Neowin Exclusive Interview with Pete Hines


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I would have liked to have posted this sooner, but due to Comcast and its uh, ongoing "issues" down here in Florida I've been offline since last Monday night until early yesterday morning. I'm getting back into the swing of things though, and I'm happy to announce that either tomorrow or the following Monday, Paul and myself will be conducting an exclusive Neocast: Gamers podcast interview with Pete Hines, one of the many talented people at Bethesda Softworks, responsible for the upcoming Elder Scrolls IV: Oblivion.

Feel free to post any questions you may want to ask him about either the Console or the PC version. Paul and myself will gladly ask any questions you guys come up with, within reason of course :)

After about 12PM EST Wednesday 2/8/06 either I or a mod will lock this thread and I will get the questions together and reword/fix if needed. So have at it guys!

Q.) You've given your decision to take away dynamic shadowing as because it was too slow and we'd rather have objects that are we are able to interact with more complexly than pretty shadows, which is true. BUT, wouldn't it be possible to just have it as a graphics option that you can turn on, so in a year or so when there are systems which are capable of running it with no problem it'll have shadows too?

It might just not be me understanding how dynamic shadows work, I don't know if they're something you can 'just turn on' and I realise the wording of my question was horrible.

P.S Love your games, the elder scrolls series are the only games my family actually buy :p We think you deserve the money :D

Q.) You've given your decision to take away dynamic shadowing as because it was too slow and we'd rather have objects that are we are able to interact with more complexly than pretty shadows, which is true. BUT, wouldn't it be possible to just have it as a graphics option that you can turn on, so in a year or so when there are systems which are capable of running it with no problem it'll have shadows too?

It might just not be me understanding how dynamic shadows work, I don't know if they're something you can 'just turn on' and I realise the wording of my question was horrible.

P.S Love your games, the elder scrolls series are the only games my family actually buy :p We think you deserve the money :D

So to be clear, you want to ask simply, why isn't there an option to enable/disable dynamic shadows in Oblivion? Correct?

:p

First of all allow me to start with OMG OMG OMG OMG OMG OMG OMG OMG OMG! :p

Second of all, what have you most enjoyed working on with this project, and why?

Oh and can you please send a free copy to ..... :p ok I'll hold my luck on that :p

Thanks :)

Does he love neowin? :p

I want to know (since he seems to have some good position, i actually have no idea who he is), what does he think of StarForce and it's many problems and shortcomings

He is actually the Vice President of PR and Marketing at Bethesda. Hence why almost all the Oblivion interviews are done by him.

I would like to know what they're going to do about optimization for older systems? I enjoyed seeing that Half Life 2 was running fairly decent on older systems, still capable ofproducing good graphics for those standards. Is Oblivion going to have that sort of optimization too, or are they more focussing on bringing a high detailed game, without people having crappy 'puters in mind :p (Want to know this because I don't have the money to buy a top-notch system every now and then and still want to be able to play games like this :))

Hope this somewhat makes sense :p

btw, LOC; you're awesome :D

I wouldnt mind knowing what other games he plays besides Oblivion and whether he or his coworkers take inspiration from other games they play or do they aim to be more original and isolate themselves from the competition.

Also what do they plan to do now that Oblivion is out of the door. Besides taking a holiday will they be getting into the development of an expansion pack or do they have plans for some new game other than what we have heard of so far.

Lastly, what are his plans for the day after Oblivion finally ships. Martini by the pool?

Alrighty guys, this is the final 12 hours or so you'll have to list any questions you might have about Oblivion. If all goes according to plan, we should be doing the interview sometime today around 4PM.

Remember, you can ask about the XB360 or the PC version. Just specify which you'd like to ask about, or you can ask a general question about the game. Or anything you want about Bethesda etc.

Hey, first time reader, first time poster :D

Its great you guys are giving people the chance to ask questions. Most interviews have the same things asked/answered over and over, so this might give some new info to the community.

This question is kinda specific, and perhaps the info isnt readily available to Pete, but perhaps if you need some time to fill, you could ask it.

For the pc, will shadermodel 2.0b cards only get a bloom effect, instead of fp16 HDR?

edit : also, i remember a LONG time ago, there was an interview done with Bethesda (before Morrowind was released), and they had a general idea about the next few TES games, and that the 5th one would focus more on large kingdoms, with perhaps control of armies. Just wondering if theyve still got this as an idea.

Also, perhaps a Fallout 3 question. The TES team will be working on it if I remember correctly, do they plan on making it similar to the TES games, or more third person/isometric like the previous two.

Hope these questions help some.

Q1.: Could you tell something more specific about system reqs? I mean what graphic cards will run it smoothly on med or high settings on the common resolutions (800x600 and 1024x768)?

Q2.: Anything about the release date? Late February, early-mid March?

Q3.: Can I knock out people and are there any other ways to not kill someone (an NPC for example). Because if I'll start a thief I don't want to kill unless if it's necessary (like in Thief 3).

Q4.: Can we expect some new pictures and videos on the official site soon? I think everybody would like to see the final state of the graphics. Those rumors about degraded graph are annoying me. So it would be wise to show the community something. :D

I hope you'll answer these. :D Thank you.

Questions:

1) Will npcs who commit crimes get fines or go to jail and such?

2) Will Guards also attack anyone who attacks you first?

3) Will you see npcs steal stuff?

4) How do you recruit people to join your adventures?

5) Will you be able to change Radiant AI settings in-game using the console windows

Questions from here:

http://www.elderscrolls.com/forums/index.p...st=0&p=4225693&

Question(s):

1) will you be able to do somekind of swiftkill action while in stealth? sneak up from behind to slit your foes throat, or stab them in bed?

2) are the cloaks? with hoods? just so that a thief like me would look good?

3) are there any possibillety to turn off "you-cant-hurt-pepole-with-throwing-chers-and-stuff" mode? so that you can bring a throwing menace in a town, causing you to be set in exile from the town? (would have been great)

3) will you be able to throw items to distract ememies while fx: preforming a "swiftkill"? (see Q: 1)

4) are there any fun fighting as a thief?

thank you very much, i hope you dont mind my bad english. have a nice day

p0l4r

edit: also, what power will you gain from beeing a guildmaster in the guilds/factions will you be able to make pepople join your guild without that beeing a spesific quest? will you be able to take that gang of factin members for a raid in the town?

Edited by p0l4r

Questions :)

1. If your a vampire and you feed on someone do they die alyways?

2. How much faster are horses than running

3. Any more info on a gold date / release date

4. Are you still having problems with the RAI?

EDIT:

5. Will entering water have effects on your armor (Cloth getting wet, Plate getting shiny)

Edited by Seven Eleven

First time poster, but I've been following neowin.net since I started listening to the poweruser.tv podcasts a few months back.

Anywho, here are my offerings:

Here are some things I've been wondering about, if there is time to ask:

1) With regards to paralyze/physics - If I paralyze an actor, can he be tipped or fall into a nearby body of water? If so, would he drown, sink, float, etc? Would it depend on his weight?

2) We've heard crossbows and spears will not be in the release version of the game, but what weapon types will there be? We know swords, daggers, staves, warhammers, and axes will be present. What other types might be around that will make fighters happy?

3) It seems like a huge amount of coverage has been taken on by the print magazines of late. When would you anticipate some of the online sites (Gamespot, IGN, Gamespy, etc.) to have a chance to do some write-ups on the game? As I'm sure you've noticed, the fans are slavering for any media we can get, from screenshots to gameplay movies. Everyone's eager to see how it's all shaping up!

Question: Will it be possible to load/create a custom face or texture from a photo-image during (or prior to with a remote utility) character creation in TES4-Oblivion like FaceGen's Photofit feature where a user could make a digital representation of him/herself? I would very much enjoy a character running around the streets of Cyrodiil which actually looks like me.

Question: We have read that 'Horse Armor' and 'Holidays' will be among the first official plugins available for purchase. Can you tell us if more official plugins are already known at this time, and are you allowed to tell us what they will be?

Kind greetz,

Milt

1) Just so there will be one less thing for people to bicker about perpetually, please tell us if a PC with the latest hardware as of the time of this interview at the same resolution, on the same display, with x4 AA and x4 AF, would look the same as the Xbox 360 version at the same resolution, on the same display. (Assume there are no insufficiencies in the PC whatsoever, and that the display and resolution as well as degree of AF and AA are identical for the purposes of this question). You aren't being asked to explain why not if the anaswer is no. ;)

2) Are there mountains that we can reach the top(s) of without following paths, roads, walkways, ravines, etc. i.e. can we still crudely hop our way up a mountain using "footholds" ala Morrowind?

3) Do you forgive people like me who were unduely harsh but are genuinely sorry now? lol. (You don't need to answer this). :p

This topic is now closed to further replies.
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    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. 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Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. 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When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. 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It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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