New Steam updates!


Recommended Posts

I am attempting to attach it to this post, we shall see how this goes. I have attached a readme in the zip, so you may wish to take a look at that.

Keep in mind that this was mainly for the mini games list of steam, so I may not have noticed if something else doesn't quite look right due to my changes. Let me know if you need anything, and I hope you enjoy it.

MiniSkin.zip

I may have been willing to try and change the colors, as it is easy for most of the interface, but many of the corners annoy me as I would have to alter the actual .tga files to make them fit in. Plus, I don't know if I am creative enough to come up with a better looking color scheme :)

Thanks though!

  • 3 weeks later...
  • 3 weeks later...

For one: add images like the old one. The new format does not let you do much other than change colors.

Any image you add is installed on different fronts, like games, server, etc, so they get distoted in one or more and look terrible.

And now instead of changing a couple of images you have to change like 150 tga files. I did one skin for me but it was way to much work. I will bet you will not see many skins until they fix this. There were tons of skins for the old steam.

Some of my old skins

i've hated steam since day 1. why the hell do I need to be connected to the internet to play half-life 2. It's freaking single player! Steam is also really damn slow, i just want to launch a game but steam always has to launch and log me in, etc. etc.

new interface, so what? i'd rather it was a ****tier interface and 5x faster :/

I made a concept a while back (in my signature) and I had a shot at making it, and man, it is a real pain. They need an easier way to edit skins, or at least some official documentation.  :/

586811783[/snapback]

Did you happen to see the skin I made for it awhile back? This is for the new steam interface of course.

I have never really skinned anything before, but I have decided to screw around with steam. Opinions on this?

cowwithoutbrainskin7yd.th.jpg

It is fully-functional, including the small arrow to bring back the full mode

586665066[/snapback]

It actually looks similar to what you created, though my title bar is too large. I am unsure if I can alter that, but I think I will go take a look.

For one: add images like the old one.  The new format does not let you do much other than change colors.

Any image you add is installed on different fronts, like games, server, etc, so they get distoted in one or more and look terrible. 

And now instead of changing a couple of images you have to change like 150 tga files.  I did one skin for me but it was way to much work.  I will bet you will not see many skins until they fix this.  There were tons of skins for the old steam.

Some of my old skins

586811732[/snapback]

I have never messed with skinning in the past, so I don't know what it was like with the old interface. Because of this, I don't know how difficult it was to skin the old steam. I do know that you can add pictures and the like to the new interface, and it is likely that you can even do everything with the new interface that you could do to the old one.

The number of images all depends on what you want steam to look like. If you don't need shadows in you skin then you can easily eliminate a large number of images.

I started trying to see how I could make my previous skin smaller, as well as changing a thing or two that a friend requested. The main thing that is bothering me at this point is that I can't manage to shrink the width of it any smaller. I also would like if the "collapsers" were inline with each of the headers, though that is minor.

At this point I am feeling quite a bit more comfortable with how their interface code works, and it seems to be quite simple to add buttons, links, labels, images, and whatever else. Something that can be helpful to find out what each part of the interface is named, is to use the so-called "VGUI Build Mode Editor". Though you can use this editor to alter what your open steam windows look like, it will not save. You can access this interface by pressing Ctrl+Alt+B.

Heres a screen of the skin I have been playing with:

cowminiskin5ba.th.jpg

I don't really care about the larger portion of the interface, so it does not look as good as the mini games list at this point.

cowwithoutbrain - how were you able to decapitalize word "STEAM" in the main title bar? It's something I was hoping to add to my skins before I released them, but couldn't figure out how!

BTW: If you are still having trouble getting the interface elements to be a little smaller in size, feel free to have a look at how I've done it (Link) or some of the other implementations (Link). :)

It's been quite a while since I havne't played CS, but the last month I bought myself a copy through Steam. I haven't seen how the old versions of Steam look, but I do like the interface. Compared to Counter-Strike 1.3 - 1.5 (Which is what I used to play before) there have been major improvements.

cowwithoutbrain - how were you able to decapitalize word "STEAM" in the main title bar? It's something I was hoping to add to my skins before I released them, but couldn't figure out how!

BTW: If you are still having trouble getting the interface elements to be a little smaller in size, feel free to have a look at how I've done it (Link) or some of the other implementations (Link). :)

586831596[/snapback]

Well, that is actually a pretty quick and simple fix, when you know what to look for. If you take a look in the steamrootdialog_small.res file, it will be listed on or around line 18. It is the "title" within "SteamRootDialog". It was originally set to "#Steam_Root_Title", and I changed it to "Steam". This does mean that the account name is no longer shown in the title bar though. There may be a shortcut to displaying only the account name, so that you can still list it there, but I haven't looked around for one. Also- for some reason when you first load up steam, it will still have the default title, with account name and "STEAM". This might be set in a different file, but again, I have not looked for it.

I took a look at your skin, and yours is just as wide as mine is. I made my text smaller, so it would appear that mine might be a small fraction smaller than yours for the height, but you removed a few of the extra boxes around the games and such, so they are likely near the same size.

If you, or anyone else, would like to take a look at the latest version of my skin that I had shown a screenshot from, I will go ahead and attach it to this post.

[edit] In case people didn't notice from my earlier post, I haven't put any work into the rest of the interface, only the mini games list.

Hmm... I tried that (both a long time ago, and again just now), and I still can't get that to work with the title changing. Even with the cheesy Ctrl+Shift+Alt+B editor, it refuses to make the change permanent to the main public Steam\cached directory, let alone the skin-specific directory (its excuse is a read-only file, but it's probably trying to save right into the winui.gcf file). I have no problems changing most aspects of all the other dialogs - including titles - but I don't even see the non-caps title when I use your MiniSkin. :(

I suspect it's related to the reason that I can't change the minimum width of the games and server browsers. Seeing as how it's easy to change such things with the lesser dialogs, but nothing happens when using the same methods on the more important dialogs, I think it's as Valve phrased it in their steamscheme resource file; "doesn't work, wah"... :pinch:

I wasn't too clear on what I meant... When you first load up my skin with the mini games list, yeah, it will still show the normal "STEAM - [account name]". If you then switch it to full mode, and back to the mini mode, it should switch to saying only "Steam".

With the ctrl+alt+B editor (you don't actually need shift, though I originally read it with shift as well), as you said, you can't make any changes. I would guess that you may be right about it trying to save it in the GCF file. I do find that dialog quite useful to find the names of items, and that sort of thing though.

[edit] I just looked around for where the title is originally set, and it does appear we can't change what it initially says. I found references to #Steam_Root_Title within the SteamUI.dll, so I would guess that is where it is set when the mini games list first starts up.

Edited by cowwithoutbrain
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google pitches Spanner as one database for all AI agents with these new featues by Karthik Mudaliar Google Cloud is introducing new features within Spanner, its distributed database, as a place where enterprises should keep their data, using which AI agents could make smarter and better decisions. In a detailed blog post, Google highlighted quite a few features coming to Spanner, including relational data, graph relationships, vector search, key-value access, full-text search, and operational analytics together in one database architecture. Google says that today's systems aren't well-made for AI agents. There could be data that is present in one system, search indexes in another, embeddings in a vector database, and relationship data in a graph database. This fragmentation isn't great for AI agents to do their jobs because they don't have access to all of this data in one place. This is where Google is positioning Spanner as a solution. Spanner is already a globally distributed relational database with strong consistency, and Google wants its customers to see it as a broader data layer for AI applications. The company introduced something called Spanner Graph, along with integrated vector search, full-text search, a Cassandra-compatible key-value endpoint, and a columnar engine for analytical queries on operational data. Google also added that its ScaNN-powered vector search can support indexes with more than 10 billion vectors, while the columnar engine can make some analytical scans up to 200 times faster. All of this isn't just exclusive to the Google Cloud Platform, and there's support for multi-cloud as well. This comes via Spanner Omni, which Google says is a downloadable, containerized version of Spanner that can run on Kubernetes and in environments outside Google Cloud, including Microsoft Azure and AWS, and even on-premises infrastructure as well as edge deployments. Google says that customers who are interested in the full-featured edition should contact the company, and there's no word on commercial availability or separate pricing. Those interested can read the full blog by Google Cloud, which details these features individually.
    • Kalmuri 4.2.5 by Razvan Serea Kalmuri is your all-in-one, portable screen capture and recording solution designed for speed, simplicity, and flexibility. Whether you need a full-screen snapshot, a custom area, a scrolling webpage, or smooth video recording, Kalmuri delivers with ease. Capture text instantly from images with built-in OCR, keep floating images on top for quick reference, and use the precise color picker for perfect design matching. Customize hotkeys to work your way and share results instantly with built-in upload options. Kalmuri runs without installation, making it ideal for USB use, and offers an intuitive interface that’s easy to learn. Kalmuri key features: Video recording support (designation of whole screen and area) Whole screen, active program, window control, area application Extract text from images using optical character recognition (OCR). Support for PNG, JPG, WEBP, BMP, GIF file formats MP4 video recording powered by FFmpeg for high-quality results Full web page capture Share the captured image on the web Color extraction function Printer output Hotkey settings Adjustable via keyboard for area capture (Arrow key, Ctrl+Arrow key, Shift+Arrow key) File name format (sequential, datetime) Free to use it at work, at home, in government offices, at school, etc. Using Kalmuri portable for video recording Kalmuri’s portable version doesn’t include FFmpeg, which is required for video recording. Without it, you’ll get an “error FFmpeg.exe not found” message. To fix this, download FFmpeg from the provided link, extract it, and place FFmpeg.exe in Kalmuri’s folder. Kalmuri will then recognize it automatically, allowing you to start recording in high quality instantly. Kalmuri 4.2.5 changelog: Fixed an intermittent crash when using Area Capture Improved stability for Area Capture and screen recording Resolved a capture issue that could occur right after startup Download: Kalmuri 4.2.5 | 24.2 MB (Freeware) Download: Kalmuri Portable 4.2.5 | 2.1 MB View: Kalmuri Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • They have lots of info on me, I have a facebook account and have done so for years, it was the thing to have then. My phone number is not on it. I don't have the Facebook app on my phone these days, just the messenger part, and only for a couple of people to contact me, most will text me via SMS or phone. I agree, Meta, like others, even without an account will know something about me. Just have to try and keep some things private Also, never saw the need for Whatsapp, people used to ask for me to join it, but as I said to them, I have SMS and a phone, use that, or email
  • Recent Achievements

    • First Post
      rosiecharles earned a badge
      First Post
    • Reacting Well
      Juan Dela earned a badge
      Reacting Well
    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      515
    2. 2
      +Edouard
      273
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      Steven P.
      99
    5. 5
      macoman
      54
  • Tell a friend

    Love Neowin? Tell a friend!