If you then switch it to full mode, and back to the mini mode, it should switch to saying only "Steam".

With the ctrl+alt+B editor (you don't actually need shift, though I originally read it with shift as well), as you said, you can't make any changes. I would guess that you may be right about it trying to save it in the GCF file. I do find that dialog quite useful to find the names of items, and that sort of thing though.

[edit] I just looked around for where the title is originally set, and it does appear we can't change what it initially says. I found references to #Steam_Root_Title within the SteamUI.dll, so I would guess that is where it is set when the mini games list first starts up.

Edited by cowwithoutbrain
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • New AMD graphics driver fixes install issues and FSR 4.1 crashes on RX 7000 GPUs by Taras Buria AMD is rolling out yet another graphics driver. Version 26.6.4 is now available for download, bringing two important fixes. One is for those still using Windows 10 and having trouble installing driver 26.6.2. In fact, this patch is coming from the recently released hotfix, so it is not new if you are already running version 26.6.3. The second fix is for RX 7000 owners. AMD recently brought FSR 4.1 support to the previous-gen graphics cards, but there was a bug with certain games crashing when using FSR 4.1. I experienced this issue with Forza Horizon 6, so today's driver should take care of that. Here is the official changelog: Intermittent install issue seen when installing AMD Software: Adrenalin Edition 26.6.2 on Windows® 10 systems for Radeon™ RX 7000 series and above graphics products. Intermittent application crash may be observed in some games with AMD FSR Upscaling 4.1 enabled on Radeon™ RX 7000 series graphics products. Known issues include the following: Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible. Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD graphics products. AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition while playing Battlefield™ 6 when enabled on Radeon™ RX 9000 series graphics products. Failure to install may be observed while installing AI Bundle components in some regions with limited access to HuggingFace and GitHub. Model flickering or rendering failure may be observed in Maxon Cinema 4D and Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. Intermittent application crash may be observed on some models while running Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. You can download the AMD Radeon driver 26.6.4 from the official website here. Full release notes are available on the same page.
    • Amazon may use OpenAI and Nova models after Anthropic reportedly raises costs by Karthik Mudaliar Amazon is reportedly considering to use OpenAI models and even its own Nova family of AI models after Anthropic raised the cost of using Claude inside Amazon services. According to a report from The Information, Amazon is weighing its options to reduce costs under a new arrangement with Anthropic. But back in April, Amazon said it would invest $5 billion more in Anthropic, with the possibility of adding up to another $20 billion if certain commercial milestones are met. That investment actually came on top of another $8 billion Amazon had already put into the Claude maker. Anthropic, meanwhile, committed to spend more than $100 billion over 10 years on AWS technologies, including Amazon’s Trainium chips. Amazon isn't just a customer of Anthropic but also one of the most important backers and cloud partners. This is why it makes it interesting that Amazon is considering other alternatives to handle its internal workloads. Although Amazon has been building its own options for a while now. Its Nova family of AI models was announced in late 2024 for Amazon Bedrock, with models aimed at text, image, and video tasks. Amazon pitched the model around cost and latency at that time. With that said, OpenAI has also become a more realistic option recently for AWS customers as well as for Amazon itself. Earlier this year, OpenAI brought its latest models and Codex coding agent to Amazon Bedrock, after changes to its previously more restrictive Microsoft cloud arrangement. This allowed AWS to serve even those customers who wanted other alternatives from Claude, without having to move workloads out of Amazon's cloud. Evaluating alternatives could also be due to commercial pressure and not necessarily a sign of a damaged partnership between Amazon and Anthropic. Whether or not Amazon is actually considering switching entirely to OpenAI's models or its own Nova models remains unknown at this moment.
    • Samsung introduces new AI classroom tools and interactive displays at ISTELive 2026 by Fiza Ali Samsung has announced several new education-focused software features and interactive displays for schools during ISTELive 2026, taking place in Orlando, Florida, from 28 June to 1 July. The focus of these updates is on making shared classroom displays easier to use for teachers while giving IT administrators more control over managing devices. One of the key additions is the Samsung Account Management Solution (AMS). In many schools, multiple teachers share the same interactive display throughout the day, which means signing in and setting everything up can become repetitive. With AMS, teachers can log in by scanning a QR code or tapping an NFC-enabled ID card. Once signed in, their personalised workspace, including wallpapers, bookmarks, app shortcuts, and files, can be instantly accessed through Home Personalisation. Samsung has also included a screen lock feature, allowing teachers to lock the display if they need to step away briefly. Furthermore, the company is also updating its Education Portal with new tools designed for school IT administrators. The portal will allow IT administrators to register teachers, enrol devices, and manage user access from a central dashboard. Administrators can also link NFC cards to teacher accounts, making sign-ins quicker across shared displays. Another addition is a Tags feature that lets schools organise displays by building or classroom. Those tags can also be used to send emergency notifications to selected Samsung Interactive Displays through compatible platforms such as InformaCast and Raptor. Moreover, the tech giant's AI Assistant is gaining several new features aimed at supporting everyday classroom tasks such as lesson planning and classroom engagement. One of the features is Circle to Search, which lets teachers circle text or images on the display to quickly find related information, videos, or web results without interrupting the lesson. The content can then be brought into Samsung Whiteboard. Another feature, Live Transcript, converts spoken lessons into real-time captions, which could be useful for students with hearing impairments or those in multilingual classrooms. The AI Assistant also introduces AI Summary and AI Quiz. The summary tool creates summaries of recorded lessons, while AI Quiz generates questions based on lesson content so teachers can quickly check how well students are following along. Teachers signed in through Samsung AMS can also return to their previous AI-generated lesson materials without logging in again. Alongside the software updates, Samsung has expanded its Android-based Interactive Display range with three new models: the WAF-S, WAFX-PS, and WAHX-M. The WAF-S and WAFX-PS ship with Android 16, bringing updates to security, accessibility, and overall usability while maintaining compatibility with Google's education services including Google Classroom and Google Drive through EDLA certification. Meanwhile, the new WAHX-M is the biggest addition to the lineup, introducing a 98-inch display for larger spaces such as lecture halls and conference rooms. It will also be available in 65-inch, 75-inch and 86-inch sizes. Samsung says the WAHX-M further includes on-device AI features such as voice commands, text-to-speech, and an AI calculator, alongside support for Samsung AMS and AI Assistant. Samsung AI Assistant has been available since April, while Samsung AMS and the updated Education Portal will begin rolling out in July.
    • It's been $24 (single) or $89 (4-pack) for many days on both Amazon and Walmart as far as I know. That isn't a big discount. If these end up like the 1st gen, the 4-pack will routinely get down around $80, give or take a dollar. I think they have even hit $69 at times.
    • Microsoft brings Claude to its own Azure infrastructure, powered by Nvidia GB300 Blackwell by Karthik Mudaliar Anthropic's Claude models are now generally available in Microsoft Foundry on Azure and are running on Nvidia's GB300 Blackwell Ultra systems. Nvidia wrote in its announcement that the models are hosted on Microsoft Azure and accelerated by GB300 Blackwell Ultra GPUs, with Quantum-X800 InfiniBand networking used to support larger agentic systems and specialized sub-agents that can operate across business domains. This is great for customers and enterprises that want to build autonomous and domain-specific AI agents using Claude without moving outside Microsoft’s cloud platform. Microsoft currently offers Claude models in Foundry in two forms: “Hosted on Azure,” which runs end-to-end on Azure infrastructure and is generally available, and “Hosted on Anthropic infrastructure,” which remains in preview. This separation is quite important for organizations that have procurement, compliance, data processing, or internal governance requirements tied to Azure. Anthropic currently has 11 Claude models listed in Microsoft Foundry, including Opus 4.8, Sonnet 4.6, and even the unavailable Mythos and Fable models. Billing is handled through Claude Consumption Units (CCUs). Microsoft says CCU is an invoicing unit for Claude models in Foundry, with token usage converted using Anthropic’s published per-model token rates. The usage is billed through Azure Marketplace just like models from other distributors and appears on the customer's Azure invoice, while eligible spend can count against a Microsoft Azure Consumption Commitment. For starters, GB300 NVL72 is a rack-scale, fully liquid-cooled system that combines 72 Blackwell Ultra GPUs and 36 Grace CPUs. Nvidia has listed 37TB of fast memory, 130TB/s of NVLink bandwidth, and FP4 Tensor Core performance of up to 1,440 petaflops with sparsity. The deal is also part of a three-way partnership between Microsoft, Nvidia, and Anthropic. Under the deal, Anthropic has committed to buying $30 billion in Azure compute capacity and contracting additional capacity up to one gigawatt. Nvidia and Microsoft also said they would invest up to $10 billion and $5 billion in Anthropic, respectively.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      97
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!