Playstation 3 Fans Rejoice!


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hehehe.. WOWWWWWWW :woot:

that's amazing you know! just what everybody needs now days... a TV with a +3ghz processor to decode HDTV signals, maybe they found out the elfs inside my TV are running low on magic spells to decode such amount o data.... :D

Considering Toshiba was one of the partners that made the Cell, I am sure Toshiba has their own reasons and motives to be using it in their future TVs and probably other electronics. What you consider to be illogical to include the Cell chips in their television technology, is probably due to the fact that you don't know Toshiba's future plans, which may require the power the Cell chip can provide. Hence the reason their engineers were part of the design process, to ensure their needs and requirements for the future.
come on, be real for just one minute and tell me how much that thing is going to cost and I tell you how many people are going to be camping outside best buy and circuit city to buy them when they come out. :p

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The cost will vary depending upon the utilization of the chip. Different variations of the chip can be produced depending upon the application. And you probably won't see people camped outside to get a TV with Cell technology because frankly they won't even give a damn or know what a Cell chip even is. Only the companies who actually use it will care about the technology.

udontneed2know PLEASE stop posting flops as they matter to gaming performance. THEY SIMPLY DON'T!

Sure it will be good for specialiced servers/farms and even high-end workstations but it has very little to do with gaming performance

You can't be serious right? If your going to post things directly at me, atleast have a LITTLE clue about what your talking about. For the sake of yourself, please don't post such ridiculous things again. I'll educate you a little bit so you won't make the same mistake twice.

Obviously you don't know what FLOPs are . FLOP = Floating Point Operation. Which in the computing world means a floating point calculation, which is a mathematical calculation ( you know, what computers do 90% of the time ) utilizing a decimal point. Integer math = no decimals, floating point math ( ops ) = decimals.

The only reason they have never been disclosed before and only polygons have been talked about is because past processors were so incredibly poor at pure mathematical calculations that it was not really worth talking about. These days though, the Cell and PS3 in particular, they have hit such amazing numbers that they are well worth being the centerpiece. You could dwell on the pure graphic numbers too though of the PS3 vs. the Xbox360, where the PS3 wins hands down in Polygon pushing numbers and shader ops per second if you want, but when it comes to the next generation of gaming mathematical pushing power is going to be the centerpiece.

To further along this, FLOPs will amount to physics, geometrical morphing, lighting ( Raytracing in particular ), AI, etc. The more your system can push in the floating point region, the more of those features you'll get out of your system. Cell and the PS3 will laugh at physics and beg for more. Havok 2.3 engine won't even make Cell sweat, I'll just say that for the moment.

And if Cell wasn't such a big deal, then why is IBM pushing it so hard? Why is IBM looking forward to a PETAflop supercomputer built from Cells by 2008 ( much sooner then any other supercomputing solution would have been able to provide ), and why are companies even considering using farms of Cells for CGI rendering. I'll leave it at that. And Spartan, you provided some links, and I looked them over and commented. I know you never mentioned my name but I felt it necessary to comment on your thread. If you don't want replies then don't post is pretty much what it comes down to.

lol this thread is still on. :laugh: I am just quoting Ars review of Xenon.

Furthermore, the Xenon may be capable of running six threads at once, but the three types of branch-intensive code listed above are not as amenable to high levels of thread-level parallelization as graphics code. On the other hand, these types of code do benefit greatly from out-of-order execution, which Xenon lacks completely, a decent amount of execution core width, which Xenon also lacks; branch prediction hardware, which Xenon is probably short on; and large caches, which Xenon is definitely short on. The end result is a recipe for a console that provides developers with a wealth of graphics resources but that asks them to do more with less on the non-graphical side of gaming.

....

At any rate, Playstation 3 fanboys shouldn't get all flush over the idea that the Xenon will struggle on non-graphics code. However bad off Xenon will be in that department, the PS3's Cell will probably be worse. The Cell has only one PPE to the Xenon's three, which means that developers will have to cram all their game control, AI, and physics code into at most two threads that are sharing a very narrow execution core with no instruction window. (Don't bother suggesting that the PS3 can use its SPEs for branch-intensive code, because the SPEs lack branch prediction entirely.) Furthermore, the PS3's L2 is only 512K, which is half the size of the Xenon's L2. So the PS3 doesn't get much help with branches in the cache department. In short, the PS3 may fare a bit worse than the Xenon on non-graphics code, but on the upside it will probably fare a bit better on graphics code because of the seven SPEs.

Just goes to show that both consoles will almost be equal in terms of performance. So we all can STFU now. :sleep:

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