So I decided to buy an xbox 360/pc controller


Recommended Posts

The design is really nice, perfectly made for my hands and so far all my other friends that have tested it,have liked it. Gaming so far isn't to bad... i'll try and make a good review soon and post some pics (im sure u all know what it looks like though)

anyway, heres a crappy picture of it for now...I'll be testing quite a bit of games out hopefully.

Edited by Meshuggah

Hmmm, don't know why I didn't think about talking about that. That's what sucks. The install disc is only 43.6mb and is full of EULA's for all the countries and readme's. Then you have the drivers that it installs, but there is no special software. You have to go to the control panel, game controllers :/

both...not much configuration...no support so far for COD 2. which is really disappointing since it's going to come out for xbox 360....i kind of wanted to have a semi 360 experience today, but im using keyboard/mouse...oh well...at least i can turn up the graphics reasonably well

720p, extra on all settings, 2x anti aliaising, runs pretty smooth

::: doesnt work on ut2004 either

Edited by Meshuggah
both...not much configuration...no support so far for COD 2. which is really disappointing since it's going to come out for xbox 360....i kind of wanted to have a semi 360 experience today, but im using keyboard/mouse...oh well...at least i can turn up the graphics reasonably well

720p, extra on all settings, 2x anti aliaising, runs pretty smooth

::: doesnt work on ut2004 either

586737827[/snapback]

You're joking right? I have a similar system as you except mine has a 6800GT and it does not run smooth with extra settings + 2x AA.. You must have a better card then a 9700 ATI. Do you have a 7800 or X1800 Series card?

Also even if you manage to get the x360 controller to work with Call of Duty 2 you aren't going to have the same experience as with the Xbox360 version. It was built for control with that controller rather then a mouse/PC combo so things have been changed quite a bit.

You're joking right?  I have a similar system as you except mine has a 6800GT and it does not run smooth with extra settings + 2x AA..  You must have a better card then a 9700 ATI.  Do you have a 7800 or X1800 Series card?

Also even if you manage to get the x360 controller to work with Call of Duty 2 you aren't going to have the same experience as with the Xbox360 version.  It was built for control with that controller rather then a mouse/PC combo so things have been changed quite a bit.

586737874[/snapback]

The game runs like crap on nVidia cards. That's pretty well documented at this point.

Games not supported by Xbox 360 Controller:

Unreal Tournament 2004

Call Of Duty 2

F.E.A.R.

Age Of Empires III (obviously)

Quake 4

Battlefield 2

Doom 3 and Doom 3 Expansion

Halo

Farcry

Games Supported so far:

Moto GP3

that's really all I can test. microsoft/modder needs to make some sort of program so we can define each key as an actual button in the keyboard,sort of like my Nyko Fan controller. Definatly not looking good for the whole xbox 360/pc thing so far... I might even return it and just wait to buy the console...it's not even wireless now that I'm thinking about it

http://hardware.gamespot.com/Story-ST-23353-2687-x-x-x

gamespot review of 360-PC controller...

Microsoft didn't ship a fancy driver interface with the controller. But once we dug in to the control panel and clicked on the game controller icon, we found a few Xbox 360 controller utilities. Through the software, we were able to test all the buttons as well as calibrate the controller. The calibration software clearly demonstrated deficiencies in the controller. We tried to achieve a proper 50/50 calibration, but it proved rather difficult, as the analog sticks rarely float back to center when released.  (This is true, happens to me)

We tried out the controller on a few games to see how it performed. With Psychonauts, it took a little bit of effort, but we had the usual Xbox controls mapped to the controller within minutes. At that point, aside from the vastly improved graphics, we found it hard to tell the difference between the PC version and the Xbox one. Then we moved on to Juiced, a racing game, where steering with the controller's analog sticks felt quite sloppy, regardless of calibration. Oddly, steering with them in Moto GP3 turned out just fine. And as expected, other games, like The Suffering, had no gamepad support at all. For giggles, we also tried out Counter-Strike: Source. We could map a few of the controls, but certain controls, like strafing, simply cannot be mapped to the analog sticks.

We're pleased with how the Xbox 360 controller functions on the PC, considering no one's really paid much attention to gamepads on the PC for years. However, with the almost guaranteed ubiquity of the Xbox 360 controller, we're sure to see more--and better--support for gamepads in the future.

I have the xbox360PC controller as well (jsut got it from bestbuy)

I just posted a question about the controler in the hardware section. But, my problem is the same as the above review:

We tried to achieve a proper 50/50 calibration, but it proved rather difficult, as the analog sticks rarely float back to center when released

This is 100% true. Xbox probably has a built in "dead-zone" so this isn't an issue. I hope that Microsoft releases a good set of drivers, that allow you to enter a dead-zone in.

I have been using this for battlefield 2 (for flying). It is frustrating that the controller doesn't fully return to center. :angry:

Games not supported by Xbox 360 Controller:

Unreal Tournament 2004

Call Of Duty 2

F.E.A.R.

Age Of Empires III (obviously)

Quake 4

Battlefield 2

Doom 3 and Doom 3 Expansion

Halo

Farcry

Games Supported so far:

Moto GP3

that's really all I can test. microsoft/modder needs to make some sort of program so we can define each key as an actual button in the keyboard,sort of like my Nyko Fan controller. Definatly not looking good for the whole xbox 360/pc thing so far... I might even return it and just wait to buy the console...it's not even wireless now that I'm thinking about it

586737952[/snapback]

really no offense, but why would any one to play FPS with a gamepad?

really no offense, but why would any one to play FPS with a gamepad?

Guess what?

Not everyone who plays FPS games on PC's uses only the keyboard and mouse to play. You know there are people in the world who prefer controllers for them. Me being one of them. I can play both ways but I'm better using the controllers.

Guess what?

Not everyone who plays FPS games on PC's uses only the keyboard and mouse to play. You know there are people in the world who prefer controllers for them. Me being one of them. I can play both ways but I'm better using the controllers.

586798662[/snapback]

thats like driving a car with a joystick, and flying a plane with steering wheel

every controller has a purpose, and I'm sorry but gamepad purpose is not to be used for FPS games.

I have the xbox360PC controller as well (jsut got it from bestbuy)

I just posted a question about the controler in the hardware section.  But, my problem is the same as the above review:

This is 100% true.  Xbox probably has a built in "dead-zone" so this isn't an issue.  I hope that Microsoft releases a good set of drivers, that allow you to enter a dead-zone in.

I have been using this for battlefield 2 (for flying).  It is frustrating that the controller doesn't fully return to center.  :angry:

586773233[/snapback]

I bet they'll have updated drivers online to fix that :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!