So I decided to buy an xbox 360/pc controller


Recommended Posts

The design is really nice, perfectly made for my hands and so far all my other friends that have tested it,have liked it. Gaming so far isn't to bad... i'll try and make a good review soon and post some pics (im sure u all know what it looks like though)

anyway, heres a crappy picture of it for now...I'll be testing quite a bit of games out hopefully.

Edited by Meshuggah

Hmmm, don't know why I didn't think about talking about that. That's what sucks. The install disc is only 43.6mb and is full of EULA's for all the countries and readme's. Then you have the drivers that it installs, but there is no special software. You have to go to the control panel, game controllers :/

both...not much configuration...no support so far for COD 2. which is really disappointing since it's going to come out for xbox 360....i kind of wanted to have a semi 360 experience today, but im using keyboard/mouse...oh well...at least i can turn up the graphics reasonably well

720p, extra on all settings, 2x anti aliaising, runs pretty smooth

::: doesnt work on ut2004 either

Edited by Meshuggah
both...not much configuration...no support so far for COD 2. which is really disappointing since it's going to come out for xbox 360....i kind of wanted to have a semi 360 experience today, but im using keyboard/mouse...oh well...at least i can turn up the graphics reasonably well

720p, extra on all settings, 2x anti aliaising, runs pretty smooth

::: doesnt work on ut2004 either

586737827[/snapback]

You're joking right? I have a similar system as you except mine has a 6800GT and it does not run smooth with extra settings + 2x AA.. You must have a better card then a 9700 ATI. Do you have a 7800 or X1800 Series card?

Also even if you manage to get the x360 controller to work with Call of Duty 2 you aren't going to have the same experience as with the Xbox360 version. It was built for control with that controller rather then a mouse/PC combo so things have been changed quite a bit.

You're joking right?  I have a similar system as you except mine has a 6800GT and it does not run smooth with extra settings + 2x AA..  You must have a better card then a 9700 ATI.  Do you have a 7800 or X1800 Series card?

Also even if you manage to get the x360 controller to work with Call of Duty 2 you aren't going to have the same experience as with the Xbox360 version.  It was built for control with that controller rather then a mouse/PC combo so things have been changed quite a bit.

586737874[/snapback]

The game runs like crap on nVidia cards. That's pretty well documented at this point.

Games not supported by Xbox 360 Controller:

Unreal Tournament 2004

Call Of Duty 2

F.E.A.R.

Age Of Empires III (obviously)

Quake 4

Battlefield 2

Doom 3 and Doom 3 Expansion

Halo

Farcry

Games Supported so far:

Moto GP3

that's really all I can test. microsoft/modder needs to make some sort of program so we can define each key as an actual button in the keyboard,sort of like my Nyko Fan controller. Definatly not looking good for the whole xbox 360/pc thing so far... I might even return it and just wait to buy the console...it's not even wireless now that I'm thinking about it

http://hardware.gamespot.com/Story-ST-23353-2687-x-x-x

gamespot review of 360-PC controller...

Microsoft didn't ship a fancy driver interface with the controller. But once we dug in to the control panel and clicked on the game controller icon, we found a few Xbox 360 controller utilities. Through the software, we were able to test all the buttons as well as calibrate the controller. The calibration software clearly demonstrated deficiencies in the controller. We tried to achieve a proper 50/50 calibration, but it proved rather difficult, as the analog sticks rarely float back to center when released.  (This is true, happens to me)

We tried out the controller on a few games to see how it performed. With Psychonauts, it took a little bit of effort, but we had the usual Xbox controls mapped to the controller within minutes. At that point, aside from the vastly improved graphics, we found it hard to tell the difference between the PC version and the Xbox one. Then we moved on to Juiced, a racing game, where steering with the controller's analog sticks felt quite sloppy, regardless of calibration. Oddly, steering with them in Moto GP3 turned out just fine. And as expected, other games, like The Suffering, had no gamepad support at all. For giggles, we also tried out Counter-Strike: Source. We could map a few of the controls, but certain controls, like strafing, simply cannot be mapped to the analog sticks.

We're pleased with how the Xbox 360 controller functions on the PC, considering no one's really paid much attention to gamepads on the PC for years. However, with the almost guaranteed ubiquity of the Xbox 360 controller, we're sure to see more--and better--support for gamepads in the future.

I have the xbox360PC controller as well (jsut got it from bestbuy)

I just posted a question about the controler in the hardware section. But, my problem is the same as the above review:

We tried to achieve a proper 50/50 calibration, but it proved rather difficult, as the analog sticks rarely float back to center when released

This is 100% true. Xbox probably has a built in "dead-zone" so this isn't an issue. I hope that Microsoft releases a good set of drivers, that allow you to enter a dead-zone in.

I have been using this for battlefield 2 (for flying). It is frustrating that the controller doesn't fully return to center. :angry:

Games not supported by Xbox 360 Controller:

Unreal Tournament 2004

Call Of Duty 2

F.E.A.R.

Age Of Empires III (obviously)

Quake 4

Battlefield 2

Doom 3 and Doom 3 Expansion

Halo

Farcry

Games Supported so far:

Moto GP3

that's really all I can test. microsoft/modder needs to make some sort of program so we can define each key as an actual button in the keyboard,sort of like my Nyko Fan controller. Definatly not looking good for the whole xbox 360/pc thing so far... I might even return it and just wait to buy the console...it's not even wireless now that I'm thinking about it

586737952[/snapback]

really no offense, but why would any one to play FPS with a gamepad?

really no offense, but why would any one to play FPS with a gamepad?

Guess what?

Not everyone who plays FPS games on PC's uses only the keyboard and mouse to play. You know there are people in the world who prefer controllers for them. Me being one of them. I can play both ways but I'm better using the controllers.

Guess what?

Not everyone who plays FPS games on PC's uses only the keyboard and mouse to play. You know there are people in the world who prefer controllers for them. Me being one of them. I can play both ways but I'm better using the controllers.

586798662[/snapback]

thats like driving a car with a joystick, and flying a plane with steering wheel

every controller has a purpose, and I'm sorry but gamepad purpose is not to be used for FPS games.

I have the xbox360PC controller as well (jsut got it from bestbuy)

I just posted a question about the controler in the hardware section.  But, my problem is the same as the above review:

This is 100% true.  Xbox probably has a built in "dead-zone" so this isn't an issue.  I hope that Microsoft releases a good set of drivers, that allow you to enter a dead-zone in.

I have been using this for battlefield 2 (for flying).  It is frustrating that the controller doesn't fully return to center.  :angry:

586773233[/snapback]

I bet they'll have updated drivers online to fix that :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
    • VidCoder 12.20 by Razvan Serea  VidCoder is a DVD/Blu-ray ripping and video transcoding application for Windows. It uses HandBrake as its encoding engine. Calling directly into the HandBrake library gives it a more rich UI than the official HandBrake Windows GUI. VidCoder can rip DVDs but does not defeat the CSS encryption found in most commercial DVDs. You’ll need the NET 8 Desktop Runtime. If you don’t have it, VidCoder will prompt you to download and install it. The Portable version is self-contained and does not require any .NET Runtime to be installed. You do not need to install HandBrake for VidCoder to work. Feature list: Multi-threaded MP4, MKV containers Completely integrated encoding pipeline: everything is in one process and no huge intermediate temporary files H.264, H.265, MPEG-4, MPEG-2, VP8, Theora video Hardware-accelerated encoding with AMD VCE, Nvidia NVENC and Intel QuickSync AAC, MP3, Vorbis, AC3, FLAC audio encoding and AAC/AC3/MP3/DTS/DTS-HD passthrough Target bitrate, size or quality for video 2-pass encoding Decomb, detelecine, deinterlace, rotate, reflect, chroma smooth, colorspace filters Powerful batch encoding with simultaneous encodes Customizable Pickers to automatically pick audio and subtitle tracks, destination, titles and more Instant source previews Creates small encoded preview clips Pause, resume encoding VidCoder 12.20 changes: Updated HandBrake core to 1.11.2. Download: VidCoder 12.20 | 47.0 MB (Open Source) Download: Portable VidCoder 12.19 | 89.3 MB Link: VidCoder Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Too soon, I'm still not over this death!
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      593
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!