Recommended Posts

Hmm I'm thinking prefetch needs to be disabled by default. You are probably still expirencing fastback cacheing that is holding onto the memory. Try going to 5 small pages afterwards like yahoo, google, msn, hotmail, ebay and watch the memory go down each page load. make sure you do this in one tab though.

Like I said the other day if the links are porn links, please pm them to me. needs fixed no matter what kind of sites the leaks occur on. Plus just because the leak happens on that site for you doesn't mean the same type of link isn't occuring on another site but not on th same scale because might not have as many pics.

i just have to say this:

since i found this topic i did the following:

update to 1.5.0.1

erase my profile

get rid of adblock

start using again the usercrome,usercontent,&users to customize,tweak firefox

i use to have like 20 extensions

now i am using only 7 and i teste it one by one

and the result is that i dont have anymore problems, yes from time to time ff get to use like 60-75mb of memory but i think its acceptable and it doesnt hog anything on my pc and the embbeded media problems tha i used to hacve dissppear so now i'm sure it was an extension

thanks supernova_00

I'm using:

Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.0.1) Gecko/20060111 Firefox/1.5.0.1

my extensions:

bbcodextra

download statusbar

fireftp

imagetoolbar

miniize to tray

superdrag&go

tabmixplus

themes:

cristal dream

i didi this:

network.prefetch-next to false

i look for this browser.sessionhistory.max_viewers but didnt find it, how do i add that entry?

i wasnt using adblock; i was using adblockplus, but i get rid of it and just add these to my usercontent

anything else i can do?

let me think.....well funny thing right now i have 64mb with just this window open....let me check few sites and i get back to u...in the mean time could u tell me how i add:

browser.sessionhistory.max_viewers

i know i have to go to about:config and right click, new but then what i have to choose?

You guys must have installed an extension that changed it to 50 or you have some tweak in your userchrome.css file to changed it. How is the memory useage doing now?

I know you said fresh install but you might of had a profile already on your computer from a previous installation.

also maybe you was looking at the wrong preference browser.sessionhistory.max_entries and is the number of pages to store in the session history (Go menu, Back/Forward menus)

you guys want browser.sessionhistory.max_viewers

You guys are getting confused.

browser.sessionhistory.max_entries = 50

browser.sessionhistory.max_viewers = 0 (Will have to add this as an integer = to 0 if you are having memory issues and don't care if back/forward navigation is a half second faster)

browser.sessionhistory.max_total_viewers = -1

Ah. You're right. I was looking at browser.sessionhistory.max_entries, I didn't have one for .max_viewers, but have now added it. Though after ditching the prefetch and getting rid of Adblock, my memory usage is about half what it used to be. Now its around 100MB combined RAM & VM with seven tabs open, though none of them are graphically intensive.

Don't confuse the "browser.sessionhistory.max_viewers" pref with "browser.sessionhistory.max_entries". max_viewers is the pref that needs to be set. You must create "browser.sessionhistory.max_viewers" so it holds an integer value (5 is a good start) as by default it's unset.

Got that from another site so max_viewers has to be created if it isn't there--max_entries is something else.

well cant say this site or another one, but after surfin a while i went to:

yonkis and then to WinCustomize and firefox jump from 30mb to 49mb and then to 69mb and from that point it justs keeps going up

now after that it stays around 60, right now i just add it the browser.sessionhistory.max_entries and i'm surfin to see if something happens

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm content with my dual charger for now, but this actually sounds quite nice - and it's less expensive than I was expecting. As for the company, they can name themselves "Nazirapist" for all I care.
    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!