AutoPatcher 2003 November 2005


Recommended Posts

post-51082-1133456885.gif

f_hot.gif General Information

This release is based on the all-new AutoPatcher 5.1. Although it was made with Windows Server 2003 SP1 English in mind, it will load on any (English) Windows version, showing only the items which match the running environment. There are also special releases for Portuguese versions of Windows.

viewicon.gif What's included (November 2005)

Windows Server 2003 SP1 - Critical Updates

KB890046: Security Update for Windows Server 2003

KB890830: Malicious Software Removal Tool v1.10

KB893756: Security Update for Windows Server 2003

KB896358: Security Update for Windows Server 2003

KB896422: Security Update for Windows Server 2003

KB896424: Security Update for Windows Server 2003

KB896428: Security Update for Windows Server 2003

KB896688: Cumulative Update for Internet Explorer for Windows Server 2003

KB899587: Security Update for Windows Server 2003

KB899588: Security Update for Windows Server 2003

KB899589: Security Update for Windows Server 2003

KB899591: Security Update for Windows Server 2003

KB900725: Security Update for Windows Server 2003

KB901017: Security Update for Windows Server 2003

KB901214: Security Update for Windows Server 2003

KB902400: Security Update for Windows Server 2003

KB904706: Security Update for Windows Server 2003

KB905414: Security Update for Windows Server 2003

Windows Server 2003 SP1 - Recommended updates

KB888656: Update to enable DirectX Video Acceleration of Windows Media Video content in WMP 10

KB892313: Updates for Windows Media Player 9 and 10

KB895181: Fix for MPEG4 videos in Windows Media Player 9 or 10

KB898458: Security Update for the Step-by-Step Interactive Training Application

KB898715: Update for Windows Installer 3.1

KB902344: Update for WMDRM-enabled Media Players

Components

.NET Framework 2.0

Windows Messenger 5.1.0701 (only in Full)

Add-ons

DirectX Control Panel

Macromedia Shockwave Player 10.1 (only in Full)

Macromedia Flash Player 8 for Internet Explorer (only in Full)

Macromedia Flash Player 8 for Mozilla, Firefox, Opera and Netscape (only in Full)

Sun Java 1.5.0_05 (only in Full)

Google Toolbar 3.0.126.3 (only in Full)

WinUptime Tool (only in Full)

And lastly a few tweaks which improve functionality and security!

f_norm.gif BitTorrent is a P2P system that makes transfering large files (or groups of files) amongst a large group of people easy, fast and efficient. The BitTorrent network is impressive mostly for the speed and reliability with which you get files that have been recently released. As long as a .torrent file has enough people sharing then you can be assured that it will start quickly and maintain a good download speed. Always remember to leave your BitTorrent client open to help distribute the files!

f_norm.gif Read the FAQ before installing AutoPatcher: v1.1: download (26.13kb) (made by raptor)

f_norm.gif With this version, you don’t need to decompress the amp files before using AutoPatcher. Just insert the amp module you want in the specific folder (\addons, etc) and AutoPatcher will take care of it.

softicon.gif Download Links

You may download AutoPatcher 2K3 from any of the following mirrors:

  • removed! december releases imminent!

icon14.gif Sizes & Hashes

  • English November 2005 Full File Size: 94.5 MB (99098807 bytes)
    English November 2005 Full MD5 Hash: 08A44D8F2228C585EC3D4A07A17D199C
    English November 2005 Lite File Size: 64.8 MB (68000878 bytes)
    English November 2005 Lite MD5 Hash: 3616C2B139019937B67D88AEBD681C57
    English November 2005 Update File Size: 45.7 MB (47927378 bytes)
    English November 2005 Update MD5 Hash: 3BD2D56F250A05BFA08A920E25A7524F

(Y) Thanks To

  • Raptor for making this all possible.
  • gandolas for all the great work your doing, and for helping with this release.
  • I would also like to thank those who continue to help with hosting and distribution, along with: Frank (main download server), skyypunk, eXplosive, iverson0881, SteelTrepid, Storm, DigitalScar, M2Ys4U (ineedhosting.net), LittlBUGer, mlazovjp, iSix, calidude, cpugeniusmv, SilentKnight, Mace68, Nexose Networks, Draganta, Homer, SHUR, allskin, rpaz (Univ. Evora), Hogie, tkam, Hurmoth, Amnezja.org, Deaper, WinBoard, PlanetMirror and AusGamer.

:D Enjoy!

Blaze,

AutoPatcher Team Member

www.autopatcher.com

New Layout by

raptor

Edited by TheBlazingAngel
Link to comment
https://www.neowin.net/forum/topic/397066-autopatcher-2003-november-2005/
Share on other sites

^ if you downloaded the october version, the november update release will update it and bring it up to speed.

it saves you having to download a complete new full release again by not including stuff that hasnt changed at all.

ah, that makes sense. For installing AP on a new system however you still would need to run the Full .exe from Oct (extract to HDD etc) and then the update, right? so if you are using it on multiple systems it's still easier to download the new Full file each month.

Or does the update 'patch' the existing Full .exe ?

Two important post-SP1 updates need adding:

WindowsServer2003-KB891957-x86-ENU.exe (VSS update)

http://support.microsoft.com/kb/891957

WindowsServer2003-KB898060-v2-x86-enu.exe (TCP/IP update)

http://support.microsoft.com/kb/898060

I found both on Microsoft's download site, they are publically released updates.

The first addresses issues we have found on some of our servers, so is definitely a "must have". If you read the relevant KB articles, they both are.

  • 3 weeks later...

thanks ...

but i have a problem runing the programe in windows 2003 sp1 entp. ver. (new installation)

i clike one an unextracted AP and nothing hapens!!!!....

anyone have this problem

Hmmmmm.......I'll test it here. Get back to you as soon as I know what is going on.

thanks ...

but i have a problem runing the programe in windows 2003 sp1 entp. ver. (new installation)

i clike one an unextracted AP and nothing hapens!!!!....

anyone have this problem

@amk316

I think that I'm going to wait whit the test. We are very close to the December Release. It's better to start it all over after this release. Agree?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!