So I decided to buy an xbox 360/pc controller


Recommended Posts

The design is really nice, perfectly made for my hands and so far all my other friends that have tested it,have liked it. Gaming so far isn't to bad... i'll try and make a good review soon and post some pics (im sure u all know what it looks like though)

anyway, heres a crappy picture of it for now...I'll be testing quite a bit of games out hopefully.

Edited by Meshuggah

Hmmm, don't know why I didn't think about talking about that. That's what sucks. The install disc is only 43.6mb and is full of EULA's for all the countries and readme's. Then you have the drivers that it installs, but there is no special software. You have to go to the control panel, game controllers :/

both...not much configuration...no support so far for COD 2. which is really disappointing since it's going to come out for xbox 360....i kind of wanted to have a semi 360 experience today, but im using keyboard/mouse...oh well...at least i can turn up the graphics reasonably well

720p, extra on all settings, 2x anti aliaising, runs pretty smooth

::: doesnt work on ut2004 either

Edited by Meshuggah
both...not much configuration...no support so far for COD 2. which is really disappointing since it's going to come out for xbox 360....i kind of wanted to have a semi 360 experience today, but im using keyboard/mouse...oh well...at least i can turn up the graphics reasonably well

720p, extra on all settings, 2x anti aliaising, runs pretty smooth

::: doesnt work on ut2004 either

586737827[/snapback]

You're joking right? I have a similar system as you except mine has a 6800GT and it does not run smooth with extra settings + 2x AA.. You must have a better card then a 9700 ATI. Do you have a 7800 or X1800 Series card?

Also even if you manage to get the x360 controller to work with Call of Duty 2 you aren't going to have the same experience as with the Xbox360 version. It was built for control with that controller rather then a mouse/PC combo so things have been changed quite a bit.

You're joking right?  I have a similar system as you except mine has a 6800GT and it does not run smooth with extra settings + 2x AA..  You must have a better card then a 9700 ATI.  Do you have a 7800 or X1800 Series card?

Also even if you manage to get the x360 controller to work with Call of Duty 2 you aren't going to have the same experience as with the Xbox360 version.  It was built for control with that controller rather then a mouse/PC combo so things have been changed quite a bit.

586737874[/snapback]

The game runs like crap on nVidia cards. That's pretty well documented at this point.

Games not supported by Xbox 360 Controller:

Unreal Tournament 2004

Call Of Duty 2

F.E.A.R.

Age Of Empires III (obviously)

Quake 4

Battlefield 2

Doom 3 and Doom 3 Expansion

Halo

Farcry

Games Supported so far:

Moto GP3

that's really all I can test. microsoft/modder needs to make some sort of program so we can define each key as an actual button in the keyboard,sort of like my Nyko Fan controller. Definatly not looking good for the whole xbox 360/pc thing so far... I might even return it and just wait to buy the console...it's not even wireless now that I'm thinking about it

http://hardware.gamespot.com/Story-ST-23353-2687-x-x-x

gamespot review of 360-PC controller...

Microsoft didn't ship a fancy driver interface with the controller. But once we dug in to the control panel and clicked on the game controller icon, we found a few Xbox 360 controller utilities. Through the software, we were able to test all the buttons as well as calibrate the controller. The calibration software clearly demonstrated deficiencies in the controller. We tried to achieve a proper 50/50 calibration, but it proved rather difficult, as the analog sticks rarely float back to center when released.  (This is true, happens to me)

We tried out the controller on a few games to see how it performed. With Psychonauts, it took a little bit of effort, but we had the usual Xbox controls mapped to the controller within minutes. At that point, aside from the vastly improved graphics, we found it hard to tell the difference between the PC version and the Xbox one. Then we moved on to Juiced, a racing game, where steering with the controller's analog sticks felt quite sloppy, regardless of calibration. Oddly, steering with them in Moto GP3 turned out just fine. And as expected, other games, like The Suffering, had no gamepad support at all. For giggles, we also tried out Counter-Strike: Source. We could map a few of the controls, but certain controls, like strafing, simply cannot be mapped to the analog sticks.

We're pleased with how the Xbox 360 controller functions on the PC, considering no one's really paid much attention to gamepads on the PC for years. However, with the almost guaranteed ubiquity of the Xbox 360 controller, we're sure to see more--and better--support for gamepads in the future.

I have the xbox360PC controller as well (jsut got it from bestbuy)

I just posted a question about the controler in the hardware section. But, my problem is the same as the above review:

We tried to achieve a proper 50/50 calibration, but it proved rather difficult, as the analog sticks rarely float back to center when released

This is 100% true. Xbox probably has a built in "dead-zone" so this isn't an issue. I hope that Microsoft releases a good set of drivers, that allow you to enter a dead-zone in.

I have been using this for battlefield 2 (for flying). It is frustrating that the controller doesn't fully return to center. :angry:

Games not supported by Xbox 360 Controller:

Unreal Tournament 2004

Call Of Duty 2

F.E.A.R.

Age Of Empires III (obviously)

Quake 4

Battlefield 2

Doom 3 and Doom 3 Expansion

Halo

Farcry

Games Supported so far:

Moto GP3

that's really all I can test. microsoft/modder needs to make some sort of program so we can define each key as an actual button in the keyboard,sort of like my Nyko Fan controller. Definatly not looking good for the whole xbox 360/pc thing so far... I might even return it and just wait to buy the console...it's not even wireless now that I'm thinking about it

586737952[/snapback]

really no offense, but why would any one to play FPS with a gamepad?

really no offense, but why would any one to play FPS with a gamepad?

Guess what?

Not everyone who plays FPS games on PC's uses only the keyboard and mouse to play. You know there are people in the world who prefer controllers for them. Me being one of them. I can play both ways but I'm better using the controllers.

Guess what?

Not everyone who plays FPS games on PC's uses only the keyboard and mouse to play. You know there are people in the world who prefer controllers for them. Me being one of them. I can play both ways but I'm better using the controllers.

586798662[/snapback]

thats like driving a car with a joystick, and flying a plane with steering wheel

every controller has a purpose, and I'm sorry but gamepad purpose is not to be used for FPS games.

I have the xbox360PC controller as well (jsut got it from bestbuy)

I just posted a question about the controler in the hardware section.  But, my problem is the same as the above review:

This is 100% true.  Xbox probably has a built in "dead-zone" so this isn't an issue.  I hope that Microsoft releases a good set of drivers, that allow you to enter a dead-zone in.

I have been using this for battlefield 2 (for flying).  It is frustrating that the controller doesn't fully return to center.  :angry:

586773233[/snapback]

I bet they'll have updated drivers online to fix that :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, I have used a few TEAM Group SSDs, USB flash drives, and Micro SDXC cards in the past. They all seemed to work fine. Regards, Aryeh Goretsky
    • "just $100 per TB"? Just? Are we trying to make this seem like the new normal? Kinda weird to make it sound like that is not a ridiculously expensive asking price.
    • The reviews you refer to mean nothing. Where there is no journalism there is no reason to call the gaming media's opinion pieces "reviews". For GP games there is indeed a metric for success - increasing subscriptions. Which turns in revenue. The only circumstance in which subs do not rise when great is being released is a Game Pass system where the company is close to fully saturated with customers in a subscription. However, in that case as the theory goes you spend aplenty in all kind of games - from shady live service cash cows and customer offending agitprop crap in purple colours to robust and entertaining single player games. And keep a solid level of profitability. Ignoring the simply innocuous but mid games MGS has released primarily of the second kind.
    • Report: Microsoft to use AWS to help GitHub deal with a major surge in demand by Pradeep Viswanathan Thanks to the surge of coding AI agents, GitHub's usage has skyrocketed over the past 12 months. To meet this demand, GitHub started with a plan in October 2025 to increase capacity by 10x. However, by early this year, the company realized that it needed 30x scale. This rapid growth has caused severe strain on the platform's reliability, resulting in several small outages over the past few months. In April, GitHub published a long blog post explaining the steps it is taking to resolve these reliability issues. In the post, the company also confirmed that it is working toward a multi-cloud architecture for better resilience. Today, Business Insider reported that GitHub is turning to Amazon Web Services to help deal with a major surge in AI-driven coding activity. It is important to note that GitHub is still in the process of moving completely to the Azure cloud. The current plan is to move the platform fully to Azure by 2027 so that it can scale better as per developer demand. Therefore, the current decision to utilize AWS might be part of a short-term plan to meet immediate demand. A Microsoft spokesperson confirmed that GitHub is using multiple cloud providers with the following statement: For Microsoft, the decision highlights the operational pressure behind the AI boom. GitHub has to stay reliable for developers at a time when rivals such as Codex, Cursor, Claude Code, and other AI coding tools are gaining attention. And the decision to use AWS for computing capacity seems practical given the circumstances.
    • It's growing on me, however, your right, it make better usability sense if the tabs were bellow the address bar.
  • Recent Achievements

    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!